One of our favorite aspects of Cat Quest 3 is the game's penchant for lightweight puzzling and exploration. It's not even remotely a hard game, by any stretch, but it's not afraid of making you stop and think for a bit, either. If you're not overly keen on that, and would like to just get all of the Blue Puzzle Stone solutions out of the way as soon as you find them, this is the place to be. Let's get started!
Down below, you'll find all twelve Puzzle Stone solutions we've come across in Cat Quest 3 so far. We've denoted them with their local landmasses, so when you come across some blue stones, just CTRL+F this article with the name of the nearest available landmass and you'll be sent right to the solution instantly. Handy stuff, that.

You can figure this one out really easily just by looking at the pebbles close to each of the four magical stones. The first blue stone you need to hit has one pebble next to it, the second has two, and so on. With that in mind, hit them in the following order: DOWN, UP, LEFT, RIGHT.
This one is really easy if you approach Straits Island from the South: just run along the coast and shoot at the stones as you come across them, counter-clockwise.
The Watchcat just couldn't figure this one out, but you can! Each puzzle stone has a number underneath it, and the Watchcat gives you a paper that spells out the order in which you need to hit them. So, follow the tip: II, V, III, IV, I, VI. And you're done!
Located on the eastmost side of Purvanna, you'll spot four puzzle stones that are dug in at different heights. Simply hit them from the shortest to the tallest stone, and the puzzle is solved. That's: leftmost, rightmost, centre-right, centre-left.
This one couldn't possibly be any simpler than it already is. Consider it a tutorial for all the other puzzle stones! Hit them in the order of their roman numeral designations: I, II, III, IV, V.
These puzzle stones are tricky because you don't need to activate them in a particular order, but basically all at once. So, stand right in front of them and cast your Flamepurr spell so that it hits all of them in rapid succession.
To clear out this puzzle, you need to cast an area-of-effect spell in the middle of the stone obelisks. We recommend visiting Mage Bonney and purchasing the Lightwhisker spell if you don't already have it. If you do, just stand in the middle and cast it once!
You'll come across a line of puzzle stones close to your dungeon pathway, albeit inaccessible. Just cast Flamepurr towards them so that they are all damaged at least a bit, and you're done.
The third and final set of puzzle stones in the Ruins, and it's probably the trickiest of the bunch. You'll need to cast Flamepurr to hit the three puzzle stones that are in a row, but you'll also need a fast-firing gun to activate the two stones to the sides. It may take a few tries, but you'll get it sorted out for sure.
For this one, you'll need to be fast, but as long as you steer your ship correctly it should be no trouble at all. Get to the innermost puzzle stone (marked with I), hit it, and then just use your ship to rapidly advance from I through IV. This one seems trickier than it actually is, we promise: you just gotta be quick about it.
This set of puzzle stones is the only one that won't be obvious right off the bat, but if you head over to the east section of Sunset Islands, you'll spot regular stones with roman numerals underneath them. These are essentially mirrored variants of the northeastern puzzle stones, and the roman numerals actually appear on your map once you've checked them out once. Now, you can head on back to the northeast puzzle stones, check your map, and activate the stones accordingly!
One of our favorite aspects of Cat Quest 3 is the game’s penchant for lightweight puzzling and exploration. It’s not even remotely a hard game, by any stretch, but it’s not afraid of making you stop and think for a bit, either. If you’re not overly keen on that, and would like to just get […]