Blank notebooks, fresh starts, and a timetable full of possibilities—September isn’t just about heading back to school, it’s about hitting reset. And what better way to kick off the new semester than with a stack of games that’ll keep your mind buzzing long after the final bell?
Our Back to School Sale is loaded with deals guaranteed to get your heart racing faster than a pop quiz surprise. From epic sagas and sci-fi chaos to detective drama and a crash course in professional cycling, we’ve built a syllabus of savings to make this year your most fun and unforgettable yet.

Homework assignment: survive the Black Death with grace. And a few tears! This bundle packs together A Plague Tale: Innocence and A Plague Tale: Requiem, giving you Amicia and Hugo’s unforgettable journey in one swoop. From stealthing through rat-infested villages to emotionally devastating storytelling, this is the ultimate binge-worthy narrative deal. Warning: may cause “just one more chapter” syndrome.

Ready to ace Survival Horror 101? In Aliens: Dark Descent, you’re not just blasting Xenomorphs; you’re leading a squad through real-time strategy, permadeath decisions, and pulse-pounding tension where every move counts. With the newly released Alien: Earth TV series earning rave reviews and reigniting love for the franchise, this deal is the perfect way to keep that Alien buzz going. Think of it as extra credit in not getting eaten alive!

Pop quiz: what do you get when you cross Soviet robots gone rogue, techno-babble superpowers, and a fridge that… flirts with you? Atomic Heart takes “back to basics” and rips the book to shreds. With wild combat, mutant monstrosities, and a world dripping with uncanny vibes, it’s a school trip into an alternate USSR you’ll never forget.

Spreadsheet lovers, gather ‘round. This is where tactics meet sweat. Build your team, plan training, and micromanage everything from nutrition to stage attacks. Every race feels like a puzzle to solve, and the thrill comes from seeing your strategy play out across a full season, right down to that nail-biting sprint to the finish line.

For those who prefer the wind in their (virtual) hair, this is where the rubber hits the road. Tour de France 2025 lets you push the pedals, attack breakaways, and feel the thrill of conquering legendary climbs like a true cycling champ. Perfect if you’re more “PE practical” than “maths theory.”

Sometimes the scariest homework isn’t maths. It’s unraveling a supernatural mystery in a small town that doesn’t want you snooping. Kathy’s back with her motorbike, sharp wit, and a knack for digging into secrets that should probably stay buried. A perfect pick if your back-to-school vibe is “rebellious detective who writes essays at the last minute.”

This semester isn’t just about grinding; it’s about thriving. Whether you’re storming through sci-fi dystopias, unravelling mysteries, or managing a dream cycling squad, our Back to School Sale has your syllabus of savings covered.
And here’s a little extra credit: pay with KUCOIN Pay at checkout to save an extra 20% across the entire sale!
So, sharpen those pencils, clear your timetable, and load up your library. The best way to start the season is with games that make every study break legendary!
Shop Smart and Save Big!
Yes, Monster Hunter Wilds is all about clashing with titanic beasts and sharpening steel until your wrists ache… but let’s not pretend fashion isn’t half the endgame. I mean, there's no good in taking down a juggernaut if you don't have swagger. Capcom clearly gets it, because the new Flamefete DLC Pack isn’t handing you bigger swords or cheesier builds, it’s giving you drip - Summer festival style.
So, grab your sunscreen and sharpen your greatsword, we’re going character by character through this sizzling DLC. If you’re going to save the world, you might as well look good doing it.

Alma’s usually the serious one. Handing out orders, keeping you on task, and being the voice of reason. But slap the Summer Poncho on her and suddenly she looks like she’s about to drop a lo-fi mixtape at the Flamefete main stage. It’s breezy, it’s bold, and it’s the kind of outfit that makes you think, “Wow, maybe Alma doesn’t spend all her free time reading field reports.”

Gemma’s new look? The Summer Coveralls. Practical, super cool, and absolutely screaming: “I could fix your bowgun, but first let me vibe in the sun.” It’s the outfit of someone who knows their way around a wrench but also knows how to chill at a festival without getting engine grease on their snacks.

Erik doesn’t talk much, but that’s fine. With a Summer Hat like this, who needs words to rock the: “Yeah, I look like a gunslinger who accidentally stumbled into Coachella, and I’m ok with that.” It’s minimalist, but it’s cool. For a guy who already radiates mysterious side-character vibes, it's the festival hat to match.

The creme de la creme, the Phoenix Caparison for Seikret, is the showstopper of the pack. This isn’t just a skin, it’s a flex. Your trusty mount basically turns into a galloping festival float, decked out in fiery flair. It’s the kind of thing that makes your squad say: “Where on earth did you get THAT?” Forget “fashion hunter”, this is “fashion cavalry.”

Of course, there's more. I mean, what’s a festival without extra goodies? We're talking:
Perfect for hunters who like to flex in the lobby as well as in the field, these little bonuses are how you bring Flamefete energy into every hunt.

Look, none of this boosts your stats. You won’t crit harder because Alma’s rocking a poncho, and no monster is going to tremble at Erik’s hat. But that’s the point! This is about squad aesthetics: giving your NPC crew a little festival flair and making your hunts feel like a seasonal event.
And here’s the smart bit. Grabbing the full Flamefete DLC Pack is way more cost-efficient than buying every outfit, pendant, and sticker piecemeal. So, unless you enjoy overpaying for fashion, the bundle is an absolute no-brainer. Because, let's face it: nothing says “Monster Hunter player” quite like spending 30 minutes coordinating outfits with friends before actually fighting anything.
Look good on the hunt
Metal Gear Solid Delta: Snake Eater doesn't just hand you weapons on a silver platter. You've got to work for that perfect arsenal, and trust us, it's worth every bit of effort you put in. From the trust 1911 all the way to the shockingly potent Stoner 63, Snake Eater may not have a huge arsenal, but all of its guns are interesting, engaging, and simply just good to hold on to.
Snake's journey through the Russian jungle becomes infinitely more interesting when you know where to find every single weapon the game has to offer. We're talking about everything from your basic survival gear to the kind of experimental hardware that makes boss fights feel like target practice.
The thing about MGS Delta weapon collection is that it rewards the players who actually pay attention. Sure, you can stumble through the main story with whatever the game throws at you, but the real fun starts when you begin hunting down those hidden firearms tucked away in secret locations. This guide covers every weapon location, acquisition method, and tactical application you need to know.

For those of us who hadn't played the original Metal Gear Solid 3 back in the day, it may come as a bit of a shock that Snake Eater - a largely 1-to-1 remaster/remake - doesn't have as many weapons as you might expect it to have. Really, it wasn't until Metal Gear Solid 4 that the protagonist could lug around virtually any weapon they wanted to, with the trend continuing in Phantom Pain. As for Delta: Snake Eater, the game features just under a dozen usable firearms, and most of them are fairly easy to miss.
This handy and fully suppressed (how?) tranquilizer pistol comes as part of Naked Snake's starting kit on the Very Easy difficulty mode. If you started the game at a higher difficulty level, however, you can still get it by collecting, capturing, and/or killing every single piece of flora and fauna in the game. It's a tall order, but it's worth it, too, because the EZ Gun is a forever-suppressed tranquilizer pistol. On top of that, having the EZ Gun equipped makes Snake's footsteps completely silent, boosts his Camo Index, and boosts his stamina regen.
A Smith & Wesson classic, the Mk. 22 is Snake's default tranquilizer sidearm. Keep an eye on those suppressor levels!
Snake's default lethal pistol, this customized 1911 is received upon his first meeting with EVA. As the second weapon to accept a suppressor in Snake Eater, you'll need to be mindful of your shots here as well.
Shockingly among the first weapons you can find in the game, the Dragunov can be yours as early as the Virtuous Mission itself. Upon entering Dremuchij North, turn right and stick to the eastmost side of the area. The DMR is found in a clearing nearby.
If you missed the weapon during the Virtuous Mission though, you can grab it again in the optional Ponizovje West area, inside a building next to the pier. As the sole lethal DMR in the game, the Dragunov is extremely important in key sequences, such as the boss fight against The End.
A basic high-caliber assault rifle, Snake can find the AK-47 in the Bolshaya Past Base, in a small building to the north-east of the base. If you progress too far ahead without snagging the Kalashnikov, though, you won't be able to get it again until your next playthrough!
An advanced, extremely capable assault rifle, the M16 prototype can be found twice in Operation Snake Eater. It is arguably the most important long weapon a lethal Naked Snake might be interested in, too, so that's a good thing.
You can find the XM16E1 on a flight of stairs in Rassvet, or inside an armory outside the Graniny Gorki laboratory. The latter is also the easiest spot to find one of these guns, as it's virtually unmissable there. Crucially, the M16 is the third and final weapon to take a suppressor in Snake Eater, so you want to have one at hand for sure.
A cut-down version of the M37 Ithaca, this is an extremely potent close-quarters weapon that leaves much to be desired at anything beyond short-range encounters. Still good to have at hand: grab it after killing the hornet-laden Pain boss, in the Chornaya Peschera Cave. It'll be in a semi-secret chamber with a dead body and a host of vampire bats.
An extremely powerful weapon with a huge amount of ammunition by default, the Stoner is a semi-legendary gun that was at the height of its popularity post-Vietnam War. Naked Snake can find one in an optional combat FOB in Svyatogornyj East. To reach the zone, simply head off towards the north-east exit from the Svyatogorny West jungle, and look for a big hut. The M63 is going to be tucked away behind some boxes inside the hut.
A classic Soviet SMG, the Skorpion is found in Grozyj Grad Lab: East Wing, behind a locked storage room door towards the north section of the zone. Now, there are two ways to enter this room: first, you can lean against the door and open up the 145.86 frequency via Codec. Alternatively, you can take down a guard and drag them to the door, which accomplishes the job as well.
Ocelot's gun of choice, the Colt SAA revolver is a battle-tested design that is only going to be available for a limited time until you've finished the game. Specifically, you'll get to use it for a short while during the Groznyj Grad escape sequence, and then unlock it as a permanent fixture in your inventory in a New Game+.
The Boss's signature tumble-firing "SMG", this weapon is only going to be available after finishing the game once, as a New Game+ piece of kit.
An excellent anti-armor weapon, the RPG-7 is found in the Krasnogorje Mountainside region. Look for a bunch of huts with two Anti-Air emplacements nearby, then go to the southernmost hut. The RPG is going to be inside.
Though a bunch of other interesting weapons do appear in the game, such as the Makarov and the AMD-65, Snake sadly won't be able to use them at all. As we said before, the trope of being able to use virtually any weapon found on the ground didn't properly kick in until Guns of the Patriots, with Snake Eater obviously subscribing to a more old-school type of gear procurement.
Do you really need a suppressor, though?
The whistle’s about to blow. EA SPORTS FC™ 26 kicks off on September 26, 2025, and this isn’t just another season update; it feels like a full tactical reset. Smarter AI, sharper dribbling, brand-new Archetypes that let you sculpt your player like a real-world icon, Manager Live Challenges that throw you into scenarios inspired by real-world football headlines, and for the first time, two gameplay presets—Competitive (fast-paced, skill-driven) vs Authentic (slower, tactical, immersive)—so you can choose how you want your football to feel.
It’s the difference between turning up at Sunday league with mates and stepping out under the floodlights on a Champions League night. FC 26 feels elite.
But here’s the real transfer deadline-day decision: do you keep it simple with the Standard Edition, or go big with the Ultimate Edition? Is it worth paying extra to walk into the stadium early and with a stronger squad sheet? Let’s break it down.

The Standard Edition is like lacing up your boots on a crisp Sunday morning—the purest form of the game, no frills needed. It gives you everything to start strong, progress steadily, and enjoy the beautiful game at your own pace.
If your season is about building dynasties in Career Mode or enjoying Clubs nights with mates, the Standard Edition is your grassroots pitch, where passion and creativity shine through. It’s authentic, it’s rewarding, and it’s football in its purest form.

The Ultimate Edition? That’s a Champions League package. Floodlights on, anthem playing, you walk out with the whole stadium behind you. And the best bit? The Ultimate Edition holders step onto the pitch a full 7 days early (Sept 19). That’s basically sneaking into the ground before the turnstiles open, already warming up while Standard players are still parking their cars.
In Football Ultimate Team and Clubs, a week’s head start isn’t just bragging rights. It’s climbing divisions, securing rewards, and shaping your squad while others are still booting up.
For FUT grinders, that extra week plus the FC Points is like having Haaland up front when everyone else is still running with a Sunday striker. It’s a competitive advantage, plain and simple.
And there's more. Play both FC 25 and FC 26 before Nov 1, 2025, and EA will upgrade you to Club Member status—scoring exclusive benefits inside FC 26. It's a little extra glory for the die-hard fans.

FC 26 packs ambition with smarter gameplay, Archetypes, dual presets, and Manager Live Challenges that bring narrative into the game. Both editions deliver a compelling football experience, but your pick depends on your style:
Whether you're sprinting from the whistle or already a goal ahead, the choice is yours. Just remember - pre-ordering either edition locks in those ICONs, Archetypes, and rewards from the start. And what's clear is: Whichever edition you pick, you're in for some good football!
Gooaaalllll!
Since Metal Gear Solid Delta takes its cues quite literally from the original Metal Gear Solid 3, it only makes sense that its difficulty modes would be similarly varied and flexible. This is no straight shooter, after all, but a highly complex and intricately built stealth game. Challenge comes part-and-parcel with this approach, but the good news is that you can scale it up and down however you see fit.
Delta: Snake Eater has 6 unique difficulty settings to choose from, ranging from Very Easy to... uh, European Extreme. Some are self-explanatory, while others take a fair bit of context to make heads and tails of. We'll explain all of them below, but there are a few important tidbits to keep in mind in a broader sense:
The second statement's going to make more sense as we approach difficulties higher than Normal. So, let's get to it.

Very Easy mode is perfect for those who just want to experience the gameplay loop and the story without any blockers or challenges. With a massive health pool, frankly slow enemies, and the EZ Gun in tow, Naked Snake is going to easily complete the Snake Eater mission.
Easy is a more sensible choice for those who want some friction, albeit not too much of it. The lack of the EZ Gun is the biggest detraction here compared to Very Easy, but you're still getting a very straightforward and delightful experience overall.
The default difficulty level for MGS Delta, Normal is an excellent baseline for the vast majority of players. This is the game at its arguable best, with a reasonably challenging experience that shouldn't, for the most part, ever get offputtingly difficult. Crucially, playing the game at Normal difficulty unlocks the DOBERMAN player title if you complete the game at under 5.5 hours without using any Special Items or LIFE medicine. That's not for the faint of heart, though, so we recommend going for the achievement during a New Game+ playthrough or some such.
We're still in the 'reasonably challenging' territory with the Hard difficulty mode, although this is absolutely where the going starts getting tough for Naked Snake. Enemies get a reasonable buff in basically all respects, Snake gets way fewer gadgets to fiddle about with, and trying to get the FOX title is no mean feat! To unlock it, you need to beat the game in 5 hours or less, without losing more than 5 LIFE bars, without using any Special Items, and without resorting to using LIFE medicine. Tricky, but doable for sure.
Extremely difficulty is not for those who want a reasonable challenge if you ask us. This is for truly skillful and experienced Snakes who know what they're up against. We also recommend completing the game at least a couple of times before even attempting to get the Extreme playthrough going, as the accrued New Game+ gadgets and game knowledge are going to be crucial for any amount of success. Further, the FOXHOUND title sounds sweet, but good grief is it a challenge to unlock. To get it, you'll need to complete an Extreme playthrough in 5 hours or less, you can't lose more than 5 LIFE bars, can't use any LIFE medicine or Special Items, must not alert any enemies, use any Continues, or kill anyone. Neat!
For those who think 'Extreme' is fiddlesticks, European Extreme is here to spice things up. All of the modifiers from the former difficulty setting apply here, but you must never be detected by anyone, ever. Simple as. Have fun giving it a shot, if you are so inclined. We'll stick to Hard, thankyouverymuch.
Wait, European Extreme? What?
As we've already established, Metal Gear Solid Delta is an extremely faithful and high-quality remaster of the old, classic MGS3: Snake Eater. For PlayStation gamers, that's basically all they need to know, given that they had previously had the chance to play it back in the early aughts. For the rest of us on Xbox and PC, though, that's not the case at all, and so you're probably wondering how long it takes to actually finish the game.
The long and short of it is that this isn't an overly massive game, and is in fact substantially shorter than MGSV: Phantom Pain even. Whether that's good news or bad news, you'll need to decide for yourself, but it doens't change the fact that Snake Eater is an excellent campaign across the board.

MGS Delta: Snake Eater's main campaign will take you about 14-16 hours to complete in total. As the game is basically an upscaled and spruced-up version of the old MGS3, it only makes sense that the two would be in effective lock-step for 99% of the time. The thing about Delta, specifically, is that it's a more streamlined and arguably easier game. There's plenty of jankiness present still, of course, but you get to aim over-the-shoulder and actually see much, much further ahead than you could in MGS3.
This results in an experience that's ostensibly easier, or at least more easily readable than it was back in the day. Skilled players will leverage the added information to progress through Delta much faster, with that in mind, which may result in a shorter total playtime.
Do remember that there's the added Ape Escape mini-campaign as well, with about two hours' worth of extra playtime added for good measure. There's also the New Game+ and the bonus difficulty modes to consider, with 'European Extreme' being the obvious top-tier option for super-skilled spies to contend with.
All in all, though MGS Delta is a brand new AAA release, it's also a functional remaster of an old, beloved classic. This means it's more condensed and old-school than most modern releases, which may be a boon for some, and a big malus for others.
Shorter than you remember?
After decades of waiting, Metal Gear Solid 3: Snake Eater finally gets the remake treatment it deserves. But here's the thing about Metal Gear Solid Delta: Snake Eater that might surprise you: Konami went the ultra-conservative route, creating what's essentially a 1:1 recreation rather than a bold reimagining. And considering the baggage a game like this comes with? That was probably the smartest move they could have made.
Delta isn't the first instance of Hideo Kojima's beloved classic being updated and re-released, but it is the first complete rebuild of MGS3. It successfully modernizes visuals, tweaks game design, and updates controls so that the game sits comfortably alongside its action game contemporaries. The approach feels particularly smart when you consider how other recent remakes have fared. With that in mind, this is not a Capcom-style Resident Evil remake, and it's most certainly not in the same category as the more recent Silent Hill 2 Remake. Instead, Snake Eater is functionally a comprehensive remaster more so than anything else. Let us explain!

The commitment to 1:1 accuracy here borders on obsessive. The remake uses every single piece of original voice acting, down to the last grunt and codec conversation. When Snake eats food, you still get those lengthy chewing animations complete with his commentary about taste. Want to defeat The End by waiting two real-world weeks for him to die of old age? That's still there. Even the original control scheme exists as "Legacy" controls for purists who want the exact 2004 experience with prettier graphics.
Basically all the easter eggs from the original, like obscure mechanics and tricks, magazines, posters, and items like Calorie Mates are back in the remake. The hidden Kerotans remain in their exact original locations. Every menu system maintains the character and detail of the source material. This isn't adaptation or interpretation, it's digital preservation with a massive visual upgrade.
What separates a remake from a remaster? Traditionally, remakes rebuild games from scratch with new ideas, cut content, or reimagined mechanics. Think Resident Evil 2 versus the original, or Final Fantasy VII Remake expanding a single city into a full game. Those projects took creative risks and made substantial changes to the source material.
Delta does none of that. Built on Unreal Engine 5, it's essentially the exact same game wearing a 2025 graphics engine. The level layouts, enemy placements, story beats, and gameplay progression remain completely unchanged. Konami remade all the animations and character models, but the underlying structure is identical to what PlayStation 2 owners played two decades ago.
Even the approach to controls demonstrates this remaster mindset. Rather than designing new mechanics for modern audiences, Konami simply mapped the original inputs to contemporary controller standards with a few notable tweaks here and there, for modernization's sake. The stealth gameplay, survival mechanics, and boss encounters function exactly as they did in 2004.
From a content perspective, Konami has played it incredibly safe, using the same voice acting and preserving the original's quirky personality. The result feels less like experiencing a new interpretation of Snake Eater and more like playing your memory of the game, if your memory had perfect 4K visuals and a modern lighting engine.
Critics have noted how the game can be played in its original form with the new visuals through Legacy control options, which really drives home how little has fundamentally changed. This isn't a reimagining or evolution of the source material. It's the digital equivalent of restoring a classic film, cleaning up the print and enhancing the audio while leaving every frame intact.Sometimes the most radical approach is refusing to change anything at all, isn't that right?
If you need more context on the what, how, and why of Delta: Snake Eater, we've also compared it to Metal Gear Solid V: Phantom Pain! This is, after all, the most recent genuinely new MGS title we've had in quite a while, and so the two make for a natural comparison.
It’s closer than you’d think.
Metal Gear Solid Delta: Snake Eater is a superlative remaster of an old classic, but the fact of the matter is that it doesn't compare all too favorably to truly modern games. We are quite keen on its remarkable graphics improvements and tech upgrades, but we'd be remiss not to mention some of the things you might consider faults or problems if you're not aware of them. This isn't critique in and of itself, mind, but a realignment of expectations.
As you might suspect by the establishing tone of this piece, Metal Gear Solid Delta is not going to compare favorably to Metal Gear Solid V: Phantom Pain when it comes to its gameplay loop. It's not just a matter of the latter being an open-world sandbox, and the former a sleek, streamlined, and linear stealth experience. More so, the core gameplay loop and its flexibility are miles apart. Delta: Snake Eater is still the same exact game as it was back in 2004, and that means it's quite clunky and clumsy in some respects. Especially if you hadn't played it back in the day!
Please note that this isn't a bad thing in and of itself: it's just that the game is categorically different from what you might expect, and that's precisely what we'd like to prepare you for.

If you, too, will be jumping into Metal Gear Solid Delta as a PC player whose primary experience with the franchise (and, indeed, the works of Hideo Kojima) comes from Phantom Pain, prepare for a far slower, more meticulous, and punishing experience at large. Snake Eater is old-school Metal Gear Solid through-and-through, and Snake doesn't get to leap around like he does later on, in MGSV. Even though the game has received a new over-the-shoulder camera view and a modernized control scheme, Snake is still every bit as slow and cumbersome as he was back in the day.
This comes as a pain at first, but it's simply necessary for players to tune into a more deliberate and slower gameplay loop for everything to fall into place. You need to plan your moves and actions ahead of time in Delta: Snake Eater, as Snake's moves and animations don't connect to one another nearly as flawlessly as they do in Phantom Pain.
It's all about expectation management, really: Snake Eater is not a full-on remake under the sleek, polished visuals. Instead, it's a super spruced-up remaster with a slight layer of modernization applied on top. That's what the developer specializes in, as it were, so it only makes sense for this to be the case.
If you want a hard comparison, here's how Snake Eater fares next to Phantom Pain:
On the flip side, Delta: Snake Eater is arguably a far superior narrative in the grand scheme of things. As meandering and Kojima-esque as its cutscenes may be, they tell a single, focused storyline with no missing parts or skipped beats. There's no open-world drudgery to contend with, either, and every single sequence in the game is a deliberately designed microcosm of stealth gameplay.
Metal Gear Solid Delta is an excellent, true-to-form remaster of one of the best stealth games of all time, but it's still worth keeping in mind that it's old-school for a reason. With all of that in mind, there's lots and lots to enjoy in this game, and we cannot recommend it enough. Stay tuned for more, right here at 2Game!
Well…
Summer’s not quite over yet, and we’re keeping the heat going with an August Showcase Sale that packs a punch. For a limited time only, you can snag discounts on some of the year’s most exciting titles (and a few all-time cult classics).
Call it an end-of-summer bonus: short, sharp, and packed with games from some of the most exciting publishers around: Hooded Horse bringing deep strategy; Kepler Interactive delivering bold and beautiful adventures; Fatshark keeping co-op alive and brutal; Devolver Digital doing what they do best, dropping unforgettable indies; and Skybound Games ensuring story-driven gaming at its absolute finest. Trust us, these are deals worth checking out.

With overwhelmingly positive reviews, Clair Obscur: Expedition 33 is easily one of our favourite games of the year. It’s not just the gorgeous painterly aesthetic, or the innovative mix of turn-based strategy with real-time mechanics. It’s how every fight feels purposeful, like you’re carving your own masterpiece onto the canvas. Seriously, if there’s one game in this sale that screams out not to be missed, it’s this one!

Manor Lords isn’t just a city-builder - it's a tactical medieval fantasy city-builder! Villages sprawl naturally, battles look like they’re ripped from a movie, and somehow even tax collection feels exciting. And with 35% off, this is the best excuse you’ll get to crown yourself lord. But can you handle the pressure?

This one’s all about the bragging rights. REMATCH is fast, tense, and built for those late-night grudge matches, where “best of three” soon turns into “best of ten.” At 19% off, it’s the cheapest way to ruin friendships, in the best way possible!

It’s cute, it’s creepy, and it’s one of Devolver’s absolute best. Cult of the Lamb lets you run your own cult while bouncing between cozy base-building and chaotic dungeon crawling. The mix shouldn’t work, but it absolutely does. And with 40% off, it's even easier to join the flock!

If you’ve never played Hotline Miami, stop what you’re doing. With lightning-fast combat, unforgiving difficulty, and a soundtrack that still slaps harder than most games today, this is the indie classic. At 75% off, it’s a no-brainer.

Darktide is Fatshark at their best; gritty co-op chaos where every run feels like a war story. Chainswords, lasguns, hordes of heretics… It’s all here. And it just keeps getting better with updates. 60% off is a steal for one of the most fun squad shooters out there.

Skybound Games brings the full Telltale saga together in one massive bundle — every season, every choice, every heartbreaking moment. Whether you’re meeting Clementine for the first time or reliving her journey all over again, this is the definitive way to experience one of gaming’s most powerful stories. And with up to 75% off, there’s never been a better time to return to the apocalypse!

This end-of-summer August sale is sharp. There's no filler here. Every game earns its spot, every discount is worth a second look, and if you don't hurry, every game will be gone before you know it!
Happy bargain hunting!
Deals you won’t want to miss!
It's been such a long time coming that we almost forgot Metal Gear Solid Delta: Snake Eater would even release this year! But, thankfully it's now out-and-about, and we can offer you first-hand experience with the special Deluxe Edition build, granting us a few days' worth of early access to the game. You can grab one of those, too, by using this link! There's a neat little early bird 20% discount in place, if you're quick about it!
Setting that aside for a bit, it's time to talk hard facts and verifiable information, and boy howdy have we got a lot of those. Metal Gear Solid Delta is ostensibly the same kind of game as the Elder Scrolls 4: Oblivion Remastered from earlier this year. This is the same exact tech-stack as the original title had back in the day, except with a host of gameplay updates thrown in for good measure. Further, Unreal Engine 5 now handles the graphics side of things, affording the classic a fancy new lick of paint.
It's this Unreal Engine 5 lick of paint that we're going to discuss here today: specifically how (well or unwell) it runs on a variety of PCs and the Steam Deck, as well as its stability and overall presentation. On all of these fronts, we've got news both good and bad, so bear with us as we go over it all in short order.

Here's the short of it, before the long of it: Metal Gear Solid Delta: Snake Eater is a generally fine visual update for a beloved classic, and it looks the part. If you've got a reasonably fast PC, it's going to run just fine at a stable 60 FPS. If you've got a non-standard display or want to go over the 60 FPS cap, though, that's where we run into problems.
That's right, folks: the Snake Eater remake behaves almost like it's been developed by FromSoftware. There's no support for non-standard display aspect ratios, so you're stuck with a 16:9 image with black bars, and there's no in-game way to get more than 60 frames-per-second either. Solutions for both of these problems will spring up in due time, as they usually do, but we'd be lying if we said this wasn't a disappointment.
Setting that aside, we are happy to report that this is one of the treasured few Unreal Engine 5 projects that doesn't suffer from excessive performance issues and traversal stutters. Indeed, for all its problems, MGS Delta actually runs very well at top-tier settings, even on a middle-of-the-road PC. It even comes with support for all the modern upscaling options, giving most PC players a way to scale the experience up and down until they hit the 60 FPS cap 99% of the time.
The game asks you on first boot what kind of visual experience you're aiming for, allowing you to choose between a more performant, more visually impressive, or balanced experience. It's a fine enough starter, but we're obviously interested in the nitty-gritty of actual granular graphics settings, and they are as follows:
It's not a massive list, granted, but it gives you more than enough to fiddle about with. For the most part, we recommend going with TSR if you can't choose DLSS, and the 'Quality' mode preset. If you're on DLSS, we've seen a substantial uplift in 'Native' (DLAA) upscaling through the use of the DLSS Swapper utility. Something to keep in mind if you're technically-minded.
Otherwise, if Ultra can't keep you at 60 FPS, simply lower the 'Graphics Quality' option down a notch or two. Both Medium and High still look plenty good, and they'll allow you to get more performance out of your rig if the going gets tough.
A thing to note here is that the Global Illumination implementation hammers your system hard indoors, so that's where the most prominent performance drops will show up. Use indoor sequences to stress-test your system and see how well it actually does in real-world gameplay.

Well... yes and no. We wouldn't recommend it, if there's a different option on the table for you. In-home streaming from a more powerful piece of hardware would be ideal, because even though you can get a stable-ish 30 FPS on the Steam Deck, it necessitates compromising image quality to a frankly ridiculous degree.
You will absolutely have to settle for a crummy 25-30 FPS performance target with the Deck going full-tilt from the word go. Crucially, you'll also have to settle for the lowest possible settings with upscaling active, and the best image quality option you'll have at your disposal is the 'TSR Balanced' scaler. In other words, the Snake Eater Remake runs excruciatingly poorly on the Steam Deck, and it looks very bad to boot. It's not an experience we recommend you go for, all in all.
In a broad sense, then, Metal Gear Solid Delta: Snake Eater is a fairly decent showing. It works without many faults, and even though it's not a good fit for our baseline PC gaming handheld, the Steam Deck, it scales reasonably well if you've got a reasonably decent machine. Anything beyond the Ryzen 5 3600 and the RTX 2070 should be able to get a stable 60 FPS at Medium settings, from what our testing has shown so far!
All that being said, there's much to be disappointed about here, too. With no support for arbitrary aspect ratios and a frankly mind-boggling 60 FPS cap, the game feels outdated in some way out-of-the-box. Having to rely on third-party utilities such as Lossless Scaling for a proper performance uplift is not a great showing, and it mars an otherwise stellar gameplay experience.
Deathly serious stuff.