In most games, you find legendary weapons. Or buy them. In Blades of Fire, you forge them. By hand. Under the watchful eye of a planet-sized god, in a realm that feels like a mix between a volcano’s core and a cathedral ceiling.

But here’s the twist: metal is banned in this world. Queen Nerea turned all steel to stone. So, to survive the blood-soaked path to her palace, you’ll need to get creative and pick up a hammer.

Sounds straightforward? Wait. This isn’t some loot screen with stats and sliders. You literally build your blade in a rhythm-based minigame. Intrigued? Then read on.

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How Weapon Crafting Actually Works

At the heart of weapon crafting in Blades of Fire is the sacred hammer—a divine heirloom that lets protagonist Aran De Lira defy Nerea’s ban by creating magic-resistant gear. As implied earlier, there are no shops. No chest loot. If you want a new weapon, you forge it yourself at ancient anvil shrines, mixing materials and assembling components in a fever-dream type minigame that feels like Final Fantasy X’s lightning dodging.

And this crafting isn’t just for show. The handle, core, and materials you choose directly affect how your weapon swings, how long it lasts, and what kind of chaos it unleashes. Designing a spear? Adjust its pole length for more range, or tweak the head’s shape to favor slashing over stabbing. You can also pick a heavier metal for more damage, but then you'll have to be ready to burn more stamina. Every choice shapes how your weapon behaves.

Forging as a Rhythm Game

Forging starts at a Forger’s Anvil, an altar watched over by a colossal cosmic blacksmith. You pick your blueprint and parts, then get dropped into a rhythm game where your hammer strikes must match a rising-and-falling waveform.

Now things get weird. A bouncing cursor tracks a wavy line. Land your hits on the peaks and your weapon quality improves. Or… doesn’t. Each hammer strike shifts a set of vertical bars, and your job is to match them to a curved target line. Nail it in fewer hits, and you’ll earn a higher star rating, letting you repair the weapon more times before it breaks for good. The whole thing feels like a ritual, like you’re decoding some divine blacksmithing rhythm scrawled by a cosmic trickster.

Blueprints: Fight to Forge

How do you get the blueprints for your desired tool? You earn them by defeating enemies who use those weapons. Want a spear? Go take down a few spearmen. Want a giant warhammer? Hope your reflexes are sharper than the guy wielding it!

It’s a tight loop: spot an enemy with a cool weapon, survive the encounter, earn the blueprint, forge your own, and test it on the next monstrosity. It's a satisfying 'hunt, learn, improve' rhythm where every battle becomes part of your crafting journey.

Forged Weapons in Combat

The end result? Crafted weapons are designed to feel great. Blades have weight. Spears let you dance. Hammers hit like trucks and each one supports multiple stances—stab, slash, cleave. And even if your forge session wasn’t perfect, you’re rarely stuck with junk.

Just be warned, weapons dull with use, so you’ll need to sharpen them mid-fight, like in Monster Hunter. And when they finally shatter? You can either repair them, if you've earned enough forge stars, or melt them down and start again.

Oh, and there's another kicker: if you die, you drop your weapon. That one you poured your heart—and hammer—into? Gone. Better win that next fight.

A Unique Weapon-Crafting System

Will the forging system hold up over time? That remains to be seen. But is it memorable? Without a doubt. In a genre overflowing with loot drops and cookie-cutter +2 longswords, Blades of Fire dares to be different, making you earn your blade—every swing, strike, and star.

And that’s the magic. MercurySteam hasn’t just added crafting, they’ve transformed it into a ritual, a rhythm, a risk. It’s not a menu. It’s a moment.

We’re genuinely excited to see how this all plays out. And with the May 21st, 2025 launch just around the corner, we won’t have to wait long to forge our own legends!

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It’s like guns, but with sharp edges instead!