There's never been a better time to be a Souls fan. FromSoftware's legendary trilogy is enjoying something of a resurgence right now, with community events bringing players back to Lordran, Drangleic, and Lothric in droves. And with rumors swirling about a potential Dark Souls 3 remaster on the horizon, we figured it's the perfect moment to revisit what makes each entry in the series special.
Thing is, the Dark Souls games aren't just iterative sequels. Each one has a distinct identity, a particular flavor that sets it apart from its siblings. So if you've been wondering which one deserves your time (or which one to revisit), we're here to break it all down for you.

Let's start where it all began. Dark Souls Remastered remains the gold standard when it comes to interconnected world design, and frankly, nothing FromSoftware has made since has quite matched it in this regard.
The genius of Lordran is how everything loops back on itself. You'll spend hours descending into the depths of Blighttown, convinced you're hopelessly lost, only to kick down a ladder and find yourself back at Firelink Shrine. That moment of realization, when you finally understand how the world fits together, is genuinely unmatched in gaming. It's a masterclass in environmental storytelling and level design that rewards exploration at every turn.
The original Dark Souls also nails the feeling of isolation and dread better than its sequels. There's a loneliness to Lordran that permeates every crumbling ruin and ash-covered battlefield. The NPCs you meet are cryptic, the lore is buried in item descriptions, and the game never holds your hand. For players who want to experience the purest expression of the Souls formula, this is the one.
Crucially, the Remastered version runs beautifully on modern hardware and includes all the quality-of-life improvements you'd expect, like stable framerates and enhanced multiplayer functionality. If you've never experienced the original, there's no excuse anymore.

Now, we know what you're thinking. Dark Souls 2 is the controversial one. The one that "doesn't feel like a Souls game." The one directed by someone other than Hidetaka Miyazaki. We've heard it all before.
Here's the thing, though: Dark Souls 2: Scholar of the First Sin absolutely excels in areas that its siblings don't. Build variety is the obvious standout. No other Souls game gives you this much freedom to experiment with wildly different playstyles. Powerstancing lets you dual-wield weapons in creative combinations. The sheer number of viable builds, from hexers to mundane builds to pure strength monsters, is staggering.
The PvP in Dark Souls 2 is also arguably the best in the trilogy. The slower, more deliberate combat lends itself to strategic duels, and the Soul Memory system (love it or hate it) ensures you're always matched with players at a similar progression level. The DLC areas, Crown of the Sunken King, Crown of the Old Iron King, and Crown of the Ivory King, are genuinely some of the best content FromSoftware has ever produced. That's not hyperbole.
Scholar of the First Sin also made substantial improvements to enemy placement and overall game flow, making it the definitive way to experience Drangleic. If you bounced off the original release years ago, this version deserves another look.

And then there's Dark Souls 3, the grand finale that pulls together threads from across the entire series while delivering the most refined combat the trilogy has to offer.
The speed and fluidity of Dark Souls 3 sits somewhere between the methodical pace of its predecessors and the aggressive tempo of Bloodborne. You can still turtle behind a greatshield if that's your style, but the game actively rewards aggressive play with mechanics like the Weapon Arts system. Each weapon has a unique skill attached to it, adding layers of depth to combat that simply weren't present in earlier entries.
Then there are the boss fights. My word, the boss fights. From the brutal dance with the Nameless King to the emotional climax against the Soul of Cinder, Dark Souls 3 houses some of the most memorable encounters FromSoftware has ever designed. The Ringed City DLC alone is worth the price of admission, delivering back-to-back encounters that will test everything you've learned across the trilogy.
Visually, Dark Souls 3 remains stunning nearly a decade after release, and with a rumored remaster potentially arriving in 2026, it's poised to look even better. The interconnected world design doesn't quite match the original, but the sheer spectacle and mechanical polish more than compensate.
All three, honestly. But if you're pressed for time or just want a recommendation based on what you're looking for, here's the quick breakdown:
Or just grab all three and prepare yourself for dozens upon dozens of hours of punishment. You know you want to.
The first Dark Souls remains every bit as relevant as the last, but each game has its pros and cons. Here they are!
It's been a long wait for fans of dark fantasy tactical RPGs, but the wait is nearly over. Disciples: Domination launches on February 12, 2026, and it's bringing back the beloved franchise with a fresh coat of paint, refined combat, and a continuation of Queen Avyanna's story. Whether you're a returning veteran of the series or someone curious about diving into Nevendaar for the first time, we've got you covered with everything you need to know before release day.
Disciples: Domination is a dark fantasy strategy RPG with turn-based, hex-grid combat developed by Artefacts Studio (the team behind The Dungeon of Naheulbeuk) and published by Kalypso Media. The game is set 15 years after the events of Disciples: Liberation and puts players back in the boots of Avyanna, who has gone from mercenary liberator to the Queen of Nevendaar.
Thing is, ruling isn't all it's cracked up to be. Avyanna's kingdom is falling apart at the seams, her allies are disappearing, and an unknown force is spreading corruption and madness throughout the realm. The weight of the crown is crushing her, and twisted dreams threaten to turn her into the very monster she once defeated. Your job? Hold the crumbling kingdom together, or watch it burn.
The game blends tactical turn-based combat with real-time world exploration, faction reputation management, and a "grievances" system that lets you make impactful decisions from the throne itself. Every choice carves Avyanna's path, for better or worse.

Disciples: Domination launches on February 12, 2026 for the following platforms:
Console players who pre-order the Deluxe Edition on PS5 or Xbox get 72 hours of early access starting February 9th. Steam players, unfortunately, don't get that particular perk.
Nevendaar is home to five distinct factions, each with their own units, upgrade paths, and playstyles. Your relationship with these factions will shape not just your army composition, but the entire narrative and world around you.
The Mountain Clans are a particularly big deal for longtime fans, as dwarves have been notably absent from recent entries. Whether they'll stand with you or become yet another fire to extinguish remains to be seen.
When beginning your journey, you'll choose one of four starting classes for Avyanna. Don't worry too much about locking yourself in, though. You can change your class later through the Skilltree Menu.
Each class fundamentally changes how Avyanna approaches combat and synergizes with her army.
Artefacts Studio has been upfront about addressing feedback from Disciples: Liberation, particularly around combat variety. Here's what the refined battle system brings to the table:
Push and Pull Mechanics – Certain unit abilities can now displace enemies, pushing or pulling them into environmental hazards, negative effect tiles, or even other enemies to trigger chain damage reactions. You can also shift allies away from dangerous positions. Visual indicators show exactly where units will land.
Strengths and Weaknesses System – Every unit has specific resistances, and every ability has a damage type. The four damage categories are:
The game displays clear indicators ("Weakness," "Resist," "Immune") when attacking, and you can preview matchups in the formation screen before battle even begins.
Dynamic Combat Events – Battles can now be interrupted by environmental events like corrupted mana eruptions, rockfalls, icy winds, or earthquakes. Some come with warnings. Others don't.
Faction Synergies – Building squads from multiple factions allows for devastating ability combos. The game director specifically mentioned that unit synergies and squad compositions received significant attention during development.

One of Domination's standout features is the grievances system, handled through "The Throne" in your capital of Yllian. Representatives from various factions and regions will come to you seeking decisions on three types of matters:
Your companions can offer counsel on these decisions, and your choices ripple outward to affect how the entire world perceives your rule.
Disciples: Domination caters to a wide range of players with four preset difficulty levels plus a fully customizable option:
You can change difficulty at any time through the settings menu.
For those wondering, Disciples: Domination is strictly single-player. Game director Christophe Garnier confirmed this directly, so don't expect any co-op or competitive modes.
Here's what you'll need to run Disciples: Domination on PC:
Minimum (Medium Settings, 1080p, ~40 FPS):
Recommended (Ultra Settings, 1080p, 60+ FPS):
macOS Minimum:
macOS Recommended:
The game runs on the Unity engine, so the requirements are relatively reasonable for modern hardware.
Disciples: Domination is available in two editions:
Standard Edition – The base game
Deluxe Edition includes:

While Domination is a direct continuation of Avyanna's story set 15 years after the events of Liberation, you don't necessarily need to have played the previous game to enjoy this one. That said, if you want the full context of who Avyanna is, what she's accomplished, and why the weight of the throne is hitting so hard, playing through Liberation first will absolutely enrich the experience.
If you want to try before you buy, there's a demo available on Steam that covers the prologue and the Empire region, offering around 10+ hours of gameplay. Keep in mind the demo is English-only and represents a game still in development, so some rough edges are to be expected.
Disciples: Domination is shaping up to be a meaty tactical RPG experience with a lot of promise. The refined combat systems, faction management, and darker narrative direction all point to a game that's learned from its predecessor while pushing into new territory. Whether it can win over skeptics of Liberation remains to be seen, but for fans of dark fantasy strategy games, this one's absolutely worth keeping on the radar.
It’s been a long wait for fans of dark fantasy tactical RPGs, but the wait is nearly over. Disciples: Domination launches on February 12, 2026, and it’s bringing back the beloved franchise with a fresh coat of paint, refined combat, and a continuation of Queen Avyanna’s story. Whether you’re a returning veteran of the series […]
Thing is, we're living in a golden age for fighting games right now. Between Dragon Ball: Sparking Zero and Tekken 8, the genre has never looked better or felt more alive. These two titles represent fundamentally different philosophies about what a fighting game should be, and both absolutely nail their respective visions.
We're not here to crown a winner. Instead, let's talk about why both of these games deserve a spot in your library, and what makes each one special in ways the other simply can't replicate.

Dragon Ball: Sparking Zero launched on October 11, 2024, and immediately proved that fans had been waiting for exactly this game. As the first Budokai Tenkaichi entry in over 15 years, it arrived with 182 playable characters and sold over 3 million copies on day one. By February 2025, that number hit 5 million.
The formula here is simple but effective: take the entire Dragon Ball universe, cram it into a massive 3D arena fighter, and let players recreate (or completely reimagine) their favorite moments from the series. This means transformation sequences mid-battle, destructible environments that react to your most devastating attacks, and beam struggles that feel like they're ripped straight from the anime.
What sets Sparking Zero apart is its commitment to spectacle. You're not locked into a 2D plane or restricted by traditional fighting game conventions. Instead, you're flying through the air at breakneck speed, teleporting behind opponents, and charging up attacks that can level entire battlefields. The game uses Unreal Engine 5 to deliver visuals that genuinely rival the source material, with particle effects and camera angles that make every clash feel cinematic.
The roster is genuinely staggering. We're talking about 182 characters spanning Dragon Ball, Dragon Ball Z, Dragon Ball Super, and Dragon Ball DAIMA. Want to pit Super Saiyan Blue Goku against Raditz? Go for it. Curious how Gamma 1 stacks up against Cell? The game lets you answer those questions. This isn't just fan service, though the game delivers plenty of that. The character variety creates genuinely different gameplay experiences, with each fighter bringing unique moves, transformation states, and strategic considerations.
The cost system keeps things balanced without sacrificing authenticity. Stronger characters cost more points to field, which means you can either go all-in on one powerhouse or build a team of scrappier fighters. This creates interesting strategic depth while respecting the series' established power scaling. Krillin is weaker than Goku in canon, so he's weaker in Sparking Zero too. That's not a flaw, that's faithful adaptation.
Sparking Zero also introduced Custom Battle mode, which lets players create and share their own scenarios. The community has taken this and run with it, crafting everything from comedic what-if battles to serious competitive rulesets. Episode Battle mode lets you relive key moments from eight different character perspectives, complete with branching paths and alternate outcomes.
The game's received consistent post-launch support, with three DLC packs adding characters from Dragon Ball Super: Super Hero and Dragon Ball DAIMA. Nintendo Switch and Nintendo Switch 2 versions launched in November 2025, expanding the player base even further.

Tekken 8 took a different approach when it launched on January 26, 2024. This is the eighth mainline entry in one of gaming's most legendary fighting franchises, and it won Best Fighting Game at The Game Awards 2024 for good reason.
Where Sparking Zero prioritizes spectacle and arena-scale battles, Tekken 8 focuses on precision, mind games, and mastering complex fighting systems. The game currently features 40 playable characters across its base roster and Season 2 DLC, each with movesets that can take hundreds of hours to truly master.
The Heat system represents Tekken 8's commitment to aggressive, offensive gameplay. You can activate Heat to enhance your attacks, create chip damage on block, and access unique Heat-exclusive moves. This pushes players toward constant pressure and rewards taking risks. Combined with Rage Arts (devastating ultimate moves that become available at low health), Tekken 8 creates spectacular comebacks and nail-biting finishes.
Visually, Tekken 8 is stunning. This is the first fighting game built on Unreal Engine 5, and you can feel the difference in every frame. Character models are meticulously detailed, with realistic muscle definition, fabric physics, and facial animations that sell every moment of impact. The game pushes modern hardware to its limits, and the result is the best-looking Tekken game ever made.
The story mode continues the Mishima family saga, focusing on the father-and-son conflict between Kazuya and Jin Kazama. It's the longest-running storyline in video game history, and Tekken 8 delivers a satisfying chapter that sets up future developments while paying off decades of setup. Jun Kazama serves as a focal point, adding emotional weight to the family drama.
Arcade Quest mode deserves special mention. This single-player experience serves as both a comprehensive tutorial and a love letter to arcade fighting game culture. You create an avatar, visit virtual arcades, and progressively learn Tekken 8's systems through structured challenges and matchups. For newcomers, it's invaluable. For veterans, it's a nostalgic trip through the franchise's history.
The competitive scene around Tekken 8 is thriving. The Tekken World Tour features Master+ Events, Master Events, and Challenger Events globally, with the top players competing for substantial prize pools. Ulsan won both the 2024 and 2025 Esports World Cup Tekken 8 tournaments, taking home $250,000 in 2025 alone. The game's balanced roster and deep systems make it a legitimate esports title with staying power.
Character customization goes deep, with options to modify colors, sizes, and positions of accessories. Players can create truly unique versions of their mains, adding personal flair without sacrificing competitive viability. The game also features avatar customization for the online lobbies, where you can interact with other players between matches.

Here's what makes this comparison interesting: these games aren't competing for the same audience, even though they're both 3D fighters released within months of each other.
Sparking Zero targets players who want immediate spectacle and accessible gameplay. The Special Style control option lets newcomers perform powerful combos with simplified inputs, making the game welcoming without sacrificing depth for those who want to master traditional controls. You can pick it up, select your favorite character, and immediately start recreating iconic anime moments.
Tekken 8 demands more upfront investment. The learning curve is steep, the execution barriers are real, and mastering even a single character requires serious dedication. But that investment pays off with a fighting game system that's been refined over three decades, offering depth that reveals itself slowly over hundreds of hours.
Both games nail their intended experiences. Sparking Zero makes you feel like you're controlling a Dragon Ball character, with all the speed, power, and spectacle that implies. Tekken 8 makes you feel like you've genuinely earned every victory through superior reads, execution, and game knowledge.
The post-launch support for both titles has been excellent. Sparking Zero continues adding characters from across the Dragon Ball franchise, with upcoming DLC planned through summer 2026. Tekken 8 is in the middle of its Season 2 content, with characters like Anna Williams, Armor King, and the recently-added Miary Zo expanding the roster and keeping the meta fresh.

Both, if you can swing it. Which you can, with 2Game's latest set of discounts!
Dragon Ball: Sparking Zero is perfect for casual sessions with friends, for recreating your favorite anime battles, or for those nights when you just want to blow off steam with over-the-top action. The roster size alone means you'll be discovering new favorites months after you start playing.
Tekken 8 is the choice for players who want to truly master a fighting game, who enjoy the mental chess match of high-level play, or who want to participate in a thriving competitive community. The satisfaction of landing a perfect combo after hours of practice is genuine and earned.
For what it's worth, the fighting game community is healthier when different games serve different niches. Sparking Zero brings anime fans into the genre, while Tekken 8 continues refining what traditional 3D fighters can be. We're better off with both of them succeeding.
Crucially, both games are actively supported with regular updates, balance patches, and new content. You're not buying into dead ecosystems here. These are living games with engaged communities, active esports scenes, and developers committed to long-term support.
Dragon Ball: Sparking Zero and Tekken 8 represent the best of 3D fighting games in 2024-2025. Here’s why both deserve your attention.
Capcom's dropped the official PC system requirements for Resident Evil Requiem, and we're happy to report they're surprisingly reasonable for a 2026 AAA horror game. If you've been running recent Resident Evil entries without major issues, you're probably fine here too.
Thing is, there are a few caveats worth discussing. Here's exactly what you need to survive Raccoon City's latest nightmare, what Capcom's actually asking for in practical terms, and where you might run into trouble.

Here's what Capcom's put out as the official baseline for Resident Evil Requiem on PC.
Minimum Specifications:
Recommended Specifications:
Right off the bat, you'll notice something important. Both minimum and recommended specs call for 16GB of RAM. That's higher than a lot of recent games, but it's becoming standard for 2026 releases. If you're still running 8GB, you're genuinely due for an upgrade anyway. Though we know that's not something you'd want to hear in 2026, considering the ridiculous state of the PC hardware market, it is what it is.
Capcom's drawn a hard line in the sand with Windows 11 as the only supported operating system. Windows 10 users are officially out of luck for native compatibility.
This isn't surprising if you've been paying attention to the industry. Microsoft largely discontinued Windows 10 support back in October 2025, and developers are increasingly dropping compatibility to focus resources on current platforms.
Can you work around this? Potentially, through Linux translation layers like Proton, but there's no official word on compatibility and you'd be flying without a net regarding support or optimization. We wouldn't recommend it for your first playthrough.
MacOS players are also shut out for now, though that's standard for Resident Evil PC releases. If you're gaming on Mac, you're better off grabbing the console version or waiting to see if Capcom ports it later.

Let's translate Capcom's requirements into real-world performance expectations, because listing GPU models doesn't tell you much about the actual experience.
Minimum Specs Performance: Based on how previous RE Engine titles have performed, we're looking at 1080p resolution running around 45-50 FPS with settings on the "Performance" preset. That's the Core i5-8500 or Ryzen 5 3500 paired with a GTX 1660 or RX 5500 XT.
The i5-8500 launched back in 2017 without hyperthreading, while the Ryzen 5 3500 dropped in 2019. Both are showing their age, but they're still perfectly viable for gaming if you're not chasing high refresh rates. Six cores gets the job done for Requiem, especially since horror games benefit more from consistent frame times than raw FPS numbers.
Recommended Specs Performance: Step up to the i7-8700 or Ryzen 5 5500 with an RTX 2060 Super or RX 6600, and you're looking at 1080p 60 FPS with settings cranked to High or even maxed out. These recommended specs are still relatively modest by 2026 standards.
Crucially, the RTX 2060 Super brings ray tracing capabilities to the table. Capcom's confirmed that Requiem supports real-time ray tracing for enhanced lighting and reflections, and horror games benefit massively from accurate lighting. Shadows creeping around corners, reflections in puddles of blood, light bleeding under doors - that's where ray tracing earns its keep.
Capcom hasn't officially stated the storage capacity required for Resident Evil Requiem, but we can make educated guesses based on recent entries and industry sources.
Resident Evil 4 Remake clocked in just under 70GB on PC. Given that Requiem features larger environments, dual protagonists with separate campaigns, and more advanced visual features, we're estimating somewhere between 50-100GB. Plan for 100GB of free space to be safe.
Here's the critical part: Capcom's explicitly requiring an SSD, not just recommending one. That means the game's likely built around solid-state storage speeds from the ground up, same as current-gen consoles.
What happens if you try running Requiem on an old mechanical hard drive? Best case scenario, you'll face longer load times that break the horror atmosphere. Worst case, you'll encounter stuttering, texture pop-in, and potentially game-breaking performance issues during area transitions.
If you're still rocking an HDD as your primary gaming drive in 2026, this is your wake-up call to upgrade. SSD prices have dropped substantially, and you can grab a decent 1TB drive for reasonable money these days.

Short answer: No, DDR4 RAM is perfectly fine for Resident Evil Requiem.
Capcom's choice of CPUs (i5-8500, Ryzen 5 3500, i7-8700, Ryzen 5 5500) all support DDR4 memory. There's no indication that DDR5 provides meaningful performance advantages for this game specifically.
If you're running DDR4 and worried about upgrading to DDR5 for Requiem, save your money. The performance difference won't justify the cost, especially since you'd likely need a new motherboard and CPU to make the jump anyway.
Let's put Requiem's requirements in context with recent Resident Evil entries.
Resident Evil 4 Remake (2023) asked for a GTX 1070 minimum, which is roughly equivalent to the GTX 1660 requirement here. The CPU requirements have crept up slightly, but not dramatically.
Resident Evil Village (2021) was even more forgiving, with a GTX 1050 Ti as the minimum GPU. We're seeing a steady increase in baseline requirements as the series pushes visual fidelity, but nothing that suggests poor optimization.
The jump to 16GB RAM across both minimum and recommended specs is new territory for mainline Resident Evil games. RE4 Remake asked for 8GB minimum and 16GB recommended. This suggests Requiem is genuinely more memory-intensive, likely due to larger environments and more simultaneous AI actors on screen.
Can you play Resident Evil Requiem on Steam Deck? Capcom hasn't made any official statements about Steam Deck verification yet. However, Resident Evil 4 Remake received Steam Deck Verified status, and RE Village ran acceptably well on the handheld with some settings tweaks.
The Steam Deck's hardware sits below Requiem's minimum specs on paper, but Valve's system punches above its weight through clever optimization and the lower resolution display (1280x800 instead of 1920x1080).
We'd put money on Requiem being playable on Steam Deck, likely at 30 FPS with settings on Low to Medium. Whether it receives official Verified status is another question entirely, but the RE Engine has proven flexible enough to scale down effectively.
If Steam Deck compatibility is make-or-break for your purchase, we'd recommend waiting a few days after launch to see how the community reports perform. The first wave of players will have hardware performance nailed down quickly.
Capcom's confirmed that Resident Evil Requiem supports real-time ray tracing, but everyone and their mum knows by now that it's a performance hog. Ray tracing tanks your frame rate hard, sometimes by 30-40% depending on implementation.
Is it worth it for a horror game? Genuinely, yes, more so than most other genres.
Horror thrives on atmosphere, and nothing sells atmosphere like accurate lighting and shadows. Ray-traced reflections in water, shadows that behave correctly around complex geometry, light that bleeds and diffuses realistically - these details amplify dread in ways that traditional rasterization can't match.
That said, if you're running close to minimum specs, we'd suggest playing your first run-through with ray tracing disabled. Lock in a solid 60 FPS, experience the game as intended, and then replay with RT enabled if your hardware can manage it. A smooth, consistent frame rate matters more for moment-to-moment gameplay than pretty lighting.

All things considered, Capcom's not asking for much here. The minimum specs use hardware from 2017-2019, while the recommended specs lean on mid-tier cards from a few years back. Nothing here screams poor optimization or unreasonable demands.
The Windows 11 requirement might sting for holdouts, and the SSD mandate eliminates budget options, but both are increasingly standard for modern releases. This is where the industry's headed whether we like it or not. Unless... uh, SteamOS kicks off proper.
If you've been gaming on PC for the past three to four years without issue, Resident Evil Requiem should run just fine on your current setup. As for the specifics, you'll have to wait for us to do some hands-on testing first.
Resident Evil Requiem launches February 27, 2026 on PC, and you can get your Steam key right here at 2Game using one of the featured links.
Resident Evil: Requiem is Capcom’s new flagship release, with top-tier graphics and whatnot. What does that mean for low-tier gaming rigs?
Ball fusions are by far one of our favorite features in Ball X Pit. This delightful Roguelite has commandeered basically all the extra free time we had to begin with, and the ability to fuse and evolve specific balls together to create monstrous new weapons is a real delight.
The system isn't complicated in and of itself, but it does have a number of gimmicks you'll have to come to terms with before making the most of Ball evolutions and fusions. Specifically, here's what you need:
Not too complicated, again, but it's not something you can side-step, either. If any of these items don't make sense or simply haven't cropped up yet, then you need to keep progressing down the titular pit. Stuff starts falling into place as you do.
The thing to note here, though, is that even though there is a bunch of bespoke combinations that balls naturally evolve into, you can override the feature and fuse virtually any level 3 ball with another. Let us explain!

There's a virtually limitless number of unique fusions found in Ball X Pit. That's because, whereas Evolutions deliver unique, sometimes side-graded versions of bespoke balls, fusions simply combine two unique balls together into a fancy new Frankenstein's monster of a ball.
Here's what you need to keep in mind:
You will, naturally, need to both Fuse and Evolve your balls to get anywhere in Ball X Pit, but the distinction is very important because we find that fusions are often substantially more powerful than evolutions. Your mileage will vary, naturally, and RNG is RNG, but that's how it's gone in the majority of our runs so far.
As an example of how Fusion works as opposed to Evolution, you can combine Freeze and Laser balls to get the Freeze Ray, but you can still Fuse the Freeze Ray with, say, a Brood Mother to get both of their respective boons. On the other hand, combining the Brood Mother with Freeze ahead of time will just Fuse them, disallowing the Freeze Ray combo. There's strategy involved in getting all the pieces together just right, for sure.

With that all out of the way, here are all the Ball fusions we've discovered so far in Ball X Pit:
| Ball #1 | Ball #2 | Ball #3 | Fusion |
| Bleed Ball | Brood Mother | - | Leech Ball |
| Bleed Ball | Iron Ball | - | Hemorrhage Ball |
| Bleed Ball | Vampire Ball | - | Vampire Lord |
| Egg Sack | Brood Mother | - | Spider Queen |
| Vampire Ball | Brood Mother | - | Mosquito King |
| Cell | Brood Mother | - | Maggot |
| Cell | Poison Ball | - | Virus Ball |
| Cell | Maggot | - | Voluptuous Egg Sack |
| Vampire Ball | Egg Sac | - | Mosquito Swarm |
| Poison Ball | Wind Ball | - | Noxious Ball |
| Vampire Ball | Ghost Ball | - | Soul Sucker |
| Vampire Ball | Charm Ball | - | Succubus |
| Burn Ball | Iron Ball | - | Bomb Ball |
| Burn Ball | Light Ball | - | Sun |
| Burn Ball | Freeze Ball | - | Frozen Flame |
| Burn Ball | Wind Ball | - | Inferno |
| Freeze Ball | Wind Ball | - | Blizzard |
| Freeze Ball | Earthquake | - | Glacier |
| Freeze Ball | Laser | - | Freeze Ray |
| Freeze Ball | Lightning Ball | - | Blizzard |
| Lightning Ball | Light Ball | - | Flash |
| Lightning Ball | Wind Ball | - | Storm |
| Lightning Ball | Iron Ball | - | Lightning Rod |
| Earthquake | Poison Ball | - | Swamp |
| Earthquake | Cell | - | Overgrowth |
| Earthquake | Wind Ball | - | Sandstorm |
| Dark Ball | Light Ball | - | Flicker |
| Dark Ball | Sun | - | Black Hole |
| Dark Ball | Wind Ball | - | Noxious Ball |
| Iron Ball | Ghost Ball | - | Assassin Ball |
| Iron Ball | Dark Ball | - | Assassin Ball |
| Iron Ball | Egg Sack | - | Shotgun Ball |
| Laser | Cell | - | Radiation Beam |
| Laser | Light Ball | - | Laser Beam |
| Laser | Freeze Ball | - | Freeze Ray |
| Laser Vertical | Laser Horizontal | - | Holy Laser |
| Light Ball | Charm Ball | - | Lovestruck Ball |
| Dark Ball | Charm Ball | - | Incubus |
| Vampire Ball | Charm Ball | - | Succubus |
| Bomb Ball | Poison Ball | - | Nuclear Bomb |
| Incubus | Succubus | - | Satan |
| Vampire Lord | Mosquito King | Spider Queen | Nosferatu |
| Dark Ball | Burn Ball | - | Banished Flame |
| Stone Ball / Poison Ball | Burn Ball | - | Brimstone Ball |
| Stone Ball | Egg Sack | - | Catapult |
| Burn Ball | Egg Sack | - | Fireworks |
| Stone Ball | Earthquake | - | Landslide |
| Stone Ball | Iron Ball | - | Steel Ball |
| Steel Ball | Laser Ball | - | Laser Cutter |
Note that we've only discovered a single three-ball combo so far, but that doesn't mean there aren't any other fusions we're yet to find. To that end, this list is going to be updated to reflect new findings as they crop up, so make sure to revisit the article when you can!
One of Ball X Pit’s most exciting gameplay mechanics is the Ball Fusion, allowing you to combine combat balls into wild and wacky weapons!
After more than a decade away from the Caped Crusader, TT Games is finally returning to Gotham City with LEGO Batman: Legacy of the Dark Knight. The fourth mainline entry in the LEGO Batman video game series promises to be the most ambitious one yet, bringing together 86 years of Batman history into one cohesive (and genuinely funny) package. We've gathered everything you need to know about the game ahead of its May 2026 release, from playable characters to system requirements and everything in between.
LEGO Batman: Legacy of the Dark Knight launches on May 29, 2026 for PlayStation 5, Xbox Series X|S, and PC via Steam and Epic Games Store. Players who pre-order the Deluxe Edition will get 72-hour early access starting May 26, 2026.
The Nintendo Switch 2 version is also confirmed, though the release date for that platform hasn't been announced yet. Given that the Switch 2 itself is still relatively new hardware, it makes sense that TT Games would want a bit more time to optimize the experience for Nintendo's latest console.

Here's where Legacy of the Dark Knight really sets itself apart from previous LEGO Batman games. Rather than continuing the original trilogy's storyline or adapting a specific comic arc, TT Games is doing something genuinely ambitious: fusing together various Batman media into one definitive experience.
DC Comics president Jim Lee described the game as "a love letter to the world of Batman," and based on everything we've seen so far, that seems like an understatement. The trailers are absolutely packed with references to the Christopher Nolan trilogy, Tim Burton's films, Joel Schumacher's (in)famous entries, Matt Reeves' The Batman, the Arkham games, Batman: The Animated Series, and even Adam West's 1960s TV show.
In practical terms, this means character skins based on the likeness of actors who played the characters in live-action projects. You'll find Michelle Pfeiffer's Catwoman and Danny DeVito's Penguin from Batman Returns, Heath Ledger's Joker from The Dark Knight, Colin Farrell's Penguin from The Batman, and Jeffrey Wright's Jim Gordon from the same film. The Joker even recreates his iconic interrogation room makeup that slowly degrades off his face, just as it did with Ledger's performance.
The main campaign follows Bruce Wayne's complete journey from a young man training with the League of Shadows to becoming Gotham City's legendary protector. Along the way, you'll forge bonds with trusted allies and build the Bat-Family from the ground up.
This origin-to-legend approach means you'll see characters and villains evolve alongside Batman, much like they have across the decades of comics and adaptations. TT Games has essentially created an original Batman story that incorporates iconic moments from films, television, comics, and games while maintaining the signature LEGO humor fans expect.
The game takes place in an open-world LEGO version of Gotham City consisting of four distinct islands. You won't have access to all of them from the start (about half unlock through the main story), but each island features iconic landmarks like Arkham Asylum, Ace Chemicals, Wayne Tower, and Gotham Botanical Gardens.

Unlike previous LEGO games that let you control hundreds of different characters, Legacy of the Dark Knight takes a more focused approach with just seven playable heroes. Each one has unique skills, gadgets, and full progression trees.
What's a Batman game without a proper villain lineup? Legacy of the Dark Knight features an absolutely stacked rogues gallery, and the visual designs draw from various iconic portrayals.
The Joker appears heavily inspired by Heath Ledger's performance in The Dark Knight, complete with degrading makeup. While the main antagonist hasn't been officially confirmed, everything shown so far points to the Clown Prince of Crime serving as the overarching threat.
Bane is voiced by Matt Berry (yes, that Matt Berry from What We Do in the Shadows and The IT Crowd), taking inspiration from Tom Hardy's version in The Dark Knight Rises. The reveal trailer even shows him starting the famous "You merely adopted the dark" monologue before stepping on a LEGO brick. Brilliant casting, that.
Penguin appears based on Colin Farrell's portrayal from The Batman, and the game recreates the iconic car chase scene where Batman pursues him through Gotham's streets.
Mr. Freeze looks to be inspired by his Batman & Robin appearance, Two-Face channels Tommy Lee Jones from Batman Forever, and Ra's al Ghul appears to draw from Batman: The Animated Series (arguably the best version, frankly).
Other confirmed villains include Poison Ivy, Firefly, Harley Quinn, Riddler, Condiment King (the ketchup-shooting joke villain from the animated series), and even Egghead, the whimsical villain once played by Vincent Price in the 1960s show. The game also credits the Joker as "Red Hood One" during an early sequence, which may hint at Jason Todd's Red Hood appearing later in the story.
Bat-Mite, the interdimensional imp and obsessive Batman fan, will appear as an NPC running shops where you can buy suits and cosmetics while customizing your Batcave.

TT Games has been pretty upfront about drawing inspiration from the Batman: Arkham series for Legacy of the Dark Knight. The new combat system delivers fluid attack chains, stealth techniques, detective skills, and over-the-top takedowns. Every hit packs a punch, and you can chain together combos while using gadgets seamlessly.
The game also introduces three difficulty levels to accommodate different playstyles. There's the classic LEGO difficulty for those who want a relaxed experience, Caped Crusader for players seeking more challenge, and Dark Knight Mode, which is described as "an unforgiving all-new difficulty mode." This is the first LEGO game to offer this kind of scaling challenge, and it's a welcome addition for longtime fans who want more from their blocky Batman experience.
You'll navigate Gotham using Batman's full range of abilities: grappling, gliding, and driving. Speaking of driving, there are over 20 vehicles to unlock, including multiple Batmobiles and Batcycles. Confirmed vehicles include the Tumbler from The Dark Knight trilogy, the muscle car from The Batman, the 1966 Batmobile, the Batmobile from Batman: The Animated Series, and the Batpod from The Dark Knight and The Dark Knight Rises.
The Batcave serves as your hub between missions, featuring iconic Easter eggs like Two-Face's giant penny and a collection of Batsuits. You can display vehicles, trophies, collectibles, and over 250 customization props throughout the space.
Legacy of the Dark Knight features 100 different suits and outfits spread across all playable characters. These draw from Batman's 86-year legacy in film, television, comics, and games.
Confirmed Batsuit variations include outfits inspired by the Bronze Age comics, Zero Year, Batman (1989), The Batman (2022), The Dark Knight Returns, and many more. Every member of the Bat-Family gets their own outfit variations as well, so there's plenty to chase after if you're a completionist.

The Standard Edition costs $69.99 and includes the full base game. Pre-ordering any edition unlocks The Dark Knight Returns Batsuit at launch, a classic blue-and-grey ensemble inspired by Frank Miller's legendary comic series.
The Deluxe Edition runs $89.99 and includes substantially more content:
Legacy Collection (available at launch):
Mayhem Collection (releasing September 2026):
Deluxe Edition pre-orders also include 72-hour early access starting May 26, 2026.
You can also unlock the Golden Age Batsuit by creating a WB Games account, a classic outfit based on the Caped Crusader's debut look from Detective Comics #27 back in 1939.
The system requirements for Legacy of the Dark Knight are, frankly, pretty demanding for a LEGO game. The move to Unreal Engine 5 has clearly raised the technical bar.
Minimum Requirements:
Recommended Requirements:
The jump from LEGO Star Wars: The Skywalker Saga is substantial. TT Games moved away from their proprietary NTT engine (which proved difficult to work with during The Skywalker Saga's development) and rebuilt Legacy of the Dark Knight entirely in Unreal Engine 5. The results look stunning in trailers, but these specs suggest the game is pushing the envelope on what a LEGO title can look like.
For what it's worth, the game will also run on consoles with significantly lower hardware than these PC requirements, so TT Games clearly has scalability in mind. Still, if you're planning to play on PC, you might want to double-check your setup ahead of launch.

TT Games has brought in some notable voice talent for Legacy of the Dark Knight. Shai Matheson takes over as Batman, replacing Troy Baker from earlier games in the series. Matt Berry voices Bane, bringing his distinctive low register to the character.
Additional voice cast members haven't been announced yet, but given the game's scope and the variety of iconic characters involved, we'd expect more casting announcements as we get closer to release.
In typical LEGO fashion, four new DC Batman sets are available for pre-order (launching March 1, 2026) that include in-game digital content redeemable when the game releases. The Batman & Robin Batmobile, The Batman Batmobile, Batman v Superman Batmobile, and a Batman Logo set all unlock exclusive digital items in-game.
We've been covering LEGO games for years at this point, and Legacy of the Dark Knight genuinely feels like a step change for the franchise. The move to Unreal Engine 5, the focused character roster, the Arkham-inspired combat, the tiered difficulty options, and the sheer scope of Batman history being incorporated here all point to TT Games swinging for the fences.
DC Studios co-head James Gunn said the game will let players experience Batman "maybe as fully as they ever have," and based on everything revealed so far, that seems like a fair assessment. Whether you grew up with Michael Keaton's Batman, Christian Bale's, Robert Pattinson's, or Kevin Conroy's animated version, there's something here for you.
LEGO Batman: Legacy of the Dark Knight launches May 29, 2026 for PS5, Xbox Series X|S, and PC. The Switch 2 version follows at a later date.
LEGO Batman: Legacy of the Dark Knight releases May 29, 2026. Here’s everything we know about playable characters, villains, editions, and system requirements!
FromSoftware has spent the better part of two decades building one of the most impressive winning streaks in gaming history. The studio responsible for Dark Souls, Bloodborne, Sekiro: Shadows Die Twice, and the game-of-the-year juggernaut Elden Ring simply does not miss. And yet, when the team announced they were returning to their long-dormant mecha franchise with Armored Core VI: Fires of Rubicon, more than a few eyebrows were raised. Could the studio behind gaming's most celebrated RPGs still remember how to make mechs cool?
The answer, we're happy to report, is a resounding yes. In fact, we'd go as far as saying Armored Core VI represents FromSoftware at its absolute best.

The last proper Armored Core game, Verdict Day, launched back in 2013. That's an entire decade of dormancy for a franchise that predates the Souls series entirely. Thing is, most modern FromSoftware fans have never touched an Armored Core game. The studio's meteoric rise to mainstream dominance happened almost entirely after they shelved their mech franchise.
So when Armored Core VI dropped in August 2023, it didn't just have to please longtime fans. It had to introduce an entirely new generation of players to the joys of piloting giant robots through sci-fi hellscapes. And somehow, against all odds, FromSoftware threaded that needle perfectly.
The numbers speak for themselves. Armored Core VI has sold over 3 million copies, which is genuinely staggering when you consider the context. Previous Armored Core entries typically topped out around 250,000 to 500,000 units. This single game has outsold the entire rest of the franchise combined. That's not a sequel, that's a resurrection.

What makes Armored Core VI so compelling isn't any single element. It's the way everything fits together. The core gameplay loop (pun intended) revolves around piloting your custom-built mech through a series of missions, blasting lesser enemies into scrap metal before inevitably slamming face-first into a boss that makes you question every life decision that led you to this moment.
And that's where the magic happens.
FromSoftware's boss design expertise translates beautifully to the mech genre. These aren't just big health bars you chip away at. They're mechanical nightmares that fire hundreds of missiles, deploy devastating laser arrays, and force you to completely rethink your approach. The helicopter boss at the end of chapter one? Absolute menace. The kind of encounter that will have you putting down the controller, walking away, coming back three hours later, and finally emerging victorious with shaking hands and a racing heart.
Crucially, though, Armored Core VI gives you the tools to approach these challenges however you see fit. The game's assembly system lets you swap out every component of your mech, from the legs and torso to all four weapon slots. Struggling with a ranged boss? Go quad-legs and songbird missiles. Need more mobility? Slap on lightweight parts and boost circles around your enemies. The flexibility is genuinely impressive.

There's been plenty of discourse about whether Armored Core VI qualifies as a "Souls-like." We think that framing misses the point entirely. This is an Armored Core game that benefits from everything FromSoftware learned while making Souls games. The two aren't mutually exclusive.
The mission structure remains classic Armored Core, with relatively short engagements (typically 10-20 minutes) that you can replay for better rankings and additional rewards. There's no interconnected open world, no stamina management, no RPG leveling system. You don't get stronger by grinding. You get stronger by building smarter and playing better.
What the Souls influence brings is that signature FromSoftware boss design philosophy. The sense that every defeat teaches you something. The satisfaction of finally overcoming an obstacle that seemed genuinely insurmountable an hour ago. That feeling of earned triumph? It's here in full force.
The setting deserves special mention. Rubicon 3 is a hostile frontier planet ravaged by a catastrophe involving a mysterious substance called Coral. Corporations wage endless wars for control of this valuable resource while you, a mercenary pilot known only as 621 (or by your callsign, Raven), take jobs from whoever's paying.
Visually, it's stunning. Massive industrial structures stretch into burning skies. Rusted machinery dots landscapes that feel genuinely alien and hostile. The scale makes your mech feel appropriately small in the grand scheme of things, even as you're laying waste to armies of lesser machines.
FromSoftware's environmental storytelling is more restrained here than in their RPGs, but it's still present. The world of Armored Core VI feels lived-in, fought-over, and dying. There's a melancholy to it that permeates every mission.

For all its challenge, Armored Core VI is actually the most accessible game in the series. The debt system from previous entries is gone. Failing missions no longer costs you money. Checkpoints are generous, letting you retry boss encounters without replaying entire levels. The auto-lock targeting makes tracking enemies a breeze.
None of this makes the game easy, mind you. It makes it fair. When you die (and you will die, repeatedly), it's because you made a mistake or your build wasn't suited for the encounter. The game gives you every tool to succeed. Using them correctly is on you.

Bold claim, we know. Elden Ring exists. Bloodborne exists. Sekiro exists. And yet, Armored Core VI represents something special. It's FromSoftware returning to their roots while applying everything they've learned over the past decade. It's a studio at the height of their powers taking a beloved niche franchise and making it accessible to millions without losing what made it special.
The combat is phenomenal. The customization is deep. The bosses are unforgettable. The presentation is gorgeous. And crucially, it respects your time in a way that massive open-world games often don't.
If you haven't played Armored Core VI yet, you're missing out on one of the best action games of the generation. Simple as that.
Armored Core VI: Fires of Rubicon is FromSoftware’s triumphant return to the mech genre. Here’s why it might be their best game yet.
Few names ilicit immediate awe in the horror niche to the same extent as that of John Carpenter. Seeing it attached to a video game, even in 2026, isn't a given however, and so we were pretty surprised to hear about Toxic Commando back in 2023.
Given the crux of the game, though, we should hardly be surprised. John Carpenter's Toxic Commando - we'll truncate the title for the most part, for brevity's sake - postulates that humanity's ever-more-pressing search for energy sources ends up releasing the aptly named Sludge God, whose awakened presence turns soil into... uh, sludge... and people into zombies. In the resultant catastrophe, it's up to a squad of heavily armed mercenaries to put the Sludge God back to sleep, this way or the other. And isn't that the single most Carpenter-esque thing you've heard in a good long while?
In more practical terms, Toxic Commando is a co-op multiplayer experience for up to four players, the full squad of whom get to take on a virtually endless horde of Sludge God's finest. In even more practical terms, what we're looking at here is the unexpected combo of Snowrunner and World War Z, if you can believe that. Let us explain!

Down to brass tacks first: Toxic Commando is a brutal zombie first-person shooter where a squad of up to four players gets to team up to explore semi-open, mission-focused levels either on-foot or using vehicles. Badass, heavily fortified vehicles that may or may not be inspired by Snowrunner's own driving physics. We'll get to that part later, though.
Toxic Commando is also effectively the next logical step up from the developer Saber Interactive's prior output: the game runs on the studio's in-house Swarm Engine which has previously powered World War Z and Space Marine 2, two games that very specifically pride themselves on rendering dozens upon dozens upon dozens of enemies all at once.
Since Toxic Commando is an FPS instead of a third-person shooter, though, we can expect the experience to be far more in-your-face in a very literal sense. Sure, WWZ's post-launch updates did include a reasonably decent FPS mode, but here's a game specifically built to show off all of Swarm Engine's might in the highest fidelity possible, with no over-the-shoulder remove available. How's that for hectic?

Over the years, Saber Interactive's worked on a huge number of games, but two niches in particular standout as extremely successful for the studio: co-op horde shooters and simulation-heavy offroading titles. We're talking World War Z and Snowrunner as two extremely prominent examples of Saber's work.
It's hard to look at Toxic Commando and not come away thinking that this is finally the moment where Saber does the obvious and mashes their two niches together into something altogether different and awesome. Vehicles are a huge deal in this game, and they're not officially licensed hypercars and the like. Instead, we get Snowrunner-style offroaders with armor plating, gun emplacements, and more. Crucially, they drive around slowly and meticulously, almost exactly like vehicles do in Roadcraft, Expeditions, Mudrunner and - indeed - Snowrunner.
Each vehicle also appears to have some manner of gadget, such as a semi-magical winch, allowing operators to intuitively pull off towing tricks, get themselves out of extreme mud and sludge, and stuff like that. It's very promising stuff, particularly if you're sick and tired of the extreme lack of novelty in this niche.

As for Carpenter himself, his name isn't plastered in the official game title for nothing. The Sludge God story has his name all over it, if you'd excuse the miserable pun, and he's officially credited with both writing the story and composing Toxic Commando's full musical score. In other words, this game should absolutely feel like a Carpenter production, even if it isn't the man's usual forte.
Though we've not yet seen that much of Toxic Commando in action, the bits and pieces we do have absolutely seem like the kind of violent, campy goodness John Carpenter usually signs off on, and we can't wait to see more of the game.
Crucially, there's a tie-in comic book prequel that sets the stage for Toxic Commando proper, for those who'd like to learn more. We've also had a number of previews in the past, with virtually all of them singing high praise for the game.
Polygon's Samantha Nelson said that "[She] found all the game’s controls intuitive and swapping between the many weapons was highly satisfying, leaving [her] eager to try more along with experimenting with other classes." It's a good preview, we recommend you check it out!

John Carpenter's Toxic Commando is due to launch on PC, Xbox Series X/S, and PlayStation 5 on March 12, 2026, which makes for a shockingly short wait if you think about it. Of course, the game was originally due to release back in 2024, but got pushed back due to some unfortunate circumstances. This time, though, Saber is going all in, and while can't vouch for the game being bigger than Space Marine 2, we do think it's much more creatively interesting and innovative.
For more Toxic Commando content, just stay tuned to 2Game! And don't forget to place a pre-order on the game while you're at it. This is a mid-tier AA production with an extremely amicable $39,99 price-point, so it's not going to break the bank at all.
John Carpenter’s Toxic Commando promises to deliver a fresh new twist to the classic co-op FPS zombie shooter formula, and it’s Snowrunner.
This low end PC optimization guide is absolutely going to help you run low end PC games with an FPS boost, but we're not miracle workers here. We feel obligated to tell you that, at some point, your rig simply won't be cutting it anymore. Whether you've already reached this point or not depends entirely on the games you're playing and performance affinities. Note that you could always look into our games for low-end PCs if you need inspiration on what to play! Regardless, below you'll find many performance tweaks for your aging rig.
Speaking of which, these PC games will absolutely work best if your machine was gaming-capable a few years back, and only needs a slight boost to get back into its prime. Say, for example, that you're still running a GeForce 1050ti or something equivalent. GPUs of this tier will perform extremely reasonably well in some games if you follow our tips. For context, this is the broad performance envelope of the Steam Deck!
Do be prepared to make a sacrifice here or there, of course. Don't expect any 4K gameplay from this guide, and don't expect to be able to play STALKER 2 on a Pentium III when all is said and done. A good old puzzle game on the other hand may be right up your street!

At long last, we finally have some new top-notch low end PC optimization advice for your low end PC games. It's been a long time coming, but the simple truth is that up until just a few years ago, a humble GTX 1060 would've kept burning through almost anything and everything you could've thrown at it. Now, though? With all the modern gameplay mechanics and integrated graphics, even RTX 3080s can get choked down due to their low VRAM amounts. If we're being totally honest, it's not a great time to be a low or mid-spec PC gamer if you are wanting to play the very best games.
That said, the recent focus on low-spec handheld gaming PCs offers us a helping hand. Valve's release of the Steam Deck brought these devices into the industry mainstream, and the lessons learned here can be applied more widely, too. So, if you're looking for an affordable alternative to a new gaming PC, first consider the following:
As it currently stands, it is exceedingly difficult to get a gaming-capable laptop for under 500 EUR. Coincidentally, building a modern mid-range PC for 500 EUR may be equally challenging, depending on where you live. These handhelds, though, punch well above their weight, and they offer uniquely compelling low spec games for those who are on a budget. That being said, let's move on to something a bit more widely applicable, still!

Easily the most important lesson imprinted by the success of these small, handheld PCs is that getting less-than-60FPS in PC games isn't the boogey man that the PC gaming community often touted it to be. If we're being perfectly honest, a flat frame time 60 FPS will look, feel, and play miles better than a juddery 80-100 FPS ever could. The answer as to why that is the case is simple, too: consistency. Consistency beats every other performance consideration, and its importance is tied only to matters of input latency.
But - you might be asking - what if there's simply no way for you to ever reach a truly stable 60 FPS on your PC? Fret not, because you could easily target a lower framerate, too.
Note, however, that we're not necessarily talking about a meagre 30 FPS here, either. Recent discussions by industry professionals have shown that 40 FPS is, in truth, the perfect balance between 30 and 60 FPS. The reason why this is the case is that, latency-wise, 40 FPS sits perfectly between 30 and 60 refreshes per second. So, in effect, you're getting improved latency and smoothness while still going after a far more manageable performance target. Certainly worth giving a shot through RTSS, we believe!
One thing to keep in mind is that the refresh rate of your monitor will be a huge point of contention here. The rule of thumb, as it were, is that, with low end PC games, you should target a frame rate that can fit neatly into your monitor's output refresh rate. If you have a 120Hz screen, then, a stable 40 FPS will render perfectly. On a 60Hz screen, however, 40 FPS users will experience screen tearing and judder. You want your output refresh rate to be divisible by your target frame rate - that's the formula!
Need a handy explication of the aforementioned formula for testing? No worries, we've got you covered! Down below, you'll find a list of some of the most common monitor refresh rates, and some FPS target you may wish to try hitting, depending on your hardware!
Again, it's very simple math, but it should give you an idea of what your ideal performance targets ought to be. Again, remember to leverage the RivaTuner Statistics Server: it's incredibly handy if you're going after weird, not-usually-supported FPS caps, like 72 FPS.

Moving on to our next point of contention - gaming-focused operating systems have existed since forever. You know the deal: cut away the bloat, maintain what needs to run. Now, while some sites have come out with recommendations as to which unofficial, "de-bloated" version of Windows to use, we cannot vouch for any of those ISOs in good faith. Instead, we recommend sticking with official, supported solutions. The thing to note here, though, is that you do have options. Again, thanks to Valve's efforts in the Linux gaming space.
Before getting into Linux/Proton gaming, though, some of you may well wish to stick with Windows. It's understandable, too: perfect game support, minimum fuss. If we're being real, you're probably used to it, too, and that's a big draw. If so, we recommend relying on LTSC versions of Windows 10/11. It's a slick version of the tried-and-true OS that's only still getting security updates, and you need those.
As a valid (future) alternative, Valve has promised to release an ISO of SteamOS sometime down the line! This Linux-based OS has kickstarted a bit of a revolution in the gaming space, and it's extremely feature-rich for gamers while avoiding much of the bloat that makes Windows infamous. So, something to keep an eye out for in the future.

So you're playing games at less than 30 frames per second? Tough times. But we're willing to bet we've all been there at some point. Whether you're stuck with your sub-par rig for years to come, or you simply discovered that your new machine can't play the very best games on the market, we feel you. Perhaps our guide can help you out with that! We've got a number of tips on low-end PC optimization, and we believe at least some of them will help improve your gaming experience. The first order of business, though, is the simple stuff!
We'll go through various tweaks for low end PCs in the general order of complexity. If you're lucky, you're going to be able to get the FPS boost you were looking for really quickly! Those less fortunate will, however, going to have to keep scrolling until we get to really drastic solutions. That's gaming for ya!

Here's what your first order of business should always be:
Easy stuff, right? Well, at least, that's the case if you're running Windows 10, which you really should do anyway.
Checking for baseline driver updates on your hardware is made deliciously easy via the Device Manager interface. Do not use the various programs that promise to update your drivers for you. Instead, check for driver updates manually (right-click - update driver). Your most important piece of hardware, the GPU, will likely come with its own special software suite that'll notify you whenever a major update is ready. In most cases, you're going to want to use these updates ASAP. Another thing to keep in mind is that, on laptops, manufacturers might sometimes offer heavily optimized versions of GPU drivers. As a rule of thumb, these are even better than baseline drivers.
Also, make sure you check for malware! Malicious programs can absolutely pummel your rig's performance, so make sure that you're not playing host to these awful little things. Similarly, check your startup programs via Task Manager (CTRL + SHIFT + ESC - startup). Disable everything heavy, and run what you need post-startup.
As we said above, if you're gaming on a low-to-mid-range laptop, your power settings might be reducing your potential performance ceiling. Generally speaking, if you want to boost FPS, go for maximum hardware usage. Don't skimp!
As a rule of thumb, avoid using programs and overlays that claim they'll increase your performance. If you're thinking of installing one (we won't name any), your first order of business should be to check for other people's experience with them. For example, programs you'll read about here are safe, but they're not optimizers per se. Instead, they allow you - the end-user - to better tweak and optimize your hardware according to your needs and desires.
This isn't something that can (or should) be done automatically. In most cases, you're going to want to run as few programs on low-end PCs as possible, so that your system doesn't expend resources unnecessarily.

Now that we've gone over simple operating system tweaks and optimizations, we need to look at your framerate issues on a game-specific basis. As you may know, the screenshot above is that of Assassin's Creed Odyssey, which was widely panned for offering poor performance and optimization on low end PCs. The game is beautiful and hardware-intensive, so it fits the bill for what we need in this article.
Recently, Ubisoft has actually been pretty good when it comes to offering a wide array of graphics settings for your low end PC games. Sure, if you crank everything up to eleven, Odyssey will run badly on virtually anything. However, medium-to-high is more than manageable on even outdated rigs today. Speaking in general terms, always use low-to-medium as a baseline, and then crank things up one at a time. See what your PC can take, and what framerate you yourself are comfortable with.
One particular setting that you're going to want to look into, however, is the resolution render percentage. Of course, the exact verbiage will differ from game to game, but the functionality is precisely the same everywhere. Though your game will render the UI and 2D elements in full native resolution, you can set it so that the taxing 3D elements render at, say, 90% of the full pixel count. This helps a great deal! The downside is that everything will look blurrier the lower your set the render percentage. Thankfully, Nvidia recently introduced a 'sharpen' option that you absolutely should use in these cases!
Obviously, this is cheating, and it won't look quite as good as the real native render resolution does, but it will offer a substantial performance boost that you wouldn't otherwise enjoy. Weigh these options, fiddle with them, and see what works in your case!

A small caveat you ought to remember: the Nvidia Control Panel settings do not refresh until you've restarted the game. This means getting just the right amount of sharpening is going to be a bit of a pain in the butt (oversharpening is bad). It is what it is, though, can't help it!
Modern games are more and more reliant on shader cache to stay performant and avoid horrendous micro-stutter. Micro-stutter that - keep in mind - you cannot just power through, no matter how powerful your rig might be. To that end, as games build up larger and larger shader caches, it makes sense that some stuff could break along the way, and that happened to me not too long ago.
Specifically, No Man's Sky did not want to run properly on what is, in effect, a fairly powerful PC. The only fix that ended up making a difference was the 'Shader Cache Size' option in Nvidia Control Panel. The 'driver default' option limits shader cache at only 4 GB, and it seems like some games wish to eat up more of it than that.
To that end, I suggest increasing your shader cache size to at least 10 GB ahead of time to save yourself the headache of trying anything and everything when dealing with micro-stutter. Give it a shot!

Now comes the fun stuff. The following tweaks can help quite a lot, but they can also make things worse, and the process of figuring out what's what is basically complete trial-and-error. Some of you (like yours truly) may enjoy this process, but we bet most of you do not. Your best bet will be to look up the exact case scenario you're met with and to see what solutions others may have implemented. We'll explain as we go along!
Chances are that you've already familiarized yourself with LowSpecGamer's awesome optimization guides. This household Youtuber has dedicated his channel to producing a wide variety of performance optimization tweaks and fixes. On a game-by-game basis, and if you're okay with positively nuking the visuals of what you're trying to play, this is the ultimate source for tweaks. However, you might not want to play Odyssey when it looks like a PlayStation 1 launch title.
To that end, there's still stuff you can do to help your rig run the game properly! For example, let us introduce you to the incredible world of the Intel Extreme Tuning Utility. This amazing little program is going to open up a world precise performance customization for your rig. Especially if you're troubled with overheating! Specifically, if that's what's bugging you, first make sure that you've cleared your ventilation system, and then look into undervolting.
By supplying your CPU/GPU with less electricity than the default, you greatly reduce their heat output. Less heat means less throttling, which leads to better performance at maximum stress. What makes undervolting an advanced tweak is that you need to find the right balance between power and temperature. Tricky business, but it often leads to phenomenal results in laptops. On a desktop PC, overclocking will be a better bet, we feel.

If you've got a good eye, then you may have noticed that the screenshot above actually shows two different programs running. The first is Intel's XTU, which we've already talked about. The second, though, is the Rivatuner Statistics Server, or RTSS for friends. This powerful piece of kit is even more niche than XTU, and won't be nearly as useful in most cases. When push comes to shove and you encounter certain game optimization issues, though, you're absolutely going to want to have RTSS at the ready.
Rivatuner will, for one, offer an in-depth look at how your hardware performs, which is generally useful no matter what. Its more crucial feature, however, is the ability to optimize frame times in a very, very precise manner. If you thought frames-per-second were the only thing you needed to worry about when playing, think again, bucko. For a simple comparison: if you ever felt that 30 FPS on consoles somehow felt better than 30 FPS on PC, that's because PC games often mismanage frame times horribly. It's far easier to optimize a game for a static and fixed piece of kit (e.g. consoles) than for an extremely extreme variety of PC hardware, and that's why frame times are hard to pull off properly if your rig isn't performing up-to-spec at all times.
To get rid of micro stutter that makes your 60 FPS feel worse than 30 FPS, use RTSS! All you need to do is disable any FPS limiter in your game, and then use RTSS to place a hard limit instead. In broad strokes, you want to set the limit at the lowest stable FPS you can get in a game. If that's 30, do yourself a favor and stick with 30. Otherwise, go with the refresh rate of your screen, which is 60Hz in most cases. Trust us: getting stable FPS is way better than simply getting more FPS.

On the off chance that none of the above helps even a little bit, we think you're going to have to open the wallet a tad. Of course, chances are that outright upgrading your CPU or GPU is out of the question, but there are things you can do instead! Cheaper options, in many cases. Here's what we think you should be looking into:
If single-channel and dual-channel RAM sounds like random technical mumbo-jumbo, we get it, but that it ain't. The simple truth is that having two 8 GB sticks of RAM is better than having one 16 GB stick. Why is that the case? Because it provides your CPU with two separate access points to RAM! Instead of having one 64-bit memory channel, you effectively have a single 128-bit memory channel, theoretically doubling your performance! It's important to note that this will not effectively increase your FPS at all times. Instead, it will reduce the random FPS drops that you have been getting due to lacking immediate memory access. You're mostly gaining steadiness and reliability from upgrading to dual-channel, in our experience. Here's a benchmark for a solid reference on how it works in practice.
Similarly, upgrading from HDD to SSD won't outright improve performance in general terms, but it will greatly help with loading times. Make sure to install your operating system on an SSD to make the best use of this hardware.

If the tweaks we suggested above didn't help you, don't despair! We'll keep updating this overview with the latest optimization techniques as we discover them, so just bookmark the article and check in every once in a while. The world of PC optimization is nothing to scoff at, and new FPS increase techniques are being developed all the time.
Who knows what else we'll have to offer in, say, a month's time? In the meantime, check out our list of awesome low-spec games you could play on virtually anything, and have fun!
Still on Pentium 3, are you? We can help. Maybe.
Overhype Studios, the developer behind the critically acclaimed Battle Brothers, is gearing up to release their sci-fi follow-up MENACE into Early Access on February 5, 2026. The turn-based tactical RPG will be available on Steam, GOG, the Epic Games Store, and the Microsoft Store, with a day-one launch on PC Game Pass (Game Preview) for subscribers.
We've been keeping an eye on MENACE for a while now, and with the Early Access launch just around the corner, it's worth breaking down exactly what players can expect when they first boot up the game. Spoiler: there's a lot more here than your typical Early Access skeleton.
We've previously discussed the game at some length in our hands-on impressions article - spoiler alert, it's excellent - but down below we've broken it down into a more practical and by-the-numbers equation.

For the uninitiated, MENACE puts players in command of a Republic Marine Corps strike force aboard the TCRN Impetus. You're operating in the Wayback system, a lawless frontier cut off from the Core Worlds and overrun by pirate warlords, shady corporations, and fractured local governments all vying for control. What starts as a pacification mission quickly escalates when an unknown alien threat emerges, and suddenly you're the only thing standing between the system and total annihilation.
If you've played Battle Brothers, the DNA is unmistakable. Overhype Studios has taken their trademark approach to brutal, consequence-driven tactical combat and transplanted it into a sci-fi setting complete with tanks, mechs, infantry squads, and a whole lot of firepower. The jump to 3D visuals is a significant departure from Battle Brothers' 2D aesthetic, but the underlying philosophy remains intact: your choices matter, death is permanent, and victory is never guaranteed.
For a closer look at the broad gameplay loop we've discovered in MENACE so far, check this out. For a proper content breakdown, keep reading!
So what exactly are you getting when Early Access drops? According to the official Steam page, the Early Access version of MENACE is fully playable and features 50 unique procedurally generated mission types. These missions are used to construct different types of operations across three distinct biomes and planets, giving you a solid variety of environments to fight through.
You'll be facing off against four different enemy factions at launch. While the demo has primarily showcased the pirate faction, the full Early Access build will introduce additional adversaries with their own tactics, equipment, and challenges. And yes, that includes the titular Menace itself, the alien threat lurking in the shadows of the Wayback system.
On the strategic side, players will be able to upgrade their mobile HQ, acquire equipment from the Black Market, and hire from a large pool of squad leaders. Each squad leader comes with their own varied perk trees and attributes, and recent dev diaries have detailed a significant rework to the character system that makes every leader feel genuinely distinct in terms of playstyle and upgrade paths.
The equipment variety is substantial. Cut off from standard naval arsenals, you'll have to rely on local black market dealers and battlefield salvage to kit out your squads. From jerry-rigged pirate war machines to refined mercenary-grade hardware, every engagement is an opportunity to expand your arsenal.

Overhype Studios has been transparent about their development roadmap. The plan is to remain in Early Access for approximately one year, though that timeline could shift depending on player feedback and how the design evolves.
The full version of MENACE will include additional planets and biomes beyond the three available at launch, along with new mission types, squad leaders, and equipment. Players will also be able to explore additional events and character interactions over the course of a campaign, culminating in the complete story of MENACE that won't be fully present in the Early Access build.
One piece of good news for early adopters: Overhype Studios has stated they do not intend to increase the base price of the game during Early Access or at full release. If you buy in early, you're getting the complete package at the same price as everyone else.
If you're on the fence about MENACE, there's a free demo available on Steam right now. It provides a complete procedurally generated operation and some army-building options, offering a solid taste of the tactical combat that forms the game's core. The demo is primarily combat-focused, so elements like the strategic layer and interplanetary travel aren't present, but it's more than enough to get a feel for what Overhype Studios is cooking.
The demo has actually received content updates since its initial release, effectively doubling the gameplay variety available. It's an unusually generous preview for a game still in development, and it speaks to the confidence the studio has in what they've built. We recommend it for sure!

MENACE is shaping up to be one of the more substantial Early Access launches we've seen in the tactical RPG space. Fifty mission types, three planets, four factions, and a fully functional squad management system is a far cry from the bare-bones releases that sometimes characterize the Early Access model.
If you're a fan of Battle Brothers, XCOM, or tactical combat games in general, MENACE deserves a spot on your radar. The pedigree is there, the demo has proven the combat systems work, and Overhype Studios has a track record of supporting their games with consistent updates and DLC long after release.
MENACE launches into Early Access on February 5, 2026, and you can grab your copy right here at 2Game!
MENACE launches into Early Access on February 5, 2026. Here’s everything included at launch, so you know what’s waiting for you!