The Ghostwire Tokyo Enemies are a vicious, frenzied bunch. In true Tango Gameworks fashion, the game throws a remarkably varied and relentless bestiary of creatures at the player as they progress. In other words, ensure that your fire attacks (for the most ghastly visitors), and water weaving attacks (for the weaker visitors such as Rain Walkers) are at the ready as the visiting hours commence, and you get drawn into the spooky side missions. In this particular instance, however, the theme isn't pure horror (as it was in Evil Within), but Japanese folklore instead.
We have discussed Ghostwire Tokyo's intent to go all-in on Japanese horror tropes before, and with today's article, we'd like to take things a step further. Today, you'll learn about all the unique (hostile) creatures you'll encounter in Ghostwire Tokyo. From the humble Rain Walker all the way to the elusive Forlorn - there's a lot to go through.
To that end, we've included some key information about each of these creatures, as well as some pictures to allow you to more easily identify some of their archetypes. By the time you're done with this summary, you'll be pretty much ready to confront virtually every foe you'll come across in this game.
P.S. We've kept spoilers out as much as we could: Trust us - you do not want to miss out on the narrative twists.
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There's a grand total of 19 enemy variants available in Ghostwire Tokyo. They are bolstered further by 4 powerful boss Visitors that the protagonist, Akito, will need to take down as well. Now, do keep in mind that some Visitors are of the 'blink and you'll miss it' variety. Namely, you'll need to stealthily take them down so that they don't run away. If they run away, they're gone for good.
No worries, though. We'll explain everything important as we go!
A baseline Yokai, this creature walks slow and dishes out generally small amounts of damage to Akito. Easy to deal with.
A slightly more powerful baseline Yokai, it behaves exactly like its weaker variant, except it's a bit bulkier and deals slightly more damage per hit.
Recognizable by his fat, bulky stature, the Relentless Walker Yokai is a powerful threat that's not easy to deal with, and ought to be made a priority once it appears.
An even more powerful version of the Relentless Walker, Rage Walker is one step removed from being a boss, as it's fast, hits hard, gets great shields, and has lots of HP.
Policemen creatures that pose a significant threat in great numbers. Expect powerful attacks and a substantial HP pool, but no special abilities to speak of.
A female variant of the Yokai Rain Walker, the Rain Slasher is slightly faster and deals more damage, but has weaker shielding and less health.
Clad in a long white overcoat and wielding a pair of giant scissors, the Kuchisake is a powerful foe that won't ease up. Strafe around it and use stuns to dish out damage without letting it too close.
A Kuchisake on steroids, basically, with a substantially larger health pool and better mobility options at its disposal.
A tanky, albeit weak flying demon that fulfills the role of harasser in this game.
The schoolgirl archetype is fast and agile, but doesn't come with a big HP pool, nor does it do all that much damage. Beware of its Elite variant, however.
The schoolboy archetype is effectively the opposite of its female counterpart, featuring better HP and damage-dealing abilities at the cost of reduced mobility options. Elite variants can be a pain.
Lamentations are some of the most annoying Yokai to contend with. Swooping flyers, these creatures pounce on Akito and can sustain a lot of damage before finally opening up for a finisher. Try not to get hit too much, because they hit hard.
Ranged fire-breathing Yokai that are easily staggered with Wind-based spells. Can pose a serious threat in great numbers, as they exert area denial upon Akito.
A healer variant of the Paper Doll Yokai, instead of dishing out damage to Akito, these spirits instead focus on their own kind and provide them with support functions that can throw players off.
Effectively spruced-up versions of Paper Doll Yokai, these creatures cast powerful fireballs that deal way more damage than most other damage-dealing spells. Standard fare Paper Dolls otherwise.
Wanderers are more-or-less just flying ghosts that cast ranged attacks at Akito. They have low HP and don't deal heavy damage, but can stack it up quickly if not dealt with.
Sneaky summoner Yokai, these creatures need to be dispatched quickly and effectively, because once they despawn, they're never coming back. Players are advised to save their progress just before engaging one in combat, so as to be able to revert until it's been killed. Stealth is recommended.
A red variant of the Forlorn, the same engagement rules still apply. If the player messes up, however, Forlorn will summon more powerful Yokai to help its escape than the Forlorn would have.
Finally, there's the matter of non-hostile Visitors, too. After all, not all the paranatural beings that appear in Ghostwire Tokyo are out for blood. Some of them, like the Nekomata and the Kappa, will actively assist you. The adorable Tanukis, however, will need Akito's help in getting out of Dodge safely.
Further still, Akito will also come across several boss foes to deal with. These are particularly pertinent for the story, and they present the player with difficult skill checks before further narrative developments are revealed. So, even though we've basically summarized all the Visitors Akito will fight throughout Ghostwire, bosses we had to leave unspoiled.
If you'd like to learn more about Ghostwire Tokyo's gameplay, premise, and what makes it worth your time, we've got dedicated articles for you to check out:
Overall, Tango Gameworks can now add another success to their growing list of gaming releases. Whether the studio's next game is a Ghostwire title or something else, however, only time will tell.
The Ghostwire Tokyo Enemies are a vicious, frenzied bunch. In true Tango Gameworks fashion, the game throws a remarkably varied and relentless bestiary of creatures at the player as they progress. In other words, ensure that your fire attacks (for the most ghastly visitors), and water weaving attacks (for the weaker visitors such as Rain […]