Konami fans, rejoice! The 2Game Konami Publisher Sale is now live, and it’s packed with some of the most iconic titles in gaming history - all at a steep discount!
Whether you're returning to old classics or tackling legendary games for the first time, there’s no better time to bulk up your gaming library.
The best part? We’ve rounded up the top must-grab deals in the sale, so you can skip the scrolling and jump straight into the action. Or horror. Or heartbreak!
Tactical espionage at its finest. This is the complete package: Ground Zeroes, The Phantom Pain, all the DLC—wrapped into one. Never played Kojima’s sprawling, open-world stealth masterpiece? 40% off is the perfect excuse to experience Big Boss’s most ambitious chapter!
Lords of Shadow reimagined Castlevania in epic, cinematic fashion, and this Ultimate Edition includes the base game plus both DLC chapters. With gothic visuals, God of War-style combat, and a twist-filled narrative, this is one of the boldest entries in the franchise. What's more, at 80% off, it’s the price of a fancy coffee!
The fog, the guilt, the nightmares—Silent Hill 2 remains one of the most psychologically gripping horror games ever made. A haunting classic at 42% off. Dare you visit the town where monsters and memories await?
Eight games. One legacy. This collection celebrates the early days of Castlevania, including Castlevania, Castlevania III: Dracula’s Curse, Super Castlevania IV, and more. Whether you’re slaying Dracula for the first time or revisiting these retro greats, this is 60% nostalgia-fueled platforming bliss!
Metal Gear, but with a katana, Raiden’s solo outing is pure cybernetic chaos. Packed with stylish action and one of the best video game soundtracks of the 2010s, this is PlatinumGames's signature high-octane energy let loose in the Metal Gear universe. And at 40% off, it's a must-play!
The thing about a flash sale? You've got to act fast. Especially when it comes to savings on Konami's genre-defining legendary titles.
Whether you’re in the mood for open-world stealth, stylish slicing, or a date with Dracula, these are titles every gamer should own.
Just remember, the 2Game Konami Publisher Sale runs from May 19 to June 1. So, don’t miss it!
Legendary games, legendary prices!
Good news, gamers—505 Games is back with a flash sale, bursting with some of their boldest, best-loved titles!
From gritty cyber-ninjas to beautifully crafted JRPGs and heart-pounding racing sims, these deals are live only from May 19 to May 26, so there's not a moment to waste!
Unsure of where to start? Don't sweat. We've curated the top 5 deals you really won’t want to miss. Let's go!
The spiritual successor to Suikoden, Eiyuden Chronicle: Hundred Heroes is a massive, beautifully animated JRPG featuring a cast of over 100 recruitable characters and deep turn-based combat. And at 60% off, it's more epic than ever!
Looking for a haunting, meditative journey across a fractured world? Hideo Kojima’s genre-defying masterpiece returns in its definitive form with expanded content, improved performance, and more tools for traversal and creativity. Truly, there's nothing quite like Death Stranding. 'Unique' doesn't even begin to cover it!
High-speed parkour, precision swordplay, and a sleek cyberpunk aesthetic, Ghostrunner 2 Brutal Edition ups the ante with expansive levels, motorcycle combat, and bonus content. And at 75% off, this really is a steal.
From Koji Igarashi, the mastermind behind Castlevania: Symphony of the Night, Bloodstained is a gothic Metroidvania packed with weapons, spells, and secrets. It’s everything fans of the genre could ask for—especially at 75% off!
The gold standard for GT racing sims, Assetto Corsa Competizione delivers ultra-realistic physics, licensed GT3/GT4 content, and competitive esports-level depth. This really is a must for sim racers - especially if you've got a proper racing setup.
Whether you're looking to chase lap times, slice through cyborgs, or lead a hundred heroes into battle, the 505 Games Flash Sale has something for you. And with massive discounts across top-tier titles, now’s the perfect time to build your backlog.
But act fast—these epic deals vanish after May 26, and once they're gone, they're gone.
Great games, amazing prices!
Saber Interactive and Focus Entertainment's broader Spintires franchise has been a 2Game favorite for a good long while now. From the earliest kickstart to the series in Mudrunner all the way to the recent Expeditions, there's nothing else quite like these games on the market, and so we were positively thrilled when we learned about Roadcraft.
We've previously discussed Roadcraft in the context of its predecessors, so we won't dawdle much on that front. Instead, today we're most interested in the early reviews for the game, which outline a particularly interesting and notable upgrade on anything and everything that came before. If you expected this to be a construction-flavored Snowrunner, you're kind of on the right track, but the fact is that the changes go way deeper than most of us expected.
Though we really enjoyed our time with Expeditions - and keep coming back to it every so often - we do have to admit that the game kind of lacked a central draw to connect its various disparate threads together. Really, Expeditions was largely about exploration and roaming about the landscape, and while this was perfectly fine, we're thrilled to report that Roadcraft's taken things a fair bit further still.
The catch with virtually all previous Spintires games was that it was all-too-easy to lose track of what you're actually attempting to do. Sure, there have always been tasks, but the (often literal) sandbox you traveled through would take away from these tasks more often than not. Not in a negative way, either: just driving through the mud and the snow and the grime was more fun than anything else any of these games had to offer.
Roadcraft's biggest surprise, then, is that its meta-gaming aspects are finally up-to-par with the core gameplay loop. You read that right: the sheer task of road-building is probably the single most rewarding job we've ever had in a Spintires game. Not just because virtually every aspect of it is satisfying in and of itself, but also because its in-game purpose is to reconnect broken, destroyed regions of the world back to society. On top of all of that, you also get to see folks actually doing deliveries and transport tasks on your roads once you've got them sorted out!
This should, perhaps, illustrate why folks are loving Roadcraft so dearly: the game now enjoys an average critic score of 84/100 over on OpenCritic, with 89% of reviewers recommending it. That's an astonishingly high score for a game as niche as Roadcraft! Heck, it's going toe-to-toe with Doom: The Dark Ages to boot, which has an 86/100 at this time. How's that for success?
It's a long road ahead for Roadcraft still, naturally (pun absolutely intended), but this is about as promising as it gets for a game like this. Remember: Expeditions never did score such high ratings on release, and neither did Snowrunner back in the day. Neither was very far off, at that, but Roadcraft is the first time that Saber Interactive has fully realized the concept, the idea, and the gist of a Spintires game in one package.
Also of note is the fact that Roadcraft isn't a full-priced title! Getting it right here and right now at 2Game will net you a sweet 10% discount which takes the price down to €35.87, or half the price of a brand-spanking-new AAA title. With oodles of content, a comprehensive post-launch update plan, and a gameplay concept nobody else is even attempting to tackle, it'd be a darn shame not to take note of Roadcraft right this instant.
It’s hard being hardcore.
Grassroots content is the best content we ever publish here at 2Game, and dialogue with other content creators in particular is a highlight in this regard. Over the years, we've talked it out with creators from virtually all gaming niches already (with lots more to come), and if this is the kind of thing you're interested in as well, we've delivered once again. This time, with Verysmolhat!
Verysmolhat - Sara - is a variety streamer that's making a name for herself by playing video games and being a "professional silly goose" in her own words. As she is Canadian, this may well read like a threat in some contexts, so reader beware.
No dawdling, then! We asked Sara to give us some context on the who, the what, and the why of her work, and she obliged: "I play a massive array of video game genres and switching to variety has opened up so many more opportunities to connect and share our mutual love of gaming. Since diving into variety streaming, I have quickly adopted the “so many games, too little time!” mantra. Entering new worlds, meeting new characters, and experiencing the artistic expression and vision of game developers brings me so much joy."
"I started streaming in June 2020 playing exclusively Destiny 2 (with a pvp focus). Our community grew rapidly and I’m so blessed to still see so many of the same people in chat today, some of whom I have the pleasure to call friends. I recently returned to full-time content creation after a year-long hiatus and I’m so happy to be back with our community, now as a variety streamer!"
"Apart from gaming, I will occasionally dabble in some Co-Working streams (body-doubling for the win) and we also do a lot of yapping! I love to chat about life, hear about everyone’s wins, or just bond in the common struggle that is adulthood. Stream has become home for myself and I hope others also feel that it’s a kind, comfortable, and cozy space to spend some time in."
"I played video games sporadically growing up: Pokemon and Kirby’s Dreamland on the GameBoy, Super Smash Melee on my cousin’s GameCube, obscure Playstation games from garage sales you probably haven’t heard of (speedboat racing* was my favourite), and a LOT of MarioKart, WiiSports, and Rock Band. But once I moved away from home, I stopped gaming," says Sara.
Editor's Note: *-might've been Hydro Thunder!
"During my University years, my partner at the time would play games and I would watch while I studied. I watched him play the entirety of Zelda: Breath of the Wild and became obsessed with everything about it. I started my own playthrough which turned out to be both a terrible and wonderful idea. Terrible, because I played 13 hours a day and procrastinated studying. Wonderful, because I LOVED it and it opened a massive doorway into a hobby that would change my life. And that's how my gaming obsession began."
"I started streaming later that year in June when the pandemic was in full swing. I went live for the first time completely impulsively. I was bored and craving human connection. I went to the store and bought the very last webcam (seriously… they were in high demand). When I got home, I made my first ever Twitch account and went live with my headset microphone, one monitor, and a laptop to read chat. I had never really watched live-stream content but I was struggling to find spaces in the gaming world, especially as a woman, that felt safe and accepting. I had zero ambition or goals relating to streaming at the time - I didn’t even know about the potential of the industry or how much it was taking off."
"I very quickly became passionate about it: doing research around how to reach more people, creating accounts on other platforms to diversify, making connections and networking. I streamed multiple days a week, even once my full-time job and University started back up. I obtained Affiliate within a week, and by March 2021 I was a Twitch Partner!"
"Our shared hobby is what draws people in, but at the heart of our community is genuine kindness, goofiness, and a love of human connection. My desire was and continues to be to cultivate a cozy, silly, accepting, and empathetic community of cool people that just want to vibe. A place where we can all embrace our authentic selves. We laugh and we cry and we talk about ridiculous things and we get personal about life and sometimes we just enjoy gaming."
"Some days I’m yapping my heart out and other days I’m just enjoying the calm collective that we’ve created. It might sound selfish, but stream is what I need. When I’m feeling social and in a great mood, stream shows up for that. When I’m feeling cozy and sleepy, they show up for that too. They match the vibe and it’s wonderful. And on any given day, if my vibe isn’t what someone is looking for, that is perfectly okay."
"Through my years of streaming, I’ve had to remind myself that I’m not a robot! We are all dynamic! And we get to experience a bit of life together! How fun is that! Connecting from all over the world, from different pasts, experiences, and preferences. It’s such a cool thing. So if stream is what I need, then surely the space is what others might need as well. The more variety in spaces there are, the higher chance you’ll find somewhere you feel you “fit”. And my stream feeling like that for people brings me so much joy. I’m inconsistent, I lose my train of thought, I’m scatterbrained, I’m late to literally everything, I wear all my feelings on my face, and that’s what my content has become! This community is messy and beautiful and funny and unpredictable and it feels like home."
"On days when I’m struggling with motivation to “work”, I remind myself of why I do it. Selfishly, because it’s somewhere I feel that I “fit”. Selflessly, so others also have a chance to find a space where they also “fit”. Every time my community tells me they miss me I swear I have a mini meltdown (a happy one)."
"The job itself allows me to work from home and as someone with chronic illness and severe ADHD this is a blessing (mostly… fellow work-from-home/self-employed pals understand the struggles)."
"Video games are of course a motivator and they are made so much more fun when sharing with others that are also excited about them. Chat are like my little cheerleaders when I do something cool and it makes my heart so happy. I imagine I’m like Squirt from Finding Nemo… “Hey Dad! Did you see that! Did you see me! Did you see what I did?”. Yeah, that’s me."
"Currently, I’m focusing on regaining a level of consistency and getting comfortable with a different type of content! As someone that recently returned to full-time content and switched to variety, there’s already quite a bit of discomfort (which is not a bad thing - this is where we grow right?). Switching to variety has been so much fun but has also presented new challenges, so bear with me while I try to regain my “stream-legs” under me, if you will."
"I have started to attempt some short-form content of stream clips and eventually I would love to start making YouTube videos. In addition to stream compilations and gameplay, I have a lot to say about the industry (both good and the not-so-good) and would love an outlet to discuss that side of things!"
"I’ve also fantasized about some form of IRL content, specifically hiking and snowboarding/skiing in the winter. Maybe camping? But that’s a whole new can of worms to open. Maybe someday!"
One of the things we appreciate the most about our budding community of creators here at 2Game are all the tips and tricks they share with us during interviews. There's always some phenomenal insight to be found there, but Verysmolhat in particular has an impressive assortment of advice for us all. Don't believe us? Trust Sara, instead!
"This industry is so volatile and unpredictable with fast-fluctuating trends and algorithms. So much is out of your control, so try not to tie your success to your personal value. You have value and the right people will find your community, you just need to get the word out there! Diversify your content within your means. Choose 2-3 platforms to express yourself through content that feels authentic and manageable while maintaining a “main” platform to redirect to."
"Re-define what “success” looks like for you. If you reach the numbers you were aiming for but it’s with a community you don’t feel connected with, will that fulfill you? Remember that even streamers with thousands of viewers feel heavy self-doubt and insecurities. Numbers can be a useful tool but they should not be the definition or the ultimate goal."
"Save your money and do not quit your job to go full-time until it is truly within your means. There is no reason to go into debt to create a fancy stream set-up and backdrop. Especially early on, focus on your value as a creator and what you offer and be consistent."
"Be humble! There is space for everyone to create. The more spaces, the better!"
"If you are entering content creation with the sole purpose of fame or money, you will probably be disappointed. To create a healthy, long-term relationship with this line of work, you need to be ready to recognize how your ego is holding you back. Confidence is great, but ego is where your insecurities will come out to bite you. When we’re able to set aside our ego, there is so much potential for personal growth and deeply rewarding work."
As ever, Sara's got plenty of positivity to share even with those of us who aren't actually in the business of honest-to-goodness content creation: "These aren’t just tidbits for budding creators - I remind myself of these constantly as it’s so easy to fall into the trap of not feeling good enough. You ARE enough and if you’re struggling with an average of 5 viewers, just remember that’s 5 people! Growth takes time, patience is key, and shedding a few tears along the way means you care. You got this!"
"I’m so excited to be working with 2Game. It’s genuinely one of my more exciting wins so far this year! To be able to offer game discounts to my community and offer some keys to give away so they can join me in the excitement. And being a variety streamer is expensive… 2Game has allowed me to play new games that I probably wouldn’t have been able to dive into on release! It’s been a very fun partnership so far and I’m excited for what’s next."
"I do have a fun charity stream coming up in June for Pride month that I’m very excited about. Everything else isn’t quite fleshed out enough to mention but I have some ideas… Sorry for the mysteriousness!"
"If you’re seeking a space full of quirky, diverse, and welcoming silly geese where we play different kinds of games and yap about literally anything, then this space might be for you! As a community member and ally we aim to be a loving and safe space for LGBTQIA+. As a big lurker of streams, I of course welcome the quiet, shy, and exclusively observant. I’d love to meet you and I hope to see you in stream sometime!"
To keep track of Verysmolhat, we recommend checking in with her via YouTube and Twitch! Find Sara using the following links:
And, of course, do stay tuned for lots more of this type of content, right here at 2Game!
Verysmolhat joins 2Game for a snazzy new interview!
I appreciate that some may find this blasphemous, but open-world isn’t the only way to make a game feel bigger, better, and more immersive. Sometimes, linear really is better, and Mafia: The Old Country is about to prove exactly that.
Set in the unforgiving underbelly of 1900s Sicily, The Old Country drops the urban sprawl of New Bordeaux and Empire Bay in favor of something leaner, sharper, and more focused: a richly cinematic crime saga centered on the rise of Enzo Favara.
And while this shift away from sandbox freedom might raise a few eyebrows, in our opinion, it could be the best thing to happen to Mafia since Tommy Angelo first slid behind the wheel. Here’s why.
Let’s face it: Mafia was never GTA. Sure, Mafia II and III gave us cities to explore, police systems to toy with, and an extent of player freedom. But as detailed as Empire Bay and New Bordeaux were, they felt somewhat more like elaborate backdrops than living worlds.
The Old Country ditches filler content and checklist side quests. Instead, it gets down to what Mafia does best: telling a gripping, grounded story that doesn’t get lost in a sea of map markers.
At its core, Mafia: The Old Country is about survival, sacrifice, and blood-soaked ambition. It’s a tale of one man’s brutal climb into the heart of the Cosa Nostra, told through a tightly directed lens. By abandoning the open-world sprawl, Hangar 13 dictates the tone, tension, and character, and it doesn't waste a second.
Enzo’s world isn’t for dawdling. Every choice carries weight, and every scene pushes the narrative forward. That kind of pacing would be impossible in a modern open-world sandbox, where you’re free to ignore urgent plotlines if you feel like stealing a car or picking some flowers. The story doesn’t wait for you in The Old Country; it pulls you through.
That's not to say The Old Country skimps on atmosphere. Quite the opposite. From blood-streaked alleyways to sun-drenched vineyards, opera houses to crypts, San Celeste and its surrounding countryside feel alive with historical grit. Not because they are explorable in a sandbox sense, but because they set the scene for a cinematic tale.
Every environment serves a purpose. Every location feeds into Enzo’s journey. There’s no filler, no fluff—just a razor-focused story that makes you feel like you’re living through a lost chapter of The Godfather, with a blade in your hand, and blood on your cuffs.
So, what does this mean for gameplay? Firstly, don't expect climbing systems or mini-games. We're talking more period-authentic combat and raw, tactile tension here.
From stealth takedowns with a stiletto to face-offs with a lupara shotgun, the violence in The Old Country is close, personal, and cinematic. It's a curated gameplay design in which developers know exactly when, where, and how to put you on edge.
Time to flee or chase down a target? Instead of fast traveling across a massive map, you’ll likely gallop through olive groves or tear through cobbled streets in a motorcar — with every pursuit rooted in the moment. The setting matters here, and there's no room to dilute the experience through off-script endeavors.
In stepping away from the open-world format, Mafia: The Old Country isn’t shrinking its ambition—it’s refining it. It’s choosing story over scope, weight over width, and purpose over padding.
If you're approaching the game expecting a GTA-style crime sandbox, you may be disappointed. But if you’re in search of an intense, unforgettable journey through the blood-stained roots of organized crime, The Old Country might just be the tense and cinematic Mafia experience you’ve been waiting for. It's certainly piqued our interest.
Linear ain’t bad, folks.
Doom: The Dark Ages shows us a brave new take on what a modern, contemporary ultra-shooter might be. Most interestingly, it does away with virtually all the lessons the prior Doom games might've instilled in you. If anything, it's a side-grade to Doom Eternal that redefines the entire combat loop with but a passing glance at what Doom 2016 was trying to do.
This is all good and well, however: we're thrilled to see that id Software is still more than capable to reinvent the Doom combat loop, even after it's already done so once before.
In the broadest possible sense, Doom 2016 is the slowest and most tactical of the three games; Doom Eternal is super-fast and focuses on the Slayer's speed and agility and a technical knowledge of which guns work best on which demons; Doom: The Dark Ages is still super-fast, but now has players tank shots with the Slayer's shield, and it doesn't necessitate constant weapon-switching at all. We'll explain in more detail below!
As the initial blurb might've suggested, Doom: The Dark Ages is going to have you un-learn everything you learned in Doom Eternal. Both of the games' speed is roughly comparable, but now there's no verticality to speak of in regular boots-on-the-ground gameplay, you need to tank the shots coming your way and parry them, and most guns will tear enemies to pieces if you keep at it.
If you're coming into The Dark Ages straight from Eternal, then, you'll need a handful of tips and tricks on how to behave, and that's precisely what we've prepared for you below. Read up, have fun, and good luck.
Here's the single biggest change we've spotted so far: The Dark Ages does not want you to avoid damage. Instead, it wants you to tank it. The Slayer's chainsaw-shield is effectively impervious to damage unless you really take a whole bunch in short order, and there's no dodge to speak of. The sheer amount of enemy projectiles on-screen in late-game arenas mean that you'll be hard-pressed to not get hit... so do get hit.
Keep the shield up as much as possible, counter all the green-burning projectiles you can, and be as aggressive as humanly possible. This is the most powerful version of the Slayer we've ever had, and the entire gameplay loop hinges on the player embracing this fact. There's a learning curve to it for sure, but it's one that's well worth exploring, especially on higher difficulties.
After playing The Dark Ages, we've come to realize that the game's pre-release marketing didn't really drive home just how important parrying will be. No, really: whereas most games make their parries optional for players who aren't keen on the mechanic, it's absolutely integral to the combat loop in The Dark Ages.
Look out for the demons green flame attacks and hit the shield button whenever one comes up! This is going to trigger a fairly extreme variety of effects depending on how far you are into the game, and the specifics of how it was triggered. From area-of-effect earthquakes to shoulder-mounted cannons and thunderstrikes, parries are going to open up options in combat you never even expected to see, so learn them and execute them whenever possible.
On the topic of parries, one of the things we've come to enjoy the most about The Dark Ages is its extremely customizable difficulty system. From fine-tuning the amount of damage Slayer deals to customizing the parry window/timing and even projectile speed, there's a glut of options to play around with here.
Of course, these are applied on top of the baseline difficulty setting you've chosen, so you're still getting the heat from, say, playing The Dark Ages on Ultra-Nightmare. At the same time, if you want to make it slightly easier or more accessible, the options are there for you to peruse. Kudos to id Software for getting this right!
Whereas Doom Eternal got very, very specific when it comes to weapon tuning (i.e. rock-paper-scissors-gunfire-plasma-explosions) in regard to particular enemies, The Dark Ages does away with that almost entirely. There's a rudimentary matching system in place for sure, as you may need to heat up a demon's armor with, say, a shotgun before blowing it off, it's not even close to Eternal's wildly fast weapon-swapping mini-game.
In a practical sense, this genuinely does mean that any weapon is strong enough to carry you through The Dark Ages' lengthy campaign mode. Ammo isn't a huge problem anymore, either, and though you definitely can run out, it's rather easy to top-up even mid-encounter now. All in all, The Dark Ages is way more content to let you find a favorite gun and stick with it, which is great news.
The bit that truly struck us the most about Doom: The Dark Ages is actually just how similar it is to, say, the classic DOOM 2. Large, open areas with dozens of enemies firing slow, almost bullet hell-style projectiles at the Slayer? Check! Heaps upon heaps of exploration opportunities exist, too, with the levels where you fly on Serrat being particularly layered and open.
The bottom line is quite simple, then, if surprising: The Dark Ages is easily the most similar to classic DOOM games a modern title has come! Sure, there are additional mechanics thrown on top with some bonus complexity and whatnot, but when it comes to tactics, good old running and gunning and strafing and extremely aggressive playstyles work wonders. So apply those and have fun!
It’s simpler than you’d think!
Even though the modern Doom games (from 2016 onwards) have never been short, we were truly impressed with the sheer scope and size of Doom: The Dark Ages. It's big game, folks! Not sprawling open-world RPG big, granted, but fairly sizeable when compared to most other AAA campaign-based shooters. No live-service elements here, after all, unless you count unlockable skins as such!
If you're wondering whether The Dark Ages warrants its steep asking price, you've come to just the right place. Down below, we've broken down precisely how many Chapters/levels this game has, and how long it roughly takes for an average player to beat them. Replayability aside, this is how much content there is in Doom: The Dark Ages on day one!
It takes between 14 and 18 hours to complete Doom: The Dark Ages' main campaign mode. In comparison, Doom 2016 took about 10-12 hours for your first playthrough, while Doom Eternal (without its chunky DLCs) ran at about 15-or-so hours in total. So, a comparable experience for the most part, but the kicker is that The Dark Ages has oodles of optional and secret content, as many of its Chapters feature almost entirely open Halo-like levels!
We believe completionists will find it easy to crank well over 20 or even 30 hours of playtime before starting their next, higher-difficulty playthrough. And if we're being honest, the game begs you for further replays due to its persistent unlocks, skins, and a variety of other permanent upgrades that the Slayer slowly gets access to. Staying power is not going to be The Dark Ages' problem at all, in our experience.
There are 22 unique, disparate Chapters in Doom: The Dark Ages in total. These are effectively 'missions' as such, though it's definitely worth pointing out that there's an impressive amount of variety in them:
Obviously, the Slayer does rip and tear his way through a variety of unique biomes and realms/universes, but there's also a big difference between linear, straightforward Chapters and the more open sandboxy Chapters. In fact, the latter often have secret sub-levels to them, which makes them particularly interesting and rewarding.
It’s chunky!
As was the case with Doom Eternal, the new Doom: The Dark Ages too makes a point of being absolutely loaded with various cosmetics for the Slayer, his weapons, and the two new features: Serrat the cyber-dragon and the Atlan mech. Basically, you can paint all of these up in a wide variety of ways, but only if you earn them.
That's right: the new Doom is a collector's dream come true, but the thing is that it's pretty hard to keep track of all the awesome skins that are already in the game. That's where this article comes into the picture, though, as we've listed out all the skins we've discovered so far. Find a comprehensive list of all of Doom: The Dark Ages' gear and character skins below!
The thing to note about The Dark Ages' skins is that not all of them are earnable in-game. For better or for worse, Bethesda and id Software have partnered up with some... curious establishments to market the game. What this means is that most players simply won't be able to unlock certain Slayer skins, but the silver lining is that they're really not that different to the baseline offerings.
Reverent weapon skins are challenge-based unlocks that are specific and unique to their respective chapters. Getting them usually isn't difficult, but it does require some creative gameplay and/or exploration, so it's good fun.
Conqueror weapon skins are the endgame tier of unlockable cosmetics in The Dark Ages. To get any of these, you'll first need to fully upgrade a given weapon and then grind your way through a reasonably challenging requirement. It's long, time-consuming, and doesn't pull any punches, making a Conqueror weapon a real mark of a player's skill and perseverence.
And that's all we've discovered so far! We believe there are more in-game and promotional Doom: The Dark Ages skins to be found still, however, so you may want to bookmark this page and return to it every so often. We'll keep it updated as we go, so you can expect more and more cosmetics' information to find its way onto the list.
Skin ’em up.
2025 has been an absolutely phenomenal year for gamers already, and Doom: The Dark Ages underlines that point further still. Even though it's a wildly different beast from Doom 2016 and Doom Eternal, The Dark Ages is still a super-speedy and hardcore FPS, and you absolutely do not want to play it at sub-30 frames-per-second. That's where this optimized PC graphics guide comes into the picture!
Having spent about a dozen hours playing Doom: The Dark Ages on PC already, we have a pretty solid idea of how to make it run really well without looking like DOOM 64. There's a bunch of graphics settings to go through, so we won't dawdle here: simply scroll on down and follow our tips and tricks on how to get the most out of your PC!
Let's start with a broad overview of the state of the game, performance-wise. The gap between Medium-tier settings and the current Ultra Nightmare (max) options may seem surprisingly low at first, but since the game is fully ray-traced by default, it is what it is. That's right, folks: The Dark Ages does not have a rasterized lighting fallback option, and so you cannot disable ray-tracing at all.
This is the same exact situation as we had with Indiana Jones and the Great Circle, in fact. The two games run on the same engine (id Tech 7) which then leverages almost the entire modern ray-tracing toolset for its lighting rendering. In fact, Doom: The Dark Ages is going to get its own path tracing preset, which is going to be even more hardware-intensive than we can currently make the game. Stay tuned for more on that!
In the interim, here's our set of recommended graphics settings for a mid-tier RTX 3070Ti GPU at 1920x1080:
By following this guide, you should be able to easily get over 60 FPS in virtually every gameplay situation the game can throw at you. Note, too, that options such as Texture Filtering don't have a major effect on gameplay performance, and thus can be cranked all the way to the highest possible setting without reducing your frame-rate.
On the other hand, if your GPU supports AI-based frame generation, you may wish to enable it. Doing so should easily net you 120 FPS or above without excessive input lag, which is great news for a game as speedy and rapid-fire as The Dark Ages.
The reason why we recommend Intel XeSS over AMD FSR for AMD-based graphics cards is that it's frankly better and more performant in our testing. You're going to get a comparable performance uplift with less prominent artifacting and overall better image quality, so go for it.
One last thing to keep in mind is that id Software highly recommends updating your GPU drivers to the latest version. Users that failed to do so have reported a variety of visual issues, so be sure that you get this sorted out before starting The Dark Ages. HDR, too, appears to be broken in the day-one build of the game, so avoid using it for the time being.
Sure, it’s ray-tracing, but it doesn’t have to run poorly.
The next chapter in the Mafia saga, Mafia: The Old Country, launches August 8, and thanks to Unreal Engine 5, it's packing some serious heat.
Truly, with Lumen-powered lighting, real-time reflections, richly detailed environments, and cinematic effects, this mob epic is shaping up to be a technical and narrative powerhouse.
But here’s the catch: if you’re planning to run with the big dogs on PC, your rig better be ready. After all, the Torrisi crime family doesn’t tolerate weakness. Does your rig have what it takes?
Let's not beat around the bush, the minimum requirements for Mafia: The Old Country are what used to be considered "recommended" back in the day.
That is, to run the game at 1080p on Medium settings, you’ll need:
There’s no leeway here. An SSD is required, and the bar has been set with 8GB VRAM GPUs.
The RTX 2070 baseline says it all: Unreal Engine 5’s Lumen lighting and reflections will make the game stunning, but they demand horsepower.
Welcome to the 1440p club. If you want the game to shine the way it’s meant to, your system should meet (or exceed) the recommended specs for 1440p on High settings:
Yes, you read that right: 32 GB of RAM. That’s double what many AAA games currently demand, and it’s a sign that this game is going all-in on texture streaming and dynamic environments.
But remember, family takes sacrifice, and if you combine that with a top-tier GPU, you’re in the ballpark for a smooth, high-fidelity experience.
Mafia: The Old Country isn’t just another gritty mob third-person adventure—it’s a high-end showcase of what Unreal Engine 5 can do. Between its demanding specs and narrative ambition, this drama's for players who don’t settle for half-measures.
So, whether you're aiming to survive the streets at 1080p or to run the city in razor-sharp 1440p, one thing’s for sure: you’ll need more than just guts. You’ll need gear that earns respect. Good luck!
Can your rig handle the heat?