We already know a whole bunch about Borderlands 4, which is due to hit the stores on September 12, 2025. Not a long way to go, now! The really big deal about this specific entry in the franchise has been largely overlooked up until now, however, and it's got much to do with how Borderlands 4 is going to handle its overworld map.
It's curious, really: STALKER recently went through precisely the same thing! Curious yet? It's the fact that Borderlands 4 is going to be the first proper, full-featured and full-blooded open-world game in the series. This comes with a slew of implications for Borderlands 4's established gameplay loop, and that's precisely what we're going to discuss in this here article.

There's no doubt about it: Borderlands 4 represents a major step forward for the franchise in a variety of different ways. Multi-manufacturer guns, for one, would've been nigh-unthinkable just a few years back, and they're about to become one of the most exciting aspects of Borderlands 4 come September. It's a slight shift forward for those who are unfamiliar with the franchise, but in practice, it's a massive leap forward that will only enable more creativity and interesting buildcrafting as the game progresses.
A similar approach has been taken in a variety of other areas too, however. Borderlands 4 is, for example, the first franchise entry that's going to be truly open-world. What we mean by this is that we're no longer going to have a slew of unique, bespoke levels connected with one another via loading gates. Instead, virtually everything's going to be either loaded in via the initial loading screen or streamed into the game as players move across the overworld!
Note that STALKER 2: Heart of Chornobyl made a similar transition compared to the older STALKER games, which resulted in two important developments:
It's not a win-win-win across the board, in other words, though in the case of STALKER 2, the wins are rather self-evident. This results in a game that's much more interesting, reactive, and immersive to play at the cost of being more difficult to render. How this might function in Borderlands 4 we don't know yet, but we do know that the franchise had always been built for something like this, and it's 100% the logical step forward.

Switching over to true open-world puts a non-insignificant amount of pressure on virtually all the other gameplay systems. Vehicles, for example, now function more-or-less precisely the same as they do in Destiny, of all games! Borderlands 4 equips you with a fancy, customizable hoverbike kind of thing that will spawn-in whenever you need it to. No more will you need to run to the nearest Catch-A-Ride station whenever your vehicle gets borked to bits!
Moreover, Borderlands 4 characters come equipped with a bevy of bonus mobility options on top of vehicles and all the other goodies we've become accustomed to. Grappling hooks, parkour, double-jumping, gliding, grappling, and dashing are all on the docket, on top of the usual assortment of sprints, slides, and cover options. If you can think it, you can probably pull it off in Borderlands 4.
Two more important bits to note here: players are going to have their own sidekick drone in Borderlands 4: Echo-4, who is going to take over a wealth of tasks previously accomplished by Claptrap(s) and the like. Will Echo-4 be more or less annoying than Claptrap? We don't know, but we've got our hopes up, that's for sure!
The second important bit is that Borderlands 4's open-world sandbox is going to take one more feature from Destiny 2, and that's the Patrol Zone kind of gameplay. Specifically, you can expect a host of unique, semi-randomized events to spawn as you travel across the planet of Kairos. This in particular we think fits in perfectly with the kind of game Borderlands has always been, and it should make things much less static and uninteresting after the players are done with all of the game's optional side-content.

We'd be lying if we said we weren't excited for the sheer potential on display in Borderlands 4. Its immediate predecessor honestly nailed the gameplay loop side of things, only for it all to come apart thanks to its annoying villain, poorly written story, and - at launch - unskippable cutscenes. It wasn't a great experience and though it got fixed up later on, it lacked the sort of oomph and a brave layer of novelty that Borderlands 4 appears to have in droves.
On paper, Borderlands 4 takes all the best bits from Borderlands 3 and combines them with the first Borderlands' more somber, grim-looking narrative and absurdist humor. Every single switch and change we've seen so far only underlines the idea that Gearbox knows exactly what it's doing this time around, and so we've got our hopes up!
For more Borderlands 4 coverage, be sure to stay tuned to 2Game, as we've got heaps more content coming your way. Are you excited, too, or do you dread B4 with all your being?
We already know a whole bunch about Borderlands 4, which is due to hit the stores on September 12, 2025. Not a long way to go, now! The really big deal about this specific entry in the franchise has been largely overlooked up until now, however, and it’s got much to do with how Borderlands […]