Borderlands 4 Hyperion, COV, Atlas Guns, and How to Find Them!

While we've known about Borderlands 4's Licensed Parts System for some time now, we definitely didn't expect it to be quite as comprehensive as it's turned out to be. Indeed, the pre-release materials appear to have understated just how many different gun chassis, optics systems, and gadgets there are in the loot pool, and we're thrilled to report that even the old, beloved manufacturers like Hyperion and Atlas are back!

That's right, folks: Borderlands 4's weapon pool is substantially larger and - crucially - more varied than a Borderlands game has ever had. From iron-sighted bolt-action rifles all the way to hyper-modern black hole-reloading elemental carbines, Borderlands 4 has it all. Here's exactly how it works in practice, and how you might be able to get actual honest-to-goodness Hyperion guns and more!

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Borderlands4-Hyperion-Jakobs-Shotgun2

How to get Borderlands 4 Hyperion, Atlas, COV, and Other Manufacturers?

Borderlands 4's weapon drop system doesn't truly come into its own until you've already leveled up your character a fair bit. Specifically (and as far as we can tell), the full loot pool of parts, licenses, and manufacturers won't open up until at least level 25, and some bits might not be available until even higher levels still!

For example, we've seen Hyperion, Atlas, and COV parts start to appear only after our character reached level 25, making them particularly rare early on. Moreover, it doesn't seem like these three manufacturers are actually loading up full-on gun systems, and have instead resorted to licensing out their technology to other gun-makers. At least for now.

What this means in practice is that while you might not be able to roll a Hyperion assault rifle, you might be able to get a super-fancy Jakobs shotgun with a Hyperion shield attached to it, as illustrated in our screenshots above. The same applies to Atlas and COV parts, from what we've seen so far.

On the other hand, Daedalus, Jakobs, Maliwan, Order, Ripper, Tediore, Torgue, and Vladof all make full guns and licensable gun parts. Finally, Pangolin, Anshin, Eridian, Bandit, and S&S Munitions manufacturers make no appearance in Borderlands 4 just yet.

We're hoping that Gearbox is going to use Borderlands 4's malleable gun crafting systems to finally start introducing entirely new manufacturers with post-launch content, though we'll need to stay tuned for more info on that front.

To summarize the broad strokes of how licensing works: licensed parts only begin to drop at character level 12, with Atlas, Hyperion, and COV licensing unlocked at level 25. The number of licensed parts depends on the rarity of the weapon:

All Weapon Parts in the License System

If you don't believe us that there's a ridiculous amount of gun variety in Borderlands 4, it's time for us to pull out the receipts. Down below, you'll find a comprehensive list of all the usable gun parts we could find in the game so far! If more of them crop up in future updates, we'll update this list to reflect the changes.

ManufacturerWeapon TypesUsable Attachments
DaedalusPistols, SMGs, ARs, ShotgunsDemo Charge, Grenade Launcher, Micro Rocket Pod, Overcharge, Proxy Mine Launcher, Tactical Knife Launcher, Multiloader
OrderPistols, ARs, SnipersDeath Sphere Launcher, Demo Charge, Energy Burst, Gravity Well, Tether Snare, Ordonite Spike, Kill-Drone, Micro Rockets, Seeker Missile, Tether Snare
JakobsPistols, ARs, Shotguns, SnipersBig Rocket, Crank SMG, Twin-Flintlock, Gravity Harpoon, Hand Crank, Underbarrel Shotgun, Vial Launcher, Zip-Rockets
TediorePistols, SMGs, ARs, ShotgunsAttack Drone, Auto-Turret, COMBO, Deployable Shield, Digi-Backup, Micro Shotgun
TorguePistols, ARs, ShotgunsAirstrike, Exhaust Blast, Flamer, Magnum Rockets, MIRV Launcher, Seeker Missile, Sticky Gyro, Sticky Shotgun, Turbine Cleaver
RipperSMGs, SnipersGas Trap, Gauss Rifle, Fuel Rod Launcher, Ripper Rockets, Seeker Missile, Shrapnel Cannon, Target Marker
MaliwanSMGs, Shotguns, SnipersBeam Pod Launcher, Energy Blaster, Energy Disc, Energy Discharge, Laser-Wire, Railgun, Rocket Pod, Shock Field
VladofSMGs, ARs, SnipersBig Rocket, Gravi-Bipod, Extra Barrel, Flamethrower, Grenade Launcher, Motile Bipod, Shotgun, Taser, Zip-Rockets
COV---Ultramag
Hyperion---AMP Shield, Absorb Shield, Ricochet Shield, Recoil Grip
Atlas---Underbarrel Tracker, Grenade Launcher

On top of all of these, please note that there's a huge number of weapon barrels, receivers, grips, foregrips, ironsights, reflex sights, red dots, scopes, stocks, and more in the loot pool as well. And they all interact with one another and can be combined in a ridiculous number of ways.

There simply isn't a good way to keep track of them all as of right now, however, so we'll let you discover the full scope of the system at your own pace. Have fun!

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The whole crew is here! Well, most of it, anyway.