First things first: Shadow Labyrinth is not your childhood PAC-MAN. There’s no jingle-jangle of neon arcade cabinets, no quarter-pounding rage from a ghost that turned one pixel faster than you expected. Instead, Bandai Namco has done something completely unhinged and somehow brilliant. They’ve reimagined PAC-MAN as a gritty, atmospheric 2D action platformer. And it works.
You see, this isn’t a direct sequel. It’s a spiritual successor, built to honor PAC-MAN’s legacy while forging something darker, deeper, and more daring. The iconic name may be missing from the title, but its DNA runs rampant.
Launching July 17, 2025—imagine Metroid, Castlevania, and PAC-MAN fused into something weird yet oddly elegant. That’s Shadow Labyrinth.
Intrigued? Then read on.

Think PAC-MAN, but with a sword—and trauma. You play as Swordsman No. 8, an armored, brooding warrior mysteriously resurrected on a long-dead planet covered in relics from an intergalactic war. Your awakening is triggered by a glowing orb named PUCK, who’s shaped suspiciously like a certain yellow chomper and has big plans for you. Plans that aren’t entirely benevolent.
More than a quirky guide, PUCK is a morally ambiguous force tied to a mysterious cycle of consumption and control. It empowers you, yes, but it also manipulates you toward a singular purpose that’s never fully transparent.
Don’t expect dot-munching simplicity. This is a full-blown Metroidvania with maze-like levels, backtracking, unlockable powers, and combat that doesn’t hold your hand. Your mission: explore, consume, evolve, survive—and ultimately embrace the monstrous power PUCK has unlocked in you.

This game feels like it was crafted by people raised on arcade machines and Super Metroid, honoring both while pushing boundaries.
The world is layered with secrets. As you dive deeper into alien ruins, you’ll uncover new abilities like grappling hooks, parries, and dash attacks, facing foes that are anything but cherries or cartoon ghosts.
Oh, and keep your eyes peeled. Fans of Namco’s history will notice clever nods to Galaga, Splatterhouse, and other forgotten legends along the way. This is nostalgia served with a sharp blade and a harder edge.

Combat in Shadow Labyrinth is deliberate and punishing. Enemies aren’t just there to be chopped into pixel soup. They hit hard, and some even juggle you across platforms like in Hollow Knight or Dead Cells, punishing poor positioning with relentless aggression. To survive, you’ll need precision: mastering dodges, parries, and knowing when to retreat.
There’s even a transformation mechanic where you can fill up your meter and become a monstrous mech with claws. It’s glorious overkill, but also your best friend in a pinch.
And the platforming? It's tight. With a physics feel reminiscent of Super Metroid, there’s weight and momentum to everything. Missed jumps aren’t cheap deaths; they’re progress markers. This is a game that wants you to grow, and you'll feel it.

Pre-ordering the game gets you something oddly perfect: an Original Arcade SFX DLC that swaps in PAC-MAN's classic sound effects during PUCK gameplay. It's silly, nostalgic, and honestly kind of beautiful in contrast to the game’s otherwise bleak and moody tone. Want to hear “waka-waka” while skating across a decaying alien maze? Here's your chance.
The Deluxe Edition also includes a digital art book and soundtrack that's equal parts synthwave, horror, and cosmic dread. Say no more.

Just when you think you’ve mastered the blade, the game flips the board: suddenly, you’re PUCK—zipping across shimmering rail-lines in high-speed traversal sequences that channel PAC-MAN’s arcade legacy through a modern lens.
These segments are fast, twitchy, and addictive. Nail the rhythm and blaze through the ruins. Slip up? You’re impaled by spikes.
And then come the bosses: grotesque, memorable, and intensely cinematic. One channels Pinky, if she’d crawled out of Silent Hill. Another hulks like a Splatterhouse nightmare. These aren’t just enemies, they're corrupted echoes of classic PAC-MAN ghosts, twisted into challenges that are part homage, part evolution.

Shadow Labyrinth doesn’t just wear the PAC-MAN legacy, it weaponizes it.
In an industry often fixated on sequels and safe reboots, Shadow Labyrinth dares to reinterpret one of gaming’s most iconic mascots through a darker, more introspective lens. And that matters.
By transforming the ghost-chasing whimsy of PAC-MAN into a moody, combat-driven odyssey, Bandai Namco signals something bold: that legacy IP can evolve without losing its soul.
Shadow Labyrinth is a reminder that great ideas never die; they mutate, they challenge, they surprise us. And when developers trust their audience to embrace reinvention over repetition, everyone wins.
By merging arcade chaos with modern Metroidvania depth, Shadow Labyrinth becomes the PAC-MAN you didn’t know you needed. Fierce, moody, a little unhinged, and completely unforgettable.
You won’t find power pellets here. But what you will find is one of the most unexpectedly brilliant genre mashups in recent memory. Enjoy!
Weaponizing PAC-MAN Legacy
Dragon Ball Z: Kakarot first launched back in 2020 as the premiere DBZ role-playing game of its time. Since then, Bandai Namco has worked hard to keep it topped-up with content both big and small, both major and relatively irrelevant (i.e. character skins). It came as a huge surprise, then, when years after Kakarot made its debut, the publisher announced a huge new expansion pack: Daima - Adventure Through the Demon Realm.
Dragon Ball Z: Kakarot - Daima - Adventure Through the Demon Realm is a heck of a mouthful, but it's also a brave new step forward for the DBZ adventure/RPG niche. As the expansion pack might as well be a mini-sequel in and of itself, it's priced accordingly, and releases in not one but two distinctive batches of content. What that all means, how it meshes with the base Kakarot RPG, and what is it that you even get here in the first place, you'll find out below.
Note that Daima - Adventure Through the Demon Realm is partially available right now, as of mid-July 2025. What we mean by this is that the Pack Bonus goodies were available for pre-order holders from February 27 onwards, with the first half of the Daima adventure proper having only just come out. More details to follow!

Dragon Ball Z: Kakarot - Daima is a totally optional side-story that happens more-or-less concurrently to the main Kakarot narrative. This means you don't need to have fully completed Kakarot's main story to access Daima, as it's a largely self-contained experience standing on its own two feet.
The really big deal to note here is that Daima isn't level-based, as such. What you get here, instead, is a fairly substantial sandbox-type zone that you can explore at your own behest. Though you do generally need to follow the broad strokes of the manga Daima's narrative, you're also free to do your own thing however you feel is best, and that's the real appeal of this DLC.

Indeed, the Daima DLC is not a standalone expansion pack, as strange as that might be. To play it at all, you'll first need to purchase the base Dragon Ball Z: Kakarot RPG to be able to access it. Further, note that Daima is an additional 35 EUR purchase.
As you might've guessed by now, Daima is not a part of Kakarot's base Season Pass offerings either, so if you're not interested in content offered there to begin with, and just want the Mini Goku RPG, then you can safely ignore it in lieu of the new DLC package.
This might sound like a fairly steep investment just to jump into the Demon World sandbox with Mini Goku, but the good news is that you can often get Kakarot at very, very low prices here at 2Game. It's available at 75% off at the time of writing this article, in fact, which makes this a substantially more affordable offering. You're also basically getting at least two games' worth of content in one go, so there's that.

As we've explained before, Daima - Adventure Through the Demon Realm is a two-part expansion pack, and the bigger of the two content packs won't be out until early 2026. Still, this single purchase actually covers both releases of the Daima DLC, so the only issue you've got to deal with is the fact that you've got to wait!
In the interim, the first part of Dragon Ball Z Kakarot: Daima features the introduction to the concept of Daima (i.e. Goku getting shrunken down and transported to the new realm), the so-called Third Demon World, and a bevy of all-new and adapted gameplay mechanics.
Broadly, Daima has Goku and his crew duke it out on the ground, as flight is difficult in the Demon World. This results in a substantially different gameplay loop that's more akin to Dragon Quest than anything else. A few notable new gameplay features, like the Medi-Bug status dispensers, and the new combat crew. We've previously been told that Daima Part 2 is going to be even more substantial in content, though, so goodness knows what else might await early in 2026.
Dragon Ball Z: Kakarot first launched back in 2020 as the premiere DBZ role-playing game of its time. Since then, Bandai Namco has worked hard to keep it topped-up with content both big and small, both major and relatively irrelevant (i.e. character skins). It came as a huge surprise, then, when years after Kakarot made […]
Fungicide! It works. Unless you're absolutely pressed for time and need to kill a giant, potentially weapons-laden fungus that's eager to homicide you before that happens. If you need a rapid-fire way of describing Mycopunk, that's about right, though it obviously leaves the the what, why, and how of it all. Interested? You ought to be!
Mycopunk is a fancy new Steam Early Access Roguelite FPS that's come out just a few days back at the time of publishing this article. We've already featured it on our shortlist of the very best Early Access shooters we stock here at 2Game, so you know it's top-notch by default.
The gist of the game is that players take control over one of the four combat robots at their disposal, each with their own skills, gadgets, and functionality. Their job? To take on an entire planet's worth of mycelium with guns, grenades, and everything in-between. The thing about Mycopunk that's most curious, though, is the fact that the game is already ostensibly done as per the developer's claims: "We’re treating our early access release as 1.0 with all of the content we want to see in a finished game," says Pigeons at Play. Neat! But is it any good?

First things first: Mycopunk plays like a dream. It's functionally a wild, unrelenting combination of ULTRAKILL and Echo Point Nova, and even though Mycopunk was initially supposed to be a horror game, it's now all about that rapid, brutal FPS gunplay. All the better, in our book: Mycopunk is ridiculously satisfying in motion, especially once you start properly upgrading your bot and your guns.
It's all got to do with the titular mushrooms, really. A uniquely inventive and fascinating enemy, the shrooms actually don't have many weapons of their own, and thus must attach themselves onto pieces of left-behind archeotech: guns, artillery, shield systems, propulsion features, architecture... you name it, the mushrooms are already commandeering it.
What this leads to is a combat loop where players need to meticulously dispatch the mycelium one node at a time. Since the mushrooms' damage output gets extreme very quickly, the winning strategy in Mycopunk is to cut them apart. Take off their limbs, and the constructs will no longer be able to prowl about. Destroy their engines, and they can no longer fly. Cut away the guns, and they can no longer reach you! Kind of like Dead Space, really. The thing to note here is that dropped gear and limbs stick around, and other mushrooms can pick them back up again!
This results in a phenomenally hectic and brutal gameplay loop that punishes mistakes with extreme prejudice. You need to be laser-precise and tactical in what limbs you go after first, because otherwise you'll be run over in a matter of minutes, even on the lower difficulties! Snazzy, satisfying movement tech helps a lot in this respect, but you can hardly outrun lasers, right?

This is where buildcrafting comes into the picture, though. Mycopunk prides itself on its extremely minute and cleverly designed character and weapon upgrades. Basically, every major piece of gear you have access to has a node upgrade network that unique passive and active perks can be slotted into. These need to be carefully aligned so that you can truly min-max your build, but that's half the fun.
Whether you're out there in the open fields of New Atlas or abroad the SAXON orbital dropship, Mycopunk absolutely inundates you with stuff to do, tweak, or improve, and we haven't even gotten around to discussing just how stylish the game is.
Really though, Mycopunk is a visual masterclass. Evoking the finest works of Jean Giraud - Moebius - this shooter has an almost uncanny sense of style about it. Runs astonishingly well on a wide variety of systems, too, so there's hardly any concern if you're a low-spec gamer.
In summary, then, what we've got here is a content and mechanics-heavy Early Access shooter (only in name) that's fairly cheap and has a hell of a gameplay loop attached to it. Looks absolutely awesome, too, all the while staying performant even with dozens of combat shrooms on screen. Has full-featured four-player co-op ready to go, as well! What, you're still waiting?
It’s bots vs. fungi, and you ain’t the mushroom type.
Steam's Early Access programme has been a force of change for the gaming industry at large. It's got aspects both good and bad, but regardless of what one might think of it, one thing's for certain: Early Access ain't going anywhere anytime soon. To that end, might as well make use of it, right? Let's kick things off with an absolutely bombastic selection of Early Access FPS games, then!
Indeed, here we've got an absolutely phenomenal shortlist of Early Access shooters that we believe are already the cream of the crop. Options range from super-hardcore tactical extraction shooters to Roguelite shoot-a-thons, so all gaming niches need apply. Let's get to it!

The latest addition to this suite of titles is Mycopunk. A fairly hardcore co-op combo of Borderlands, Ultrakill, and Hades, this is one of those games you genuinely need to see to believe. According to the developer, Pigeons at Play, Mycopunk's Early Access build is in fact technically the 1.0 version of the game, with the plan being for the team to build it up to 2.0 status with an even greater array of content within the next six months or so.
And, honestly, Mycopunk is massive. It's a truly substantial game that already oozes polish and intent, with a uniquely challenging gameplay loop that leverages skill over most any other aspect of progression. Easily the most complete Early Access title on this shortlist, Mycopunk elevates itself from the chaff whether you're looking at its graphics or its gameplay loop, and it comes in as a safe recommendation for every fan of the genre.

Beat-for-beat, Sulfur may well be one of the best Early Access titles ever produced. This dungeon-crawling Roguelite single-player "extraction shooter" is a riff on the old Doom and Pathways Into Darkness titles in the best way possible, all the while adding its own unique twist to the formula. To say things keep getting more and more interesting would be doing the game a disservice: updates are coming in fast, and they are chunky. New guns, new biomes, new enemies, new features... you get the gist of it.
Even though it's technically unfinished, Sulfur is about as safe of a recommendation as we could make on this here list. There's virtually nothing else like it on the market, and it's got way more content than it seems like at a glance. Runs astonishingly well on the Steam Deck, too, and without having to drop settings down to the absolute minimum!

The only true and proper competitor to the gargatuan Escape From Tarkov, this game is slowly but certainly inching towards the finish line. Sure, we're still literal years away from 1.0, but that's beside the point: Gray Zone Warfare is the hardcore tactical PvPvE extraction shooter you've always dreamt of. It's just going to take a lot more work before it's properly polished up.
One of the things we enjoy the most about Gray Zone Warfare is its atmosphere. It's plainly obvious that something ominous is taking place in the Republic of Lamang, with inspiration taken from Roadside Picnic of all things! Is it radiation, government experiments, or literal aliens from outer space that are messing about Lamang... we don't know yet. But we sure as heck are eager to find out.

A more grounded and streamlined Early Access tactical shooter, Six Days in Fallujah serves a twofold purpose: it's a recreation of the true story of Fallujah featuring meticulous recreations of real-world events and horrors, actual combat footage, and eyewitness interviews. At the same time, it's also a highly polished procedurally generated co-op FPS that hones-in on CQB as its main gameplay loop. The funny thing is that it works, too!
The goal is for Six Days in Fallujah to get its 1.0 release towards the tail end of 2025, and though it's still early to say whether the developer Highwire Games will be able to deliver on that promise, the most compelling aspects of the game are already present and accounted for.
Early… but not too early.
Pata-Pata-Pata-Pon! Pata-Pata-Pata-Pon!
Sparking memories of tapping buttons to the beat of war drums while commanding an army of googly-eyed warriors? Congratulations, you're officially part of the cult of Patapon! Have no idea what we're on about? Well, with PATAPON 1+2 REPLAY, 2025 is the perfect time to find out!
A remaster of two beloved PSP titles, PATAPON 1+2 REPLAY is a reminder that games can be weird, whimsical, and strategically deep all at once. Here's why this rhythm-infused return is worth your time.

In search of an ego boost? Well, in PATAPON, you’re a god. Literally. And you have loyal followers - the Patapons, who await your divine drum commands to march, fight, and cheer their way through a journey to “Earthend,” the promised land. Sounding pretty 'out there'? It is! But wait, there's more...
To control your army, you beat four mystical drums:
Combine the beats into rhythmic patterns, like Pata-Pata-Pata-Pon for marching, or Pon-Pon-Pata-Pon for attacking, and your little eyeball warriors carry out your will.
Miss a beat? They stall. Keep the rhythm? They enter Fever mode and demolish enemies.
Part rhythm game, part tactical battler, part army management sim, it's as unique as it sounds.

There’s no shortage of remasters these days (not that we’re complaining), but PATAPON 1+2 REPLAY does more than slap on a new coat of paint. It genuinely makes this classic experience smoother and more accessible without messing with its core charm.
Without wanting to state the obvious, PATAPON 1+2 REPLAY also offers both games bundled together in a single package. That’s two full rhythm strategy adventures for the price of one, with dozens of hours of gameplay.
Both games have been updated with cleaner visuals and improved performance, making those epic Fever Mode moments look and feel more satisfying than ever on modern screens.
Replaying levels and gathering materials still matter, but Replay includes tweaks that improve flow, reduce tedium, and let you focus on perfecting your rhythm and strategy.
Menus and interfaces have been refreshed with modern resolutions in mind, making unit management, mission selection, and item handling feel far more accessible. And yes—the iconic chants, tribal drums, and battle cries have never sounded crisper. It’s the same beloved audio, now sharper and clearer than ever.

As you'll have gathered, controls remain blissfully simple. But there’s a ton of strategy under the surface. For example, you build your squad from multiple classes:
And with over 400 weapons and pieces of equipment, as well as rare Patapon evolutions based on the materials you collect, there's serious depth in how you customize your army.

Not every game holds up over time. But PATAPON 1+2 REPLAY proves that rhythmic strategy, charming design, and bold originality never go out of style.
Instantly approachable, with intuitive drum-based commands and new support features that smooth out the learning curve, Relpay strikes the perfect balance between simplicity and depth.
Encompassing a deep tactical layer where timing, army composition, and resource management make or break a battle, it’s easy to pick up, hard to master, and endlessly rewarding.
And even in 2025, PATAPON still feels utterly unique. Nothing else blends rhythm and real-time strategy quite like this, even making you oddly emotional!
You see, your army doesn’t just obey you; they believe in you. They cheer when you succeed. They mourn when you fail. There’s a soul to this game, one that comes through in every beat, every chant, every weird little eyeball warrior waving a flag in your honor.
For returning players, PATAPON 1+2 REPLAY is a beautifully polished blast of nostalgia. For strategy fans and rhythm game lovers alike, it’s a fresh and fascinating experience that hits harder than you'd expect. All in all, PATAPON 1+2 REPLAY proves that the rhythm still rules!
The rhythm still rules!
NBA 2K26 is set and primed to hit the stores on September 5, but if you're confused as to what's actually changing from the prior franchise installment, we don't blame you! Unless you've been absolutely on top of every single NBA 2K title in the past couple of years, you're probably in need of a rapid-fire overview of all the new goodies. That's where we come into the picture!
Down below, we've summarized every single major gameplay and/or content feature we've spotted in NBA 2K26. These range from crucial, but subtle precision control improvements in dribbling mechanics all the way to a whole new flick system, massively upgraded shooting mechanics, wholly new contextual animations, and loads more. Let's get into it.

It should go without saying that NBA 2K26 is going to be - by far - the most visually impressive basketball game ever produced. That is self-evident and isn't a huge consideration for this particular article. Sure, the game's going to look phenomenal, but we knew that already, and so we're not overly interested in that fact.
Instead, gameplay and content is king here, and we're thrilled to report that NBA 2K26 is no slouch in this respect, either.
For one, as we mentioned above, 2K26 comes with an entirely rebuilt dribbling system which is meant to massively increase the amount of precise control a player has over the ball at any given point. On top of precision, the developer also claims the new dribble mechanics ought to improve personal player creativity with the ball, which is hugely promising. More on that once we've had hands-on time, though.
We do know, however, that the new partner upgrade to dribble improvements comes with a suite of moves based on your avatar's positioning, momentum, and stamina, which is bound to make each play that much more natural and organic.
This whole schtick ties neatly into the overall context-based animation improvements. We know 2K26 is going to have the single most advanced package of crossovers, hesitations, and spins playing out in real-time based on the overall match meta-data and player stats. Combine it with the Flick System, the feature that allows you to flick your right stick to pull off subtle misdirections and fake-outs whenever you want, and you've got a real winner.

The goal, overall, is to make players less reliant on animation memorization, and more on their own personal skill and the ability to read their opponents based on basketball tactics as they are in the real world. Admirable!
Personal skill also comes into play with massively improved shooting mechanics:
On top of this, more environmental and match context factors come into play for shooting than ever before. Crowd noise, defensive pressure, and avatar fatigue should all be taken into account, and they're bound to make for the most dynamic and engaging NBA game we've yet seen.
Passing, too, is being revised in 2K26. Touch passing allows players to do rapid ball redirections that actively mesh with the ongoing player animations, which means fast breaks and snappy, responsive ball control. You can now either pass or lob the ball, too, each with its own speed and trajectory that makes passing more engaging and complex, but also skillful.
Defensive plays should see a much more engaging gameplay loop as well. 2K26 comes with the franchise's best-ever collision detection systems, which plays hand-in-hand with reaching animations, contests, and the like. Expect big overhauls in virtually every aspect of defense, which results in skill-based gameplay no matter who's on the backfoot.

Finally, the biggest revamp we've seen in NBA 2K26 yet is the so-called Adrenaline Boost system. Player stamina, too, is being changed to something that you'll actually have fine, granular control over.
For example, each player will now have a limited number of Adrenaline Boosts per ball possession. Boosts can be spent on rapid, explosive movements in the thick of it, and they can crucially be spent at your own behest. Do you fuel your player's dribble with a Boost to trip up the defender, or do you Boost the first couple of steps after already passing by them? These are the kinds of decisions you'll now be able to make, which is a huge change of pace compared to the older, more passive takes on player stamina.
Really though, Adrenaline Boost is the microcosm of what NBA 2K26 is attempting to pull off: skill is king, and players are in control of their own destiny this year 'round. Expect to have more control over every single aspect of the pitch at any given point in time. Isn't that a heck of a pitch for an annual franchise? We think so!
Dribble! Pass! Dammit!
Ever since it officially released back in October 2023, Forza Motorsport has received an astonishing amount of bonus post-launch content. Almost all of it free, too, if we discount the inevitable Car Pass offerings that come part-and-parcel with every Forza title. Setting that aside for a bit, though, Forza Motorsport in June 2025 sits comfortably at its Update 21, and to celebrate the occasion, we're here to summarize all the content available in the game.
Over the course of all of these content updates, Forza Motorsport has enjoyed a frankly massive expansion in content, quality, and scope of the experience. As of right now, this is easily one of the best sim-cade racing games on PC, with far superior AI and progression systems than the ones that were in place just two years ago.

Even though virtually every aspect of Forza Motorsport has been improved over the past two years, it's important to note that the crux of the game itself hasn't changed. The massively expanded multiplayer modes are still just a reiteration of the stuff that was available on day one, and even though single-player content has grown twice (or more!) in size, it's still qualitatively the same gameplay loop we had back when.
All of this is to say that even though we're now looking at a hugely improved-upon game/product, it's still the same exact Forza Motorsport we had in 2023. Just better! In other words, if you see no point in driving on real-world race-tracks, you may be better served by, say, Forza Horizon 5. For those who want a more grounded driving model with a realistic slant on progression and gameplay, Forza Motorsport is the place to be.
Crucially, the last 20-odd content updates have built upon Forza Motorsport's content library in a big way. More races, more cars, more vehicle categories, more options for varied progression, and - importantly - less FOMO. Just the latest update, Update 21, reintroduced a huge number of previously timed Featured Tours as permanent installments for the game. When we said 'less FOMO', we meant it! Let's get into the nitty-gritty of specifics now, however.

As far as cars themselves go, which are the obvious and literal stars of the show, Forza Motorsport released with just over 500 unique models available on day one. As of Update 21, however, that number has risen and skyrocketed way past 600. The default purchasable number of cars right now sits at exactly 636 models, to be exact, but keep in mind that this doesn't include event-locked vehicles, such as 2024's Nissan Z NISMO. A few dozen cars require grind and investment before you can drive and tune them, and this is precisely how it should be.
Forza Motorsport is also bound to receive more content updates in the coming months and possibly even years, so we wouldn't be surprised if this number eventually rose over 700 before all was said and done. In the interim, however, expect to be able to drive about 650-660 cars in total as of Update 21.

Forza Motorsport has a whopping 29 unique, disparate tracks available as of Update 21, with each featuring at least a handful of unique track variants and layouts. Grand Oak Raceway, for example, comes in National and Club Circuit variants, with National being available in reverse as well. Whatever the case may be, you've got a huge number of tracks to enjoy in practice, with legendary offerings such as Spa-Francorchamps, Fujimi Kaido, and the ever-beloved Nurburgring all present and accounted for. Here's the full list, in fact:
Not a bad showing, right? Some old fan-favorite tracks from the prior Forza Motorsport titles are missing still, of course, but there's plenty of time left for Turn 10 to fill out the blanks in future updates. More on that later!

Forza Motorsport's each disparate gameplay type has been hugely improved upon as time has gone on. The main single-player campaign, for example, Career Mode, used to be the so-called Builders' Cup, which consisted of five engaging, but somewhat limited Tours through different eras of vehicular sport. Not motorsport as such, however, as there was a surprising dearth of actual racing vehicles to be found here.
Now, however, we've got four unique campaigns to race across:
This gives single-player fans a glut of awesome, varied content where there's a little bit of something available for everyone. But, again, this is just the start of it. On top of Career Mode, we also get all of the following options:
Don't forget about the new Challenge Hub, either, where you can unlock a huge number of unique, legendary vehicles through a series of challenges. Some easy, others not so much. Rewards include the Pennzoil NISMO Skyline GT-R #23, Mazda 787B #55, and the M1 Procar from BMW, just to list a few!

Though Forza Motorsport might've stumbled a bit early on, we're happy to report that the game is in a stellar state as of Update 21/June 2025. With a bevy of content available for virtually every kind of player, there's no shortage of goodies to pursue and/or enjoy. Crucially, it's all fun!
Compared to Forza Horizon 5, Forza Motorsport features a subtly more grounded and realistic driving model. Obviously, you won't do much driving off-road in this game, and the focus is instead on proper motorsport rules, clubman-style or otherwise depending on your preference.
We highly recommend Forza Motorsport not only because the game has shown marked improvement over time, but also because it's the developer Turn 10's platform of choice for future content. Sure, there's no shortage of racing games on PC right now, but we'd argue none of them are as large, substantial, and comprehensive as Forza Motorsport is.
A comprehensive list in one spot!
Borderlands 4 crashes into our lives this September 12th, and we're counting down the days. The most ambitious open-world Borderlands experience to date, the question isn’t whether you’re strapping in for another loot-soaked, bullet-crazy ride; it’s how much chaos you’re ready to commit to.
Because Gearbox isn’t just handing you the base game. They’ve stacked the shelves with Deluxe and Super Deluxe Editions brimming with DLC, cosmetics, bonus Vault Hunters, and more ECHO-4 goodness than you can imagine.
But what exactly comes with each edition? Is the Borderlands 4 Super Deluxe Edition worth it? Here's what you get in each edition - from base to beast mode.

Here's what you get with the standard edition:
If you're new to the series or just here to blast through the campaign and experience the new Vault Hunters, weapons, and explosive combat, the base edition gets the job done. But you’ll miss out on a ton of post-launch content and customization.
And Borderlands isn't known for holding back!

The Borderlands 4 Deluxe Edition includes everything from the Standard Edition, plus:
The Borderlands 4 Deluxe Edition is built for long-haul players - those who plan to be looting and shooting for months after launch.
The Bounty Pack Bundle is essentially the backbone of the post-launch roadmap, and if the franchise’s history tells us anything, those Vault Cards will come with juicy gear and long grinds (in a good way).
If you’re a returning Borderlands fan or just know you’ll be neck-deep in Kairos for the long run, the Deluxe Edition hits that sweet spot between best value and price ratio. There's tons of content, and minimal FOMO.

The Borderlands 4 Super Deluxe Edition brings everything in the Deluxe Edition, plus:
The Super Deluxe Edition is the go big or go home package. The biggest hook is the Vault Hunter Pack. This isn’t just cosmetic fluff; it’s two entirely new playable characters, along with full story campaigns and new regions to explore. That’s massive!
Historically, Borderlands doesn't mess around with post-launch Vault Hunters (see BL2’s Krieg and Gaige). If they’re bringing two to Borderlands 4, these Vault Hunters are likely going to shake up gameplay in significant ways.
Then there's the Ornate Order Pack, which is pure fashion flex. If you’re the type who spends 10 minutes adjusting your headgear before fast-traveling, this will be another huge draw!

This obviously depends on what you're after.
If you're just looking to dip your toes into the mayhem and experience the core story, the Standard Edition gets you in the door. If you want a richer, longer ride but are not quite ready to go all-in, the Deluxe Edition is your sweet spot, packing in a full year’s worth of missions, bosses, gear, and progression through the Bounty Pack Bundle.
However, if you’re the kind of player who wants it all—the new Vault Hunters, full-blown story expansions, extra regions to explore, and every cosmetic bell and whistle—then the Super Deluxe Edition is hands-down the best bang for your buck.
That is, if you're planning to stick with Borderlands 4 beyond the first few weeks, or even revisit it later with a new character build, the Super Deluxe Edition is more than just a bundle of extras. It’s an investment in the full experience, giving you more ways to play, more ways to customize, and more reasons to keep coming back to the chaos on Kairos. I mean, the Vault Hunter Pack alone is likely to justify the extra cost.
To sum it up, Borderlands 4 is shaping up to be a wild evolution for the series - faster, flashier, and built from the ground up for co-op madness. And when the next Vault Hunter drops, or a new region opens up, you'll want to be locked and loaded.
Because if there’s one thing Borderlands veterans know, you don’t want to be the only one without the cool new toys when the mayhem begins!
Grab the discounts and pre-order bonuses!
Are you old enough to remember playing the ancient NES? Released back in 1983, this was the gaming console of its era for a multitude of reasons we won't be getting into here, One of the things to note about NES, though, was that it established many, many gaming tropes we see and enjoy even today, over 40 years later. No other recent release makes better use of them than Metal Suits: Counter-Attack, however!
Metal Suits: Counter-Attack is a phenomenally stylish action platformer that looks and plays like an absolute dream. It absolutely reminds us of NES's very finest offerings, but it also serves up ample modern-day amenities that make the game a real must-have for any fan of the genre.
What is it, then, that makes MS: Counter-Attack such a big deal, and what do you get out of it? Well, we're here to tell you, so strap right in.

If you've ever played Broforce, you'll be right at home jumping into MS: Counter-Attack. This game doesn't have destructible terrain, however, and it isn't interested in open-ended, sandbox-style gameplay. Instead, Metal Suits embraces classic, bespoke level design that still allows for freedom and exploration... to an extent.
Metal Suits' chief draw is twofold: snappy, satisfying gameplay and chunky, pixelated art-style. Both of those are delivered upon in droves, with the game leaning heavily into its arcadey platforming mechanics to keep things going. On that note, be warned: this is not an easy game. In fact, one of its aspects that is most reminiscent of its NES influences is the fact that it's a fairly punishing experience. You will die over and over again, but the good news is that this is built into the experience, and each failure is in fact a learning experience in and of itself.
A crucial aspect of Metal Suits' gameplay loop are the titular Suits themselves. 10 of them, more specifically, ranging from the dronemaster all the way to the literal ninja. Whereas the protagonist does have a baseline suite of skills and weapons to rely upon, Suits are the real deal, allowing him to massively augment his damage output and utility depending on the given situation. Suits are also why Metal Suits wouldn't work if it had fully destructible terrain and whatnot, as they are given out to overcome specific challenges and tribulations, forcing the player to learn their ins and outs by heart as they go. Boss fights, in particular, make good use of the Suits' abilities and though they will test your skill, they do so in a very satisfying way.

One aspect of Metal Suits: Counter-Attack we particularly enjoyed is how sticky and snappy its platforming is. There's no imprecision to speak of here: you know exactly where the protagonist will land at any given time, and this means any platforming-related deaths will be your fault and your fault only. In practice, this leads to situations where the game constantly keeps inviting you to keep trying over and over again, improving ever-so-slightly with each new (failed) attempt. It's great fun, but can be frustrating if you're not keen on such a thing.
Really, Metal Suits: Counter-Attack is a retro gamer's dream come true, and we don't say this lightly. The game runs on virtually any machine you might install it on, and we found it particularly enjoyable on devices such as the Steam Deck. Crisp gameplay mechanics and excellent pixel-art truly come into their own on OLED displays, in particular, and doubly so if you throw a few CRT-style shaders on top via third-party software.
Gameplay-wise, though, we wouldn't say this game is for anyone. It's for those of us who yearn for a simpler, more streamlined era of gaming without live-service trappings, always-online DRM, and even multiplayer. Metal Suits is a celebration of NES's hardest-hitting platformers, like Darkwing Duck or DuckTales, or Bionic Commando, even. If you remember those games and want something fresh in the same vein, well, here you go!
Ker-blam!
Developed by the legends at Sonic Team and published by SEGA, this isn’t just another Sonic racer (though we’d happily take that too!).
Sonic Racing: CrossWorlds is a genre-busting, gadget-stacking, chaos-fueled speed fest. Set to warp onto your screen September 25, 2025, we're talking twisted tracks, dimension-hopping madness, and more mayhem than a Chao on caffeine.
What’s more, pre-order at 2Game and not only do you score 10% off, you’ll also unlock the Werehog bonus pack (yes, Werehog!) complete with his snarling kart and decal. If that doesn’t turn you blue and send your spikes sky-high, we don’t know what will.

Good question!
Imagine blasting through Green Hill Zone, then suddenly tearing through a futuristic space station, soaring above an underwater city, and drifting through a candy-coated dreamscape—all in one race. That’s Sonic Racing: CrossWorlds.
The magic behind the madness is the all-new Travel Ring system. Each of the game’s 24 tracks can dynamically shift through up to 15 unique dimensions mid-race, keeping you on your toes and forcing split-second decisions as the terrain transforms beneath your wheels.
Expect chaos, unpredictability, and enough thrills to fry a turkey. You’re not just racing. You’re warping!

This is no side-show line-up. CrossWorlds features 23 playable characters, the largest roster in Sonic racing history. Sonic, Tails, Knuckles, and the crew are here, but there are surprises, too.
Pre-order players get early access to the Werehog, who arrives with his own feral kart, the Beast Spike, and an exclusive decal. Meanwhile, the Digital Deluxe Edition adds some multiversal flair with three characters from Sonic Prime: Rusty Rose, Tails Nine, and Knuckles the Dread, each bringing their own style to the starting line.
Then there are the free guest characters, with Hatsune Miku, Joker, and Katsuga Ichibin announced so far. There's more to come, but don't worry, we'll keep you posted when new racers drop!

Stock karts are fine, but CrossWorlds is all about customization. You’ll be choosing from 45 original vehicles, then fine-tuning them with a staggering 70 different gadgets to match your racing style. For example, for tight handling, you can equip a drift-focused mod. Prefer to cause chaos? Load up on power-ups and boost hacks.
And with 23 power-up items, including returning classics and wild new options like the Monster Truck, you’ll have plenty of tricks up your sleeve!

Whether you're flying solo or squabbling with friends, online or off, there are plenty of ways to race. And CrossWorlds embraces them all:

Sonic waits for no one, so why should you? With the Digital Deluxe Edition, you’ll get access to the game three days early, as well as the Sonic Prime Character Pack at launch. And that’s not all.
You’ll also unlock the Season Pass, which includes guest characters, vehicles, tracks, emotes, and more, released across the year post-launch.
Here’s what’s confirmed so far:
It’s like Smash Bros. met Team Sonic Racing, then got sucked through a Travel Ring.

There’s no denying it, Werehog is one of the coolest pre-order bonuses you could ask for. With his own growling kart and decal, he’s equal parts fan service and power pick.
All you have to do to unlock the beast is pre-order. And when you do it through 2Game, you also save 10%. So really, it’s a no-brainer!

Sonic Racing: CrossWorlds is a full-blown reimagining of what a kart racer can be. With dynamic cross-dimensional tracks, a massive character roster, full vehicle customization, and wild crossover content, it’s easily the most ambitious Sonic racing game ever made.
And with early access, exclusive characters, the Season Pass, and a 10% discount on the table, pre-ordering at 2Game is the best way to get ahead—literally.
So whether you’re a longtime Sonic fan, a kart racing connoisseur, or just here for the madness of SpongeBob vs. Creeper vs. Werehog… this one’s for you!
Discounts and bonuses await!