The Silent Hill f reviews are in, and they’re glowing. After years of remakes, cancellations, and missteps, this isn’t just another trip into the fog—it’s a full-blown reinvention. And the critical reception shows it’s paying off.
On Metacritic, the game currently holds a score of 86/100 based on 76 critic reviews — 71 positive, 5 mixed, and 0 negative — tying it with the Silent Hill 2 Remake and ranking among the highest-scoring titles in the franchise’s history. Let’s break down what critics are saying.

Zackery Cuevas at PCMag gave it a rare five-star “Outstanding” and Editors’ Choice award, calling it “a tremendous new entry in the horror series that blends well-known hallmarks into something engaging, challenging, and wholly original.” He praises the “disturbing and surprising story,” “fantastic graphics,” “incredible sound design,” and “fast-paced combat,” noting only “occasionally clumsy combat in interior locations.”
GamingTrend’s Henry Viola rated it 90/100, calling it a “masterclass in psychological horror” and “a deeply personal tale of adolescent terror.” Also, with a score of 90/100, GameSpot states, this is 'not just a return to form, it's a remarkable evolution'.
Radio Times went full 100/100, saying: “Silent Hill f marks the return of the franchise in a big way. It’s revitalised…with the doors wide open for more horror and experimentation.” Dexerto also awarded 100/100, calling it “a nightmarish cocktail oozing with enough stomach-churning monsters, disgustingly beautiful environments, and psychological dread to be just as good, if not better than, Silent Hill 2.” Game Rant matched that perfect score, adding: “Hinako’s journey in Silent Hill f is brutal, beautiful, and brilliant…It even features the franchise’s trademark ‘otherworld’ — arguably the most compelling one to date.”
IGN Brasil (95/100) also highlights Hinako as an impressive protagonist, stating she “carries the dark and profound themes with great skill." And even the more tempered reviews acknowledge the game’s genius. GamesRadar+ (80/100) describes the game as 'thick with a terrifying yet beautiful foggy atmosphere', and Eurogamer (80/100) states, “Silent Hill f's frustrating first-half is outweighed by a brilliant, delirious second that's well worth the initial slog”.

Konami didn’t just move the action from Maine to 1960s Japan—they flipped the script. Ebisugaoka, a decaying post-war mining town, is soaked in societal pressure and subtle psychological tension. Hinako Shimizu, the youngest lead in the series, “is an ordinary teenager dealing with family dysfunction, academic stress, and the suffocating expectations of society” (GamingTrend), making her horror both personal and supernatural.
The Japanese vibe isn’t just window dressing. Torii-lined shrines, kitsune-masked spirits, and fields of red spider lilies twist reality into nightmare, with the Otherworld, a ghostly shrine realm guided by a fox-masked deity, turning familiar streets and homes into mind-bending labyrinths.
Dexerto nails it when he says, “Hinako’s world is suffocating and compelling”—every alleyway, every corner, oozes tension. Even normal places feel creepy. School hallways stretch unnaturally, family homes seem to trap you, and narrow streets squeeze you in, with blood stains, crumpled notes, and warped architecture telling stories of trauma and repression without a word spoken.
Hinako is “thrust into their personal hells” (PCMag) as the fog and red spider lilies warp the town. Truly, in Silent Hill f, the psychological stakes are just as intense as the supernatural ones.

Silent Hill f drops guns entirely, leaning into melee with a mix of light and heavy attacks, weapons that break, stamina management, and a sanity meter that can leave Hinako frozen in terror. Cuevas (PCMag) calls it “fast-paced” and “refreshingly modern” for a series known for clunky fights. Game Rant notes that the melee system “takes a minute to click, but once it does, each encounter feels tense and earned.”
Tight spaces can make fights awkward, as PCMag and Radio Times note, but these limitations reinforce Hinako’s vulnerability. Every swing and dodge matters—it’s survival horror at its finest. And as Blake from Eurogamer emphasises: “Stick with it!”

Silent Hill f is stunning. PCMag writes that it “looks even better” than the Silent Hill 2 Remake, with Unreal Engine 5 facial animations making Hinako’s fear “spine-tingling.”
Akira Yamaoka returns, joined by Kensuke Inage and others, blending traditional Japanese instruments with industrial dread. "(T)ruly gnarly monster designs" (GamesRadar+) make the town unforgettable, with visuals and sound weaving psychological terror seamlessly into the gameplay.
IGN Brasil adds: “Even though it is one of the most different games in the entire franchise, Silent Hill f remains true to what the series has always stood for and impresses with its soundtrack, story, graphics, and terrifying atmosphere.”

Ryukishi07’s writing weaves Japanese folklore, personal trauma, and supernatural terror into a slow-burning, layered story. PCMag compares it to an M. Night Shyamalan thriller: seemingly plodding at first, but full of hidden payoffs.
Game Rant also highlights the flexibility: the game “lets players customize the experience to their liking, with multiple difficulty settings for action and puzzles.”

With an 86 Metascore and glowing reviews across the board, Silent Hill f is the boldest entry in decades. It blends traditional Silent Hill horror with Japanese aesthetics, a psychologically tense story, fast-paced melee combat, and high replay value. Yes, combat can stumble in tight corners, but that tension is part of survival.
If you’ve been waiting for the fog to return, this isn’t nostalgia. It’s a reinvention. GameSpot praises it as: “a new benchmark for the Silent Hill series.”
Ultimately, whether you’re a series veteran or a newcomer, the glowing Silent Hill f reviews make one thing clear: this is a franchise-defining entry that delivers both terror and brilliance in equal measure. Truly, Hinako's world is not one you'll forget any time soon.
Terrifyingly good