Resident Evil Requiem Starter Guide: From Grace to Leon, a Big Assembly of Tips

Resident Evil Requiem is out, and we find that it's a confident, often even brilliant entry in one of the best-ever gaming horror franchises. Thing is, it's also genuinely punishing if you walk in willy-nilly, especially as Grace Ashcroft's opening sections in the Rhodes Hill Chronic Care Center pans out. The game doesn't hold your hand all that much, and for the most part that's a feature rather than a flaw.

Yet, we find that a few foundational habits, established early, can make the difference between a frustrating slog and the tense, atmospheric survival horror experience Capcom clearly intended.

So! Whether you're a longtime Resident Evil veteran or picking up your first entry in the series, here's what you need to know going in.

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You're Playing Two Very Different Games: Proceed Accordingly

This one sounds obvious, but it genuinely isn't until you're a couple of hours in. Requiem alternates between two playable characters: Grace Ashcroft, an FBI analyst who has never encountered a bioweapon in her life, and Leon S. Kennedy, a franchise staple who has been doing exactly that since 1998. Their playstyles are wildly different from one another, to the point that it gave us Resident Evil 6-style whiplash!

Grace's sections default to first-person and are built around resource scarcity, stealth, puzzle-solving, and measured retreats. A standard zombie is a genuine threat to her. Even her bullets do measurably less damage than Leon's, and her inventory starts at just eight slots. Leon, by contrast, plays in third-person, channels the action-hero energy of Resident Evil 4, and has a full attaché case grid to manage his substantially larger arsenal.

The practical upshot here is that when the game swaps you between them, you need to mentally switch gears completely. Aggressive habits that work fine for Leon can and will get Grace killed. And crucially, areas that seem inaccessible as one character will open up as the other. Leon's hatchet, for instance, can pry open sealed doors and cabinets that Grace simply cannot access. Keep that in mind and don't assume you've fully cleared a room.

Pick Your Camera Perspective, But Don't Feel Married To It

Requiem defaults to first-person for Grace and third-person for Leon, but both camera options are available to either character at all times. This is worth knowing early, because the choice genuinely affects how the game feels and plays.

First-person Grace cranks up the tension considerably. You lose peripheral awareness, close encounters are claustrophobic, and the whole thing feels closest to Resident Evil 7. Third-person Grace, on the other hand, feels markedly more like the classic Resident Evil games, particularly the 2002 remake of the original. You can see more of the environment, manage spacing better, and the limited inventory pressure hits differently when you have a clearer view of what you're working with.

Neither approach is wrong. It largely comes down to whether you're here for the horror atmosphere or the survival management gameplay. Both are well-served by the engine. Just know the option is there from the start, rather than finishing the game and only then discovering you could have played it differently.

We will note that we think Capcom could've shoved an FOV slider somewhere in there, too. As-is, the default first-person FOV will for sure feel too constrained, especially if you're running the game on a 21:9 or - heavens forbid - 32:9 display. Something to keep in mind.

Grace's Flashlight Won't Get You Killed, But Other Stuff Might

A very common early mistake, and an understandable one: players switch off their flashlight or use it sparingly out of fear it'll attract enemies. In Requiem, the flashlight doesn't seem like it has a measurable effect on enemy awareness, at least in our experience. Sound and line of sight are the only things that matter in terms of alerting the creatures in Rhodes Hill. Do test it out for sure, but consider using the flashlight more often than not, that's our advice.

Now, what absolutely will get Grace's presence flagged is moving recklessly through areas with active BOWs nearby, or using the lighter in areas where the main stalker creature is present. The lighter is contextually different from the flashlight and does attract that specific threat early on, so there's some nuance to be figured out here. Learn which tool you're reaching for and use them accordingly. More so than ever before, testing is a crucial aspect of gameplay in RE: R.

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Always Check Your Map Before Leaving A Room

The in-game map tracks items you've spotted but failed to pick up, flagging them for you to come back to later. This is about as useful as it is easy to ignore, which is to say - a fair bit. Given Grace's limited inventory, you will constantly be making decisions about what to carry and what to leave behind. The map ensures that anything you've had to skip doesn't disappear into the void.

Make a habit of glancing at it each time you're about to move on. It takes two seconds and has a surprisingly high return on investment. Missed healing items and crafting materials add up fast, and running dry on resources during a tense encounter later in Rhodes Hill is an avoidable headache.

Always, Always, Always Save Your Progress

Requiem offers multiple difficulty settings, including Casual, Standard, Classic, and - later on - Insanity. On Casual and Standard, the typewriters you'll find in safe rooms let you save freely with no cost attached. Use them religiously. The game doesn't have many auto-save checkpoints, and dying during a rough encounter can push you back further than you'd expect.

Classic and Insanity modes reintroduce the ink ribbon system from older entries in the series, where each save costs a consumable item. If you're on those difficulties, you'll need to be more deliberate about when you commit to a save, but the principle remains the same: don't sit on progress.

Crafting Is Your Best Friend, As Usual

Both characters can craft items on the fly from the pause menu, but they pull from different resources and produce different things.

Grace's crafting is built around infected blood, which she collects using a dedicated injector by approaching downed or dead enemies. This blood becomes a multi-purpose material: she can use it to craft ammo, makeshift knives, Hemolytic Injectors (which one-shot zombies outright, for the record), and ink ribbons on harder difficulties. Staying on top of blood collection is essential, because Grace's ammo supply is genuinely tight. Each bullet matters in her sections, and being able to make more out of basic resources is a huge deal.

Leon's crafting is more traditional. He gathers gunpowder and scrap from the environment, using them to produce ammo and grenades, just as he did in RE2R and RE4R. The systems feel familiar if you've played either of the recent remakes, we promise. Get comfortable with both, and craft proactively rather than waiting until you're in the red.

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Be Selective About Every Fight As Grace

Rhodes Hill's zombies retain traces of their former selves: a chef still grips a butcher's knife, a housekeeper still scrubs at surfaces in the dark. Eerie detail, great atmosphere, and also a meaningful gameplay signal. These aren't mindless shamblers you can absorb two or three of at a time.

As Grace, every combat engagement is a resource calculation. Burning through pistol ammo on a zombie you could have skirted entirely is a decision you'll feel three encounters later. Ask yourself, every time: can I avoid this? Can I get around it, stun it and sprint past, or simply wait for it to move? Running away is a completely valid play. The quick-turn move (X on the keyboard by default) is taught to you early and exists precisely for these moments.

If a fight is unavoidable, aim for the head, stagger the enemy, then close the distance for a melee follow-up to finish the job without spending extra rounds. Grace's makeshift knife is also craftable from basic scrap and pulls double duty as both a close-range tool and a way to destroy the game's Mr. Raccoon collectibles without wasting precious ammo on them.

Hit The Item Box And The Typewriter At The Same Time

Safe rooms in Rhodes Hill have both an item storage box and a typewriter, almost always in the same spot. Get into the habit of treating a safe room visit as a two-step routine: sort your inventory, then save. Leaving a safe room without doing both is the kind of small oversight that compounds into unnecessary frustration.

Also: the item box is shared between Grace and Leon. Anything you stash as one character is accessible to the other. That's useful to know as the game begins swapping between them. Items you left behind as Grace because you simply had no room for them won't be gone when Leon rolls through the same area.

Check The Challenge Screen After Every Major Section

This one gets overlooked. Requiem has a challenge and achievement system that awards points when you hit specific milestones, and those points can be redeemed directly through the challenge screen in the pause menu for a range of bonuses, including weapon upgrades and extra content. Players who don't check the screen regularly sit on unredeemed rewards for large portions of the campaign.

The challenge screen takes fifteen seconds to check. Make it part of your safe room routine alongside sorting the item box and saving.

Don't Panic During The Opening Encounters

Requiem's earliest scripted moments are deliberately designed to feel more dangerous than they actually are. The first major creature encounter Grace has to deal with in Rhodes Hill, for instance, is built to induce panic. The creature hits hard, looks horrific, and turns a corner into what might look like a dead end.

In our experience, however, most early encounters give you more room to survive than your first panicked reading of the situation suggests. The game is testing your ability to make sensible decisions.Stand your ground long enough to observe before committing to a direction. Running blind into a dead end is a far more common cause of an early game over than the enemies themselves.


Resident Evil Requiem is available now for PC via 2Game! Use the featured links to grab your copy and play right this instant!

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New to Resident Evil? Here’s everything you need to know to survive the Requiem as Grace and Leon, from inventory habits to crafting, camera options, and more.

Resident Evil Requiem Release Times: When Can You Play RE9?

The wait is almost over. Resident Evil Requiem officially launches on February 27, 2026, across PS5, Xbox Series X|S, PC via Steam, and Nintendo Switch 2, and Capcom has now confirmed the exact global unlock times, so you can plan accordingly.

The short version: console players are getting the better deal here, at least when it comes to getting in early. PC players, on the other hand, will have to sit on their hands for a bit longer depending on where in the world they're located. Let's break it all down.

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Resident Evil Requiem Console Release Times

On consoles, Requiem follows the tried-and-true midnight local time rollout for most regions. As confirmed via Capcom's official communications, here's when the game goes live on PS5 and Xbox Series X|S:

The PST exception is worth flagging. The reason Los Angeles gets the game at 9 PM on the 26th rather than midnight local time on the 27th is straightforward: it allows all US time zones to launch simultaneously. Makes sense, and it's a welcome change of pace compared to the chaos of staggered domestic rollouts we've seen from other publishers.

Resident Evil Requiem PC (Steam) Release Times

This is where things get a bit more interesting. Unlike the regional console rollout, Resident Evil Requiem launches on Steam simultaneously worldwide, anchored to midnight Eastern Time on February 27. As reported by OC3D, here's what that looks like in practice across major regions:

Yes, New Zealand PC players are looking at an 18-hour gap between when they can play on console and when they can play on Steam. That's a rough deal, no question about it. If you're in that situation and you've got access to both platforms, console is the obvious call here.

UK and European PC players are also in a slightly tricky spot. You're not pulling an all-nighter like some early adopters might, but 5 AM and 6 AM launches mean setting an alarm rather than staying up late. Whether that's better or worse probably depends on how you feel about mornings.

Can You Preload Resident Evil Requiem?

Yes, and you absolutely should. As we outlined in a prior article, preloading went live on February 25, 2026, giving players a two-day window to get the download sorted ahead of launch. Given that Requiem weighs in at roughly 72.88 GB on PC, that's a meaningful head start, especially if your connection speed is anything less than stellar.

Getting ahead of this is genuinely important. Day-one server traffic is always unpredictable, and there's nothing worse than sitting through a multi-hour download while everyone else is already running for their lives from whatever horrors Capcom has cooked up this time.

Worth noting: players who preload will still need to download a small additional patch when the game officially unlocks. That's standard practice at this point, and it should be minor.

What Is Resident Evil Requiem, Anyway?

In case you've somehow managed to avoid all RE9 coverage leading into launch, here's the quick version. Resident Evil Requiem is the ninth mainline entry in the Resident Evil series, set roughly 30 years after the destruction of Raccoon City. The game introduces Grace Ashcroft, an FBI analyst and daughter of Resident Evil Outbreak protagonist Alyssa Ashcroft, as its new lead character.

Grace is a genuinely different kind of Resident Evil protagonist. She's not a seasoned combat veteran. She's scared, she's underprepared, and that's very much the point. Her sections play out in first-person, continuing the approach established by Resident Evil 7 and Village. Leon S. Kennedy returns as a second playable character with more action-forward third-person gameplay, and the game lets you switch between perspectives at will.

It's a bold structural choice, and one that has paid off in a big way, as per the reviews.

Watch Out For Spoilers!

This one's on you, but we'd be doing you a disservice if we didn't mention it. Early copies of Requiem have already leaked, and story spoilers are floating around out there. Capcom has publicly asked fans not to share them, which, fair enough.

If you're planning to go in completely fresh, now is a very good time to mute relevant keywords on social media and generally treat the internet with a certain level of suspicion for the next little while. It's worth it. Resident Evil Requiem is shaping up to be one of the most story-driven entries in the franchise's long history, and you'd be doing yourself a real disservice by having any of it spoiled.

Set your alarms. Raccoon City reopens very, very soon.

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Resident Evil Requiem Review Roundup: What Are Critics Saying About RE9?

Resident Evil Requiem lands tomorrow, February 27, on PS5, Xbox Series X/S, Switch 2, and PC, and the review embargo has lifted right on schedule. Capcom's ninth mainline entry in the franchise, which celebrates the series' 30th anniversary, is landing to some of the best critical reception a Resident Evil game has seen in over two decades. So, what exactly are critics saying?

The short version: really, really well. Requiem is currently sitting at an 88-92/100 range across platforms on Metacritic, which makes it the highest-reviewed mainline Resident Evil game since the original Resident Evil 4 back in 2005. That's not a small thing to say.

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The Good

The consistent throughline across positive reviews is the game's dual-protagonist structure, which pairs longtime fan favorite Leon S. Kennedy with newcomer Grace Ashcroft. The two characters play very differently: Grace's sections lean heavily into stealth and survival horror, while Leon's are exactly what you'd expect if you've played RE4 or its remake. PC Gamer gave it a 92, calling it a game that set itself "a hard task: wrapping all the best elements of previous Resident Evil games into one" and noting, miraculously, that it largely succeeds.

IGN's 90/100 review praised the game's willingness to blend two separate strains of survival horror into something that feels fresh despite leaning heavily on franchise history, specifically calling out its "scarier breed of zombie alongside some truly beastly boss fights." GamesRadar gave it the same score, describing Requiem as the "most cinematic, bloody, surprisingly emotional moment for the franchise to-date."

The visual presentation is also getting a lot of love. The RE Engine continues to be one of the best in the business, and Requiem puts that to good use, with reviewers consistently flagging the gore system and environmental design as genuine high points.

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The Bad

Thing is, not everyone is fully sold. Kotaku's review captures the more nuanced criticism well: Requiem is described as a polished fusion of nearly every Resident Evil era, but one that can't quite decide if it's meaningfully reflecting on that legacy or just playing the hits. The pacing between Leon's and Grace's sections is the most commonly cited issue, with Leon ultimately getting significantly more screen time despite the game being set up as Grace's story. Kotaku finished on an 8-hour playthrough for a first run, which feels a touch short for a mainline entry.

The Washington Post also flagged the second half as a weak point, calling Requiem the series' most confident game in the last decade that nonetheless loses momentum as it heads toward the finish line. A handful of outlets, including Gamekult and Region Free, landed in the 6-7/10 range, citing an overabundance of fan service as a structural problem. Crucially, even those lower scores are still decent, for what that's worth.

In Summary: It's Pretty Gosh Darn Good!

Resident Evil Requiem is shaping up to be an easy recommendation for fans of the franchise, and likely a strong entry point for newcomers given how comprehensively it covers the series' history. The 96% recommendation rate on OpenCritic tells you most of what you need to know about where critical consensus sits right now.

Whether it ultimately ranks among the all-time best RE games will probably depend on how much you value nostalgia versus genuine evolution. For those who want Capcom to draw from 30 years of Resident Evil and synthesize it into one package, Requiem sounds like exactly that. For those hoping the series would swing for something bolder, there may be a mild sense of playing it safe lingering underneath all the polish.

Either way, there's no ugly to be found here. Resident Evil Requiem drops February 27, and there's still time to grab a preorder here at 2Game. Use one of the featured links and we'll see you on the flip side!

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Resident Evil Requiem review roundup: critics are calling RE9 the best mainline entry since RE4, with scores sitting between 88-92 on Metacritic.

Warhammer 40,000: Battlesector – Black Legion DLC Overview – The Warmaster’s Finest!

Warhammer 40,000: Battlesector has been trucking along nicely for a while now, and Slitherine has done a genuinely impressive job of keeping the game fresh with a steady stream of faction DLC. Orks, Necrons, T'au, Daemons of Khorne, Sisters of Battle, Astra Militarum, and now, finally, the most (in)famous Chaos Space Marines in the entire grimdark universe. The Black Legion DLC dropped on February 24, 2026, and yes, it brings Abaddon's finest to bear in all their corrupted, warp-soaked glory.

Fifteen new units. That's the headline. For $14.99, you're getting a full faction roster spanning commanders, elites, daemon engines, and line troops, which is a heck of a content package for a tactics DLC.

Who Are The Black Legion, Anyway?

A quick lore primer, for the uninitiated. The Black Legion didn't start out as villains. They were the Luna Wolves, one of the original sixteen founding Legions of the Adeptus Astartes, and arguably the most beloved by the Emperor himself. Their Primarch, Horus Lupercal, was the Warmaster, which is to say the most trusted military commander in all of humanity.

Then, of course, the Horus Heresy happened. Corruption, betrayal, a civil war that nearly tore the Imperium apart. The Luna Wolves became the Sons of Horus, and after Horus fell at the Siege of Terra, Abaddon the Despoiler eventually reformed the surviving traitors into what we now know as the Black Legion. They've been launching Black Crusades against the Imperium ever since, and they remain the most feared and iconic Chaos Space Marine warband in Warhammer lore. Them showing up in Battlesector is, frankly, long overdue.

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The Full Black Legion Roster

So what do you actually get? Quite a lot, as it turns out.

On the commander side, you've got four options to lead your forces. The Chaos Lord is the straightforward military powerhouse of the bunch, a veteran of countless lifetimes of war who demands absolute ruthlessness from everyone under their command. The Sorcerer of Chaos is your warp-manipulation specialist, drawing power from the Warp to buff allies and dismantle enemies, though there's lore-appropriate risk involved. The Master of Executions is exactly as brutal as the name implies, a single-minded axeman built entirely around hunting down and executing enemy commanders and champions. And then there's the Cultist Firebrand, wielding Balefire pikes to torch enemies and inspire nearby Cultists to fight with greater ferocity. That last one is a clever design choice, mechanically tying the chaff troops to a commander figure for synergy purposes.

The elite tier is where things get particularly interesting. Chaos Terminators bring the kind of resilience and firepower you'd expect from their tabletop counterparts, plodding through enemy fire while cutting down whatever's in front of them. The Chosen are the Black Legion's veteran shock troops, loaded out with the warband's most powerful weapons and tasked with the most dangerous missions. Havocs are your heavy weapons platform, specialists at obliterating targets from range with anti-infantry and anti-armour options. And then there are Obliterators, which are, to put it plainly, one of the most unsettling unit types in all of Warhammer 40,000. They're a grotesque fusion of flesh and metal, capable of manifesting weapons directly from their own mutated bodies and stepping through warp fissures to deploy wherever they're needed most.

The daemon engine contingent is equally impressive. The Helbrute, half machine and half tormented Space Marine, brings heavy weapons and monstrous close-combat limbs to the fight. The Venomcrawler is a daemon-possessed spider-tank nightmare that tears through enemies with ravenous hunger. The Forgefiend replaces its own forelimbs with daemonic gun-mounts, because apparently that's a reasonable design choice in the 41st Millennium. Chaos Rhinos round out the vehicle roster as reliable armoured transports that have been twisted by Warp exposure but remain stubbornly functional.

For line troops, you've got Chaos Legionaries as your core, millennia-old veterans of the Long War or fresh traitor recruits depending on your headcanon. Raptors provide aerial harassment and hit-and-run capability. Chaos Cultists are your swarming, expendable fanatics. And the Heldrake serves as your command support unit, a winged daemon engine that either tears apart enemy aircraft or streaks low to torch infantry below.

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Worth Your Attention?

Thing is, Battlesector has earned its reputation as one of the better Warhammer 40,000 tactics games through consistent support rather than any single flashy moment. Slitherine acquired the game's engine back in 2024, and since then the updates have been substantive, including the new Crusade mode and the story-driven Deeds of the Fallen DLC, which introduced a 12-mission campaign set in Warzone Chalnath. The base game isn't standing still.

The Black Legion slot into this ecosystem extremely well, on paper at least. You've got four distinct commander archetypes offering meaningfully different playstyles, elite units that provide tactical flexibility, daemon engines for armoured punch, and enough troop variety to build interesting army compositions. The faction's identity leans into aggressive, high-risk play, which suits the lore perfectly.

To celebrate the launch, Slitherine has the base game discounted by 60% on Steam, with faction DLC at up to 30% off and Deeds of the Fallen at 10% off. Good timing if you've been sitting on the fence about getting into Battlesector at all.

The 2026 roadmap also has more content on the way, including an Ultramarines faction DLC, which means the rivalry between the Black Legion and the poster-boys of the Imperium will eventually play out on the battlefield. We're looking forward to that one, for the record.

Warhammer 40,000: Battlesector has been trucking along nicely for a while now, and Slitherine has done a genuinely impressive job of keeping the game fresh with a steady stream of faction DLC. Orks, Necrons, T’au, Daemons of Khorne, Sisters of Battle, Astra Militarum, and now, finally, the most (in)famous Chaos Space Marines in the entire […]

Resident Evil Requiem Steam Preload Is Now Live!

The wait is almost over. Resident Evil Requiem preload is now available on Steam, and that means we're officially in the final stretch before Capcom's next mainline survival horror entry goes live on February 27. If you've been counting down the days to Grace Ashcroft's debut and Leon S. Kennedy's return to the R.P.D., now's the time to get your download sorted.

Here's everything you need to know about the preload, release times, download size, and system requirements before you head back to Raccoon City.

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Preload Is Live, So Get Downloading

Steam preload for Resident Evil Requiem went live approximately 48 hours before launch, which is standard practice for major Capcom releases. If you've pre-ordered the game digitally, you can head to your Steam library right now and start the download. Capcom has noted that there may be additional update data required after launch, so keep that in mind if you're cutting it close on storage space.

The preload option is a genuine lifesaver for anyone without lightning-fast internet. Getting the bulk of the download out of the way now means you can jump straight into the game the moment it unlocks, rather than staring at a progress bar while everyone else is already posting clips on social media.

When Does Resident Evil Requiem Unlock?

Based on PlayStation Store listings (Capcom hasn't published an official global unlock chart), Resident Evil Requiem targets a midnight Eastern Time launch on February 27. For those on the west coast of the United States, that translates to 9 PM Pacific on February 26. Here's the breakdown for major regions:

Console (PlayStation 5, Xbox Series X|S, Nintendo Switch 2): Local midnight rollout on February 27

PC (Steam): Synchronized global unlock at midnight Eastern Time

For European players, that means an early morning launch: 5:00 AM GMT for the UK and 6:00 AM CET for Central Europe. Not ideal if you were planning to stay up, but perfect for an early morning session before work or school.

One important note: there is no early access for Resident Evil Requiem, not even for Deluxe Edition owners. Capcom isn't offering staggered access windows, so everyone jumps in at the same time regardless of which edition they purchased.

Over 70GB to Download

On PlayStation 5, Resident Evil Requiem clocks in at approximately 73 GB. The PC version hasn't received an official size confirmation from Capcom yet, but expect something in the same ballpark. For reference, this makes Requiem noticeably larger than its direct predecessors in the series.

If you're tight on SSD space, now's the time to do some housekeeping. The game will almost certainly benefit from being installed on an SSD rather than a traditional hard drive, even if Capcom hasn't explicitly listed it as a requirement. Faster load times and smoother texture streaming are pretty much guaranteed.

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System Requirements Are Surprisingly Accessible

Here's some genuinely good news for PC players: Resident Evil Requiem's system requirements are remarkably modest for a 2026 AAA release. Capcom's RE Engine continues to be one of the most optimized game engines in the industry, and it shows.

Minimum Requirements:

Recommended Requirements:

The GPU requirements are particularly forgiving. Both the GTX 1660 and RX 5500 XT are entry-level cards from nearly seven years ago, meaning most gaming PCs should clear the minimum bar without issue. The recommended specs bump things up to RTX 2060 Super territory, which is still well within reach for the majority of Steam's user base.

The potential sticking point for some players is the 16 GB RAM requirement at minimum settings. If you're still running an older system with 8 GB of RAM, you'll need to upgrade. That said, anyone still gaming on 8 GB in 2026 was probably due for an upgrade anyway.

There are two caveats worth flagging: Windows 11 is mandatory. Capcom isn't offering Windows 10 support for Requiem, which aligns with their recent approach to other major releases like Monster Hunter Wilds. If you're still on Windows 10 and haven't upgraded, this might be the push you need. Secondly, remember that this game is launching with Denuvo, which may be a dealbreaker for some.

PC-Exclusive Features For NVIDIA Users

For those rocking RTX graphics cards, Resident Evil Requiem includes exclusive path tracing effects, DLSS 4 with Multi Frame Generation, and Ray Reconstruction. These help push performance and visual fidelity on compatible hardware, though the game runs well enough on older cards that you don't need RTX features to enjoy it.

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Pre-Order Bonus And Editions

If you've pre-ordered Resident Evil Requiem (Standard or Deluxe), you'll receive Grace's Costume: Apocalypse as a bonus outfit. This is purely cosmetic and only changes Grace's appearance.

The Deluxe Edition includes additional cosmetics: five extra costumes, four weapon skins, two screen filters ("Apocalypse" and "Film Noir"), two charms, the Raccoon City Classic audio pack, and "Letters from 1998" files for lore enthusiasts.

Note that you can still place a preorder for the next two days! Just use one of the big featured header links attached to this article, and grab 2Game's early bird discounts while they're still available.

A Word Of Warning About Spoilers

Physical copies of Resident Evil Requiem reportedly had their street date broken, which means leaks have been circulating online for days. Story beats, boss fights, and ending details are out there. If you want to go in blind, mute keywords like "Requiem Ending" or "RE9 Spoilers" on social media until you've finished the game.

Reviews drop later today, on February 25 at 7 AM PT, two full days before launch. If you're waiting for critical consensus before purchasing, you won't have long to wait.

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You can now safely preload Resident Evil Requiem on Steam! Here’s all you need to know about the process.

2Game Lunar Sale 2026 Highlights: Must-Have Deals @ Must-Have Prices

Happy Lunar New Year, and welcome to the Year of the Fire Horse! To celebrate, we've put together a genuinely stacked selection of deals running from February 17 all the way through to March 3, 2026 (at 7:00pm CET, both ends). There are thirteen highlights to get through here, spanning everything from open-world wizarding adventures to brutal soulslike action, beloved indie darlings, and a couple of stone-cold classics. Wherever your tastes happen to sit, there's almost certainly something in this bunch for you.

As ever, we've prepared a short list of must-have highlights that serve as a great starter before you hop on over to the full sale page, so let's get into it.

Hogwarts Legacy @87% off

Look, by this point, pretty much everyone has had their eye on Hogwarts Legacy at some point or another. Avalanche Software's open-world take on the Wizarding World was a genuine surprise hit when it launched back in 2023, and it's held up remarkably well since. You play as a fifth-year student at Hogwarts in the 1800s, learning spells, uncovering ancient secrets, and generally having a much more exciting school year than anyone could reasonably expect. At 85% off, this one's essentially a no-brainer if you've somehow held out this long.

Death Stranding: Director's Cut @75% off

Hideo Kojima's genre-defying post-apocalyptic delivery game remains one of the most singular gaming experiences of the last decade, and the Director's Cut is absolutely the way to play it. Substantial additions over the base game include new story missions, a firing range, race circuits, and a handful of genuinely useful new traversal tools that smooth out some of the original's rougher edges. It's still a slow, contemplative, deeply weird game about reconnecting a fractured America. That's precisely what makes it so compelling, though. 75% off is a great entry point.

The Walking Dead: The Telltale Definitive Series @81% off

The Telltale Definitive Series collects all four seasons of The Walking Dead, along with The Walking Dead: Michonne, under a single package. That's a colossal amount of emotionally devastating narrative adventure content at what amounts to almost nothing at 80% off. Telltale's take on the zombie apocalypse is rightly considered one of the finest examples of story-driven gaming ever produced, and Clementine's journey across the full run remains genuinely affecting from start to finish. If you're a fan of narrative-first experiences, this one will absolutely wreck you. In a good way.

Lords of the Fallen @53% off

CI Games' 2023 soulslike reboot came out swinging with its dual-world mechanic, asking players to manage both the living world of Axiom and the realm of the dead, Umbral, simultaneously. It's a genuinely clever hook that distinguishes Lords of the Fallen from the crowded soulslike field more meaningfully than most.

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Assetto Corsa Rally @33% off

The Assetto Corsa name carries a lot of weight in sim racing circles, and Assetto Corsa Rally keeps that tradition trucking along with a focused, technically demanding off-road experience. Kunos Simulazioni brings the same commitment to vehicle handling authenticity that made the original Assetto Corsa such a community favourite, this time applied to the raw, unpredictable world of rally racing. The discount here is a more modest 20%, but if you've been on the fence about picking this one up, now's as good a time as any to take the plunge.

Wuchang: Fallen Feathers @41% off

Wuchang: Fallen Feathers arrived earlier this year to genuinely enthusiastic reviews, and for good reason. Leenzee's soulslike RPG is set in a dark fantasy reimagining of Ming Dynasty China, with a striking visual identity and a combat system that rewards aggression and careful resource management in equal measure. The protagonist's Blight-fuelled abilities give the game a flavour that sets it apart from a lot of its genre contemporaries, and the setting is refreshingly distinct. 30% off makes this one of the more affordable pickups in the sale for soulslike fans.

Shadows of Doubt @57% off

Shadows of Doubt is one of those games that's genuinely hard to describe without the description sounding more complicated than the game actually is. Put simply: it's a fully simulated noir detective sandbox where every single citizen in a procedurally generated city has a full schedule, social life, and paper trail, and your job is to solve murders by piecing together clues from within that simulation. Developer ColePowered Games built something rather special here. 50% off is well worth it if you have any appetite for investigative gameplay that operates on a genuinely impressive systemic level.

black friday PC game deals: Ace Combat 7 showcase

Ace Combat 7: Skies Unknown @91% off

Ace Combat 7 remains the gold standard for arcade air combat, full stop. Bandai Namco's 2019 entry in the long-running series delivers an incredible sense of speed, a bombastic (if completely unhinged) story, and a mission structure that constantly finds new ways to make you feel like the best fighter pilot who has ever lived. The VR missions are a particular highlight for those with the hardware to enjoy them. At 90% off, this is almost certainly the most outright generous deal in the entire sale. There's really no reason to leave this one on the shelf any longer.

GRIS @82% off

Nomada Studio's GRIS is one of the most visually arresting games of the last several years, full stop. This is a wordless, atmospheric platformer about grief and recovery, told almost entirely through breathtaking watercolour animation and a gorgeous score from Berlinist. It's relatively short, yes, but the experience it delivers in that runtime is consistently stunning, and it's the kind of game you tend to think about long after the credits roll. 80% off makes this one of the cheapest meaningful gaming experiences you'll find anywhere right now. Absolutely worth your time.

Baby Steps @38% off

Baby Steps is the new game from Bennett Foddy (of QWOP and Getting Over It fame) and Maxi Boch, and it does exactly what you'd expect from that pairing: puts you in control of a deeply uncooperative set of legs and asks you to navigate a large, natural environment one precarious footfall at a time. The result is a game that's equal parts infuriating and surprisingly meditative. Crucially, there's a genuine sense of progression and payoff here that differentiates it from Foddy's earlier work. 30% off is a perfectly solid deal for one of 2024's more genuinely original releases.

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STALKER 2: Heart of Chornobyl @38% off

STALKER 2 has had quite the journey since its December 2024 launch, and GSC Game World has worked hard to steadily improve the experience in the months since. The result, as of early 2026, is a game that's substantially closer to the vision GSC always had for it, with major updates addressing performance, AI behaviour, and content breadth across the board. The Zone is a genuinely spectacular place to get lost in when it's firing on all cylinders. At 30% off, this is a very good time to pick it up if you've been holding out for a more polished experience.

Yakuza: Like a Dragon - Legendary Hero Edition @62% off

Yakuza: Like a Dragon is the game that successfully transitioned the beloved Yakuza series from brawler to JRPG, and it pulls off that pivot with an enormous amount of charm and confidence. Ichiban Kasuga is an immediately lovable protagonist, the turn-based combat system is consistently entertaining, and the story swings from genuinely heartfelt to absolutely deranged with remarkable ease. The Legendary Hero Edition includes the base game along with assorted bonus content. At 60% off, this is one of the better-value pickups in the entire Lunar Sale lineup, and a fantastic entry point into the Like a Dragon series.


That covers our highlights for the 2Game Lunar New Year Sale 2026. The deals are live from February 17 through to March 3, so there's a decent window to make your picks, though as always, we wouldn't leave it too close to the wire. Year of the Fire Horse, and all that. May your backlog grow accordingly!

Check out the full 2Game Lunar Sale 2026 here!

The 2Game Lunar Sale of 2026 is in full effect! If you don’t know where to start, we’ve got just the shortlist of must-have PC deals for you!

Resident Evil Requiem: Full Trophy & Achievement List

Resident Evil Requiem is almost upon us, and Capcom is clearly swinging for the fences with this one. The full trophy and achievement list has surfaced online ahead of the February 27 launch, and we're happy to report that completionists are in for a real treat. Or a nightmare, depending on how you look at it.

The game boasts a total of 49 trophies and achievements, ranging from your standard story progression milestones to some genuinely demanding challenge runs. Think beating the game in under four hours. Think finishing without using a single healing item. You know, the usual Resident Evil fare that separates the veterans from the rookies. Note, some of these may be considered spoilers, so beware.

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What The Trophies Reveal About The Game

Before we get into the full list, there's actually a lot to unpack here in terms of what these trophies tell us about Resident Evil Requiem. We're going to be visiting some familiar locations, for starters. The R.P.D. is making a return (because of course it is), and there are also entirely new areas like Wrenwood, a care center, and something called ARK that's bound to be important to the narrative.

Crucially, we're also getting confirmation of some gameplay systems that sound genuinely interesting. Grace Ashcroft, the new protagonist, has a blood collector that lets her gather infected blood from zombies and use it for crafting. There's a parry mechanic now. Lockpicks are back. And there's a new weapon called the Requiem that sounds like it packs a serious punch.

The thing about the difficulty-related trophies, though, is that they confirm four separate difficulty settings: Casual, Standard (Modern), Standard (Classic), and Insanity. If you're gunning for the Platinum, you're going to need to beat the game at least four times. Probably more, realistically, given all the miscellaneous challenges and collectibles.

Full Resident Evil Requiem Trophy & Achievement List

Here's the complete rundown of all 49 trophies and achievements in Resident Evil Requiem:

Story Progression Trophies

Trophy/AchievementHow to Unlock
Deja VuEncounter an outbreak in Wrenwood
Descent Into DarknessReach the basement of the care center
A Harsh RealityEscape the care center
Going Down?Reach the ground using the suspended platform
The Hero ReturnsArrive at R.P.D.
I Remember That, TooDefeat the Super Tyrant
Umbrella's LegacyFind ARK
The Final MissionStart exploring the lower levels of ARK
Hope and RequiemComplete the main story by releasing Elpis

Difficulty Trophies

Trophy/AchievementHow to Unlock
Rookie AgentComplete the main story on at least Casual difficulty
Rising AgentComplete the main story on at least Standard (Modern) difficulty
Resolute AgentComplete the main story on at least Standard (Classic) difficulty
Remarkable AgentComplete the main story on Insanity difficulty

Combat & Gameplay Trophies

Trophy/AchievementHow to Unlock
Fatal DoseDefeat a zombie using the meolytic injector
Bring Out The Big GunsStun the Girl with Requiem
The Hunt BeginsDestroy one Mr. Raccoon memoriam
UntouchableParry an enemy attack
Can I Borrow This?Throw a weapon dropped by an enemy
Chop ChopDefeat three zombies with a hatchet finishing attack
Road RageStop one of Victor's attacks on the highway
Bang For Your BuckDefeat at least three enemies with a single Requiem shot
Cat Got Your Tongue?Cut the tongue off a Licker B2 using the hatchet
Order Up!Defeat the chef in the care center in the main story
Deadly DuetDefeat the two singers in the main story
Grace and GoliathDefeat a Chunk as Grace
Internal DisputeMake a zombie attack another zombie in the hospital wards
Seasoned ProDefeat 300 enemies
Not Today, Buds!Defeat all the Plant 43 seedlings

Crafting & Resource Trophies

Trophy/AchievementHow to Unlock
Out of Sight, Out of MindStore an item in the item box as Grace
The Ol' Fashioned WayUse an ink ribbon to save at a typewriter
Like Mother, Like DaughterUnlock a drawer with a lockpick
ScienceUnlock a crafting recipe using analysis
The Power of BloodCraft an item using the blood collector
Blood! More Blood!Use 300 microsamples of infected blood
Retail TherapyPurchase an item from the supply box
Tailor MadeUpgrade a weapon
Master CraftsmanFully upgrade a weapon
Credit Where Credit is DueEarn 200,000 Credits
BloodlustCollect 5000 microsamples of infected blood with the blood collector

Collectibles & Exploration Trophies

Trophy/AchievementHow to Unlock
You Little Rascal!Destroy every Mr. Raccoon memoriam
No Safe is SafeOpen every safe in the main story
Crate ExpectationsOpen all BSAA containers
Case ClosedRead all files in the main story
Model ManiaView all models
CuratorView all concept art

Challenge Trophies

Trophy/AchievementHow to Unlock
Speed DemonComplete the main story by releasing Elpis within four hours
MinimalistComplete the main story without Grace using the blood collector
Never Touch The StuffComplete the main story without using herbs or med injectors

Platinum Trophy

Trophy/AchievementHow to Unlock
RequiemObtain all Trophies

The Hardest Trophies To Earn

Let's be real here. If you're going for 100% completion in Resident Evil Requiem, you've got your work cut out for you.

Speed Demon is going to be the biggest hurdle for most players. Finishing the entire main story in under four hours is no joke, especially when the average playthrough is estimated at around 18 to 24 hours. That's going to require intimate knowledge of the game, optimal routing, and probably skipping every cutscene you can.

Never Touch The Stuff is another brutal one. No herbs, no med injectors, nothing. You'll need to play nearly flawlessly on whatever difficulty you choose, and we wouldn't be surprised if most players pair this with a Casual run just to stay sane.

Remarkable Agent (Insanity difficulty) speaks for itself. Expect limited resources, tougher enemies, and very little margin for error.

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How Long Does It Take To Platinum Resident Evil Requiem?

Given the multiple playthrough requirements and the various challenge trophies, you're looking at a substantial time investment here. A single playthrough runs somewhere between 18 and 24 hours for most players, with Leon's campaign and Grace's campaign taking roughly 9 hours each.

For the Platinum, though? Expect to put in at least 60 to 80 hours if you're efficient, potentially more if you're not following guides. The speedrun trophy alone is going to require dedicated practice runs, and the difficulty trophies mean you're beating the game at minimum four times.

Is it doable? Absolutely. But Resident Evil Requiem clearly isn't handing out that Platinum for free. As with most any other modern RE game, we expect this one to be very enticing for completionists in particular, and can't wait to see how it pans out in practice.

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All 49 Resident Evil Requiem trophies and achievements listed. From story progression to Insanity mode and the brutal four-hour speedrun challenge.

Reanimal Review Summary: Critics Praise Tarsier’s Darkest, Boldest Vision Yet

Tarsier Studios, the team behind the original Little Nightmares games, has returned with something darker, stranger, and far more uncompromising. Reanimal launched on February 13, 2026, and critics have largely embraced what many are calling the studio's finest work to date. Currently sitting at an 81 on OpenCritic (with 85% of critics recommending it) and hovering around 80 on Metacritic, the co-op horror adventure is earning praise for its harrowing atmosphere and grotesque artistry, even as some reviewers note the gameplay doesn't stray far from the Little Nightmares formula.

Play Reanimal today!

What Critics Are Saying

The consensus is clear: Reanimal is an atmospheric triumph. Push Square called it "the best thing Tarsier Studios has ever done, and it's not even close," praising how the developer has refined its mixture of action and platforming while revolutionizing its visual and audio presentation. Nintendo Life was equally effusive, awarding a 9/10 and describing it as "an ambitious evolution of the cinematic horror puzzle-platformer formula the studio helped define."

The game follows orphaned siblings navigating a wartorn island to rescue their missing friends. Boat traversal connects different locations, and the narrative remains intentionally fragmented. You'll piece together the story through environmental details, symbolism, and implications rather than explicit exposition. It's a formula Tarsier knows well, and most critics found it executed near-flawlessly here.

GameSpot highlighted the game's worldbuilding and artistry as its strongest elements, noting that "each set piece is adorned with grotesque creatures and emphasized by a muted gray color palette that adds to the all-encompassing hostile atmosphere." When color does appear, it's almost exclusively an alarming crimson red, signaling danger with striking visual clarity.

Eurogamer praised Reanimal as "a rich, meaningful evolution of its familiar Little Nightmares formula," calling it "utterly compelling; bleak, nasty, and full of menace." The shift from side-scrolling to a fixed 3D camera perspective gives Tarsier new tools to capture the scale of its doomed island, resulting in what PC Gamer described as "a seriously beautiful game, with its strange commingling of domestic, military, pastoral and apocalyptic imagery."

Where It Falls Short

Not every outlet was convinced that Reanimal meaningfully advances the genre. PC Gamer awarded a 74, noting that while it's "a grim sight to behold and a worthwhile horror adventure," the game "doesn't meaningfully develop Tarsier's approach to gameplay." Kotaku was harsher still, arguing the game is "a beautifully rendered haunted house that lacks the scares or activities to warrant a visit," criticizing the de-emphasis on puzzles and lack of meaningful exploration rewards.

Game Informer struck a measured tone, acknowledging that Reanimal is "thought-provoking and stimulating" but warning that those seeking a fun co-op experience should look elsewhere. The outlet noted that co-op design feels underdeveloped, and playing with an AI companion actually feels more tonally appropriate given the game's grim subject matter. The game deals with heavy themes (the cost of war, violence against animals, the loss of childhood innocence) that don't exactly lend themselves to lighthearted couch sessions.

A recurring complaint across multiple reviews is the trial-and-error nature of certain sequences. Push Square noted that "certain scenarios feel almost designed in a way to be beaten on maybe your third or fourth try," with some encounters requiring prior knowledge to successfully navigate. It's a criticism that followed Tarsier from Little Nightmares II, and it hasn't been fully addressed here.

Time to Hop In!

Reanimal is Tarsier Studios at its most confident and uncompromising. The studio has crafted what many consider their darkest, most visually striking work, expanding the Little Nightmares formula with non-linear exploration and bombastic set pieces while maintaining that signature atmosphere of dread. The sound design is exceptional, the creature designs are memorably grotesque, and the fragmented storytelling invites interpretation and theorizing.

That said, this isn't a game that pushes boundaries in terms of mechanics. If you've played Little Nightmares, you know what to expect: platforming, hiding, chase sequences, and light combat. The puzzles are simple (perhaps too simple for some), and the co-op implementation, while functional, doesn't feel essential. At around five to eight hours, it's a contained experience that prioritizes atmosphere over gameplay depth.

For fans of Tarsier's previous work, Reanimal delivers exactly what they've been waiting for. It's a worthy spiritual successor that arguably surpasses its predecessors in terms of visual ambition and thematic weight. For newcomers to this style of horror adventure, it's an accessible entry point with forgiving checkpoints and reliable AI companion behavior. Just don't expect it to reinvent the wheel.

Reanimal is available later today on PC via 2Game, so catch your deal using one of the featured links!

Review Scores At A Glance

Play Reanimal today!

Tarsier Studios, the team behind the original Little Nightmares games, has returned with something darker, stranger, and far more uncompromising. Reanimal launched on February 13, 2026, and critics have largely embraced what many are calling the studio’s finest work to date. Currently sitting at an 81 on OpenCritic (with 85% of critics recommending it) and […]

PlayStation State of Play – February 2026 Summary

Sony came out swinging with their latest State of Play, and we're not going to pretend it was anything less than a packed hour of gaming goodness. From the triumphant return of Kratos to brand-new IP reveals and long-awaited release dates, there's a lot to unpack here. Whether you missed the stream or just want a quick refresher on everything announced, we've got you covered with summaries of every major showcase.

Crucially, there's a bunch of PC-centric stuff to be found here as well, such as the imminent release of Death Stranding 2 on the platform. More on that below, but rest assured that there's stuff to love even if you - like us - are PC-focused first and foremost.


God of War Greek Trilogy Remake and Sons of Sparta

Santa Monica Studio closed out the show with a one-two punch that had fans losing their minds. First, confirmation that a remake of the original God of War Greek trilogy is officially in early development. Yes, Kratos' original rampage through Greek mythology is getting the modern treatment.

But that's not all. The studio partnered with Mega Cat Studios on God of War Sons of Sparta, a 2D action platformer that dropped immediately on PS5. No waiting, no pre-orders. Just download and play. Kratos fans are eating exceptionally well right now.


Ghost of Yōtei Legends Launches March 10

Mark your calendars. Ghost of Yōtei Legends arrives March 10 as part of the game's 1.5 update, bringing supernaturally-charged cooperative multiplayer to all owners at no additional cost. Sucker Punch is delivering distinct character classes, three mission types, earnable cosmetics, and a Raid coming in the months ahead. If you own Ghost of Yōtei, you're getting a substantial multiplayer expansion for free. Time to warm up that sword arm.


Resident Evil Requiem Launch Trailer

Capcom dropped the launch trailer for Resident Evil Requiem, and we're just over two weeks away from the February 27 release. New story teases, intense action beats, and all the survival horror atmosphere fans have come to expect from the series. The footage looks suitably terrifying, and the wait is almost over.


Marathon Server Slam Announced for February 26

Bungie's extraction shooter launches March 5, but PS5 players can jump in early. A Server Slam kicks off February 26, offering select content from the full game alongside a tiered gear package, special emblem, and banner that all carry over to the full release. A brand-new gameplay trailer accompanied the announcement. Tau Ceti IV awaits, Runners.


Saros Gameplay Deep Dive

Housemarque unpacked more of their sci-fi shooter ahead of its April 30 PS5 launch. Armor upgrades let you tailor your playstyle, while an intriguing Modifier system allows you to adjust Carcosa's dangers to your tastes. Fast travel to unlocked biomes, world-altering eclipse events that escalate threats as corruption affects enemies, weapons, and artifacts. The Returnal studio knows how to craft punishing, rewarding action, and Saros looks no different.


007 First Light Story Trailer

IO Interactive's origin story for James Bond got a meaty new story trailer. The footage takes us to Iceland, where Bond's exploits catch MI6's attention and land him a spot in the newly revived 00 programme. John Greenway, a former 00 agent turned training instructor, will need to team up with Bond against 009, a rogue former British operative now on the loose. Classic spy thriller material from the Hitman studio.


Kena: Scars of Kosmora Announced

Ember Lab returns with an all-new adventure starring an older, more experienced Kena as she travels to the mysterious island of Kosmora. Spirit companions grow alongside you, unlocking new powers as your bond deepens. New elemental gameplay expands combat depth, and the studio's partnership with PlayStation Studios has enabled them to craft an even larger world. Launching 2026 on PS5 and PC.


Metal Gear Solid: Master Collection Vol. 2

August 27 is the date. Metal Gear Solid 4: Guns of the Patriots, Peace Walker, and the GBA title Metal Gear: Ghost Babel are all bundled together with extras for longtime fans of Konami's legendary stealth series. Tactical Espionage Action returns, properly preserved for PS5 and PC.


Silent Hill: Townfall First-Person Gameplay

Screen Burn Interactive's entry into the Silent Hill franchise shifts to first-person perspective and introduces a retro portable CRT TV device that serves as both a tool in encounters and a narrative device. A new town to explore, horrific enemies to evade, and story-driven puzzles delivering that distinctly Silent Hill atmosphere of mystery, tragedy, and loss. This one's looking properly unsettling.


Castlevania: Belmont's Curse

The legendary 2D action-exploration series returns on PS5 later this year with an absolute dream team behind it. Konami, Evil Empire, and Motion Twin (the folks behind Dead Cells) are sharing development duties. New weapons and abilities join classic tools, all realized in a brand-new art style. Time to crack that whip again.


Control Resonant Details

Remedy Entertainment showed off more of what we can expect from their return to the Control universe. Shapeshifting weapons, gravity anomalies, supernatural abilities, and a Manhattan unpredictably reshaped by otherworldly forces. The studio knows how to craft weird, atmospheric action, and Control Resonant looks like it's doubling down on everything that made the original special.


John Wick Game Revealed

Saber Interactive is crafting a previously unseen chapter in John Wick's life, letting you play as the Baba Yaga himself. The studio promises signature elements from the films: distinctive camerawork, bold cinematic environments, gun-fu action, and intense driving. Release date and official title remain under wraps, but this one's confirmed for PS5. The Continental would approve.


Beast of Reincarnation from Game Freak

Game Freak is stepping outside their comfort zone with this one-person, one-dog action RPG launching August 4 on PS5. Set in a devastated far-future Japan, you'll play as Emma, a blight-corrupted outcast, alongside her canine companion Koo. The twist? Emma's combat is real-time and sword-based, while directing Koo plays out more like a turn-based RPG. A genuinely intriguing hybrid from the Pokémon studio.


MARVEL Tōkon: Fighting Souls

The Marvel fighting game punches onto PS5 and PC August 6, with pre-orders opening February 19. State of Play revealed three new roster additions: Magik, Wolverine, and Danger. An Episode Mode was confirmed alongside various editions available at PlayStation Store. If you've been wanting a proper Marvel brawler, this one's looking to deliver.


Death Stranding 2: On the Beach PC Release

Kojima Productions and Nixxes Software are bringing Death Stranding 2: On the Beach to PC on March 19, with pre-purchases live now on Steam and Epic Games. The big news for PS5 owners? New features and modes included in the PC release will also hit PS5 the same day as a game update. Details on what's included are coming soon.


Legacy of Kain: Defiance Remastered

The dark fantasy classic returns March 3 on PS5 and PS4 with visual refinements, modernized controls, camera improvements, and a ton of archival content. The real headline? The Deluxe Edition includes a playable demo of Dark Prophecy, the cancelled sequel to Defiance. Crystal Dynamics is giving longtime fans something they've been waiting decades to experience.


Pragmata Gets April 24 Release Date

Capcom's intriguing sci-fi adventure finally has a launch date. Protagonists Hugh and android companion Diana will face mysterious otherworldly dangers when the game arrives April 24 on PS5. This one's been a long time coming since its initial reveal years ago, and it's finally almost here.


4: Loop Gameplay Breakdown

Bad Robot Games' four-player co-op shooter got a proper gameplay breakdown from Chief Creative Officer Mike Booth. The studio walked through the core loop, mechanics, and what makes this one tick. Upcoming beta opportunities are on the horizon for those itching to get hands-on. One to watch if squad-based shooters are your thing.


Darwin's Paradox Demo and Release Date

The delightfully weird octopus adventure locked in an April 2 release date, but there's more. A demo drops tomorrow, and here's the kicker: it's directly inspired by Metal Gear Solid. Yes, "Tactical Octopus Action" is the official tagline, and we're absolutely here for it. Pre-order the full game to snag two exclusive skins.


Dead or Alive 6 Last Round and New Game Tease

A double hit for Dead or Alive fans. First, Dead or Alive 6 Last Round lands on PS5 June 25, bringing the definitive version of the 2019 brawler with a 29-fighter roster (plus a free-to-play edition with 4 fighters). Second, Team Ninja confirmed a brand-new entry in the series is in development. The tease was brief but very real.


Brigandine Abyss

A deep cut from PlayStation's past is making a comeback. The original Brigandine hit the PS1 back in 1998, and six years after The Legend of Runersia, we're getting a new entry in the single-player fantasy strategy RPG series. Hex-grid battles, fantasy warfare, and all the tactical depth fans loved about the originals. Classic staples meet brand-new systems here.


Crimson Moon

ProbablyMonsters unveiled this gothic action-adventure RPG featuring angels, demons, and ancient gods. Play solo or team up with a friend, and co-op isn't just tacked on. Dynamic difficulty scaling and enemy composition adjustments mean every mission feels tailored whether you're running duo or going it alone. Launching later this year on PS5.


Mina the Hollower

Yacht Club Games (the Shovel Knight studio) brought new gameplay and announced a PS5 demo for their action adventure launching this spring. It's their largest game yet: over 25 unique bosses, 60 trinkets, weapon upgrades, a level-up system, New Game Plus, hundreds of gameplay modifiers, and a fishing mini-game. A limited-time demo drops tomorrow on PS5.


Neva: Prologue DLC

Set years before the original game, this DLC tells the origin story of how Alba and wolf cub Neva first met. New enemies, perilous trials, new gameplay mechanics, and all-new locations await. A prequel story for fans who fell in love with the original's emotional journey. Launches February 19.


Project Windless

Krafton Montreal Studio unveiled this dark fantasy open-world action RPG inspired by the Korean novel series The Bird That Drinks Tears. Set thousands of years before the source material, you'll play as one of the Rekons, a nomadic warrior race of humanoid birds known for immense physical strength. Massive battles and open exploration are promised. Coming to PS5.


Rayman: 30th Anniversary Edition

The classic 1995 platformer gets the Digital Eclipse treatment, launching February 13 on PS5. Multiple versions of the original, 120 additional levels from bonus packs, a reimagined soundtrack by composer Christophe Héral, enhanced gameplay features, an interactive documentary, and a never-before-playable prototype. This is the definitive way to experience where Rayman began.


Rev.Noir

Konami debuted their new JRPG set in a world plagued by "lightfall," a deadly phenomenon that instantly kills anyone it touches. The story follows a memory-lost boy and a mysterious girl as they journey to end the catastrophe. First glimpse only, but the premise is certainly intriguing.


Star Wars: Galactic Racer

A runs-based, high-stakes racing game born in the lawless Outer Rim of the Star Wars galaxy. The first gameplay footage showed different planets, various racing vehicles, and characters competing in an unsanctioned racing circuit where only the bold survive. Coming to PS5 later this year. Podracing energy, evolved.


Yakoh Shinobi Ops

Four-player online isometric shinobi action sneaks onto PS5 next year. Work together to infiltrate heavily guarded enemy territory, combining unique ninjutsu abilities to avoid traps, evade soldiers, and escape an ever-present, unstoppable Pursuer threatening to end your run prematurely. Co-op stealth with constant tension. Could be something special.


That's a wrap on the February 2026 State of Play. Sony packed an impressive amount into this showcase, from major first-party updates to surprising third-party reveals. Between Ghost of Yōtei Legends in March, Resident Evil Requiem in February, and the God of War announcements, PlayStation owners have plenty to look forward to in the coming months.

PlayStation’s grand State of Play makes a triumphant return with a bunch of PC news included! Here are all the big announcements!

Yakuza Kiwami 3 & Dark Ties: A Full Feature Overview

RGG Studio has done it again. After years of fans practically begging for the treatment, Yakuza 3 has finally received the full Kiwami overhaul, and what an overhaul it is. Yakuza Kiwami 3 & Dark Ties is a whole lot more than a graphical touchup of the 2009 PlayStation 3 classic. We're talking a ground-up reimagining in the Dragon Engine, complete with reworked combat, expanded storylines, new cutscenes, and an entirely separate game bundled in for good measure.

Whether you're a longtime Dragon of Dojima devotee or someone who missed the PS3 era entirely, there's a staggering amount of content to unpack here. Let's break down everything this package has to offer, and see if the juice is worth the squeeze for you in particular.

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Two Games, One Legendary Package

The headline selling point of Yakuza Kiwami 3 & Dark Ties is that you're getting two complete experiences. The main attraction is Yakuza Kiwami 3, which follows Kazuma Kiryu's attempts to live a peaceful life running the Morning Glory Orphanage in Okinawa alongside his adoptive daughter Haruka. Naturally, peace doesn't last long for the Dragon of Dojima.

A government-backed resort deal threatens to bulldoze his orphanage. The Tojo Clan's sixth chairman, Daigo Dojima, gets shot by a mysterious figure. A succession dispute tears through the clan's leadership. Before Kiryu knows it, he's pulled right back into the criminal underworld he tried so hard to leave behind.

Dark Ties, meanwhile, is an entirely new story centered on Yoshitaka Mine, the main antagonist of Yakuza 3. Set in 2007, it follows Mine's descent into the yakuza world after losing everything when his business partners betray him. Witnessing Daigo Dojima's men sacrifice themselves to protect their chairman inspires Mine to seek out that same kind of unbreakable bond, leading him to align himself with Tsuyoshi Kanda and climb through the Tojo Clan ranks.

The Most Diverse Combat System in Series History

Combat is where Yakuza Kiwami 3 really flexes its muscles. Kiryu now has access to two distinct fighting styles that you can swap between on the fly, and both bring something genuinely different to the table.

The Dragon of Dojima: Kiwami Style is essentially a greatest hits compilation of Kiryu's most iconic moves, refined and expanded with new Heat Actions, charged attacks, combo extensions, and devastating finishers. According to RGG Studio, this iteration of Kiryu has access to the most attack techniques in the entire series' history. That's not marketing fluff. You can really feel the depth here.

Then there's the brand-new Ryukyu Style, which is based on traditional Okinawan martial arts and weaponry. Rather than picking up random objects from the environment, Kiryu enters combat with eight different weapon types at his disposal. We're talking sai, nunchaku, tonfa, tekko, a tinbe shield with rochin short spear, eiku, nichogama, and surujin. Each weapon type is mapped to different button inputs, and you can swap between them mid-combo to create some genuinely wild sequences.

Fill up your Heat gauge and you can activate Dragon Boost, which supercharges whichever style you're currently using. In Ryukyu Style specifically, this unlocks the full potential of your weaponry and lets you unleash the devastating Dragon Finisher.

Mine's combat in Dark Ties takes a completely different approach. His elegant shoot-boxing style emphasizes graceful combos and aerial movement, letting you dash through the air to toy with enemies before striking. His Dark Awakening mode transforms his moveset entirely, unlocking brutal strikes and a special finisher that can knock the life out of opponents. It's appropriately ruthless for a character whose story takes him to some genuinely dark places.

Morning Glory is Now a Full-Blown Management Sim

One of the most beloved aspects of the original Yakuza 3 was watching Kiryu embrace his role as a father figure to the orphanage kids. Kiwami 3 expands this dramatically, turning Morning Glory into essentially its own cozy management experience.

As the orphanage manager, you'll cook meals for the kids, tend to a home garden, help with homework, go fishing, and even catch bugs together. These domestic activities actually serve a gameplay purpose beyond the warm fuzzies, as completing them strengthens Kiryu and unlocks new abilities. The more fatherlike you become, the wider the range of activities available to you.

Each child also has their own dedicated substory that unlocks through daily interactions. If you wanted to see Kiryu's softer side, Kiwami 3 delivers that in spades.

Bad Boy Dragon and the Underground Fight Club

Here's where things get wonderfully absurd. Bad Boy Dragon is a massive side mode where Kiryu joins a local Okinawan girls' biker gang to protect the streets from rival crews. As the gang's leader, you'll recruit allies, train them up, customize their uniforms and motorcycles, and lead them into strategic team battles.

The combat here involves charging enemy bases atop your bike while coordinating your crew for maximum impact. You can even add familiar faces from across the Like a Dragon series to your roster through the Legendary Lads & Gals Pack DLC, including Ichiban Kasuga himself as a recruitable member. Is it ridiculous? Absolutely. Is it also some of the most fun side content the series has ever produced? Also yes.

Dark Ties counters with its own substantial side mode: the Underground Fight Club. Survival Hell, the Fight Club's biggest draw, is essentially a roguelike dungeon crawler where Mine races through underground labyrinths while fighting off relentless hunters. Scattered throughout the dungeons are treasures that can upgrade Mine's abilities, unlock new offensive skills, and let you hire mercenaries to aid your escape. Successful runs let you challenge harder dungeons and rack up prize money. It's a surprisingly meaty addition that feels like it could almost be its own standalone game.

Entertainment and Minigames

The entertainment options in Yakuza Kiwami 3 are extensive. Bowling, Print Club, karaoke, and countless other returning favorites are all present and accounted for. The real headline here, though, is that for the first time in series history, SEGA's Game Gear handheld console is playable in-game with multiple classic titles available. At the arcade, you'll find UFO Catchers, Emergency Call Ambulance, and SlashOut waiting to devour your in-game yen. Downtown Ryukyu and Kamurocho are packed with distractions, as any proper Yakuza game should be.

All told, Yakuza Kiwami 3 & Dark Ties represents RGG Studio at the peak of its remake capabilities. The modernized combat feels genuinely excellent, Morning Glory's expanded activities add real emotional weight, and the inclusion of an entirely new game in Dark Ties makes this an absolutely stacked package. Whether you're revisiting Okinawa for the first time in years or experiencing Kiryu's orphanage saga fresh, there's a tremendous amount to love here.

Get your Yakuza Kiwami 3 (and Dark Ties!) Steam key now @2Game!

RGG Studio has done it again. After years of fans practically begging for the treatment, Yakuza 3 has finally received the full Kiwami overhaul, and what an overhaul it is. Yakuza Kiwami 3 & Dark Ties is a whole lot more than a graphical touchup of the 2009 PlayStation 3 classic. We’re talking a ground-up […]