Saber Interactive and Focus Entertainment's broader Spintires franchise has been a 2Game favorite for a good long while now. From the earliest kickstart to the series in Mudrunner all the way to the recent Expeditions, there's nothing else quite like these games on the market, and so we were positively thrilled when we learned about Roadcraft.

We've previously discussed Roadcraft in the context of its predecessors, so we won't dawdle much on that front. Instead, today we're most interested in the early reviews for the game, which outline a particularly interesting and notable upgrade on anything and everything that came before. If you expected this to be a construction-flavored Snowrunner, you're kind of on the right track, but the fact is that the changes go way deeper than most of us expected.

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Roadcraft scores 89% Critic Recommendation, High Scores across the board

Though we really enjoyed our time with Expeditions - and keep coming back to it every so often - we do have to admit that the game kind of lacked a central draw to connect its various disparate threads together. Really, Expeditions was largely about exploration and roaming about the landscape, and while this was perfectly fine, we're thrilled to report that Roadcraft's taken things a fair bit further still.

The catch with virtually all previous Spintires games was that it was all-too-easy to lose track of what you're actually attempting to do. Sure, there have always been tasks, but the (often literal) sandbox you traveled through would take away from these tasks more often than not. Not in a negative way, either: just driving through the mud and the snow and the grime was more fun than anything else any of these games had to offer.

Roadcraft's biggest surprise, then, is that its meta-gaming aspects are finally up-to-par with the core gameplay loop. You read that right: the sheer task of road-building is probably the single most rewarding job we've ever had in a Spintires game. Not just because virtually every aspect of it is satisfying in and of itself, but also because its in-game purpose is to reconnect broken, destroyed regions of the world back to society. On top of all of that, you also get to see folks actually doing deliveries and transport tasks on your roads once you've got them sorted out!

This should, perhaps, illustrate why folks are loving Roadcraft so dearly: the game now enjoys an average critic score of 84/100 over on OpenCritic, with 89% of reviewers recommending it. That's an astonishingly high score for a game as niche as Roadcraft! Heck, it's going toe-to-toe with Doom: The Dark Ages to boot, which has an 86/100 at this time. How's that for success?

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It's a long road ahead for Roadcraft still, naturally (pun absolutely intended), but this is about as promising as it gets for a game like this. Remember: Expeditions never did score such high ratings on release, and neither did Snowrunner back in the day. Neither was very far off, at that, but Roadcraft is the first time that Saber Interactive has fully realized the concept, the idea, and the gist of a Spintires game in one package.

Also of note is the fact that Roadcraft isn't a full-priced title! Getting it right here and right now at 2Game will net you a sweet 10% discount which takes the price down to €35.87, or half the price of a brand-spanking-new AAA title. With oodles of content, a comprehensive post-launch update plan, and a gameplay concept nobody else is even attempting to tackle, it'd be a darn shame not to take note of Roadcraft right this instant.

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